“babe wake up mantis has posted another cope thread” but like in many of the cope threads he’s mostly right. Ho-5 feels more like 50 cals should perform like regardless the belt you’re using (damage wise), i like to call them assist machines because dumping 200 shells on an enemy will not even give you severe damage. I always choose 100 or 50 meters convergence on planes that are used for extremely close up dogfights; my spitfires obliterate with only two hispanos, but the ho-5? four of them within a small spot? they do nothing. Don’t get me started in the excruciatingly low start velocity and huge dropoff plus lack of range. Every other gun in the game is miles better, even british 7.7s.
How do you hit planes when you have convergance set to 50-100m 😂
For wing guns that’s completely pointless. Every 20mm can easily hit at 300m, even MG FF/Ms or Type 99-1s.
There’s something called protection analaysis, which shows us that the damage of Ho-5s isn’t particular different than other 20mm cannons.
i fire them up close since with these kinds of planes i set myself like 20m away from the enemy since wing-mounted guns are quite far apart. Not but on the griffons and sea fury I use 500+ convergence since i use these more energy fight based aircraft on long range attacks.
I tried normal 600m convergence on most of my matches with ki84 and saw the guns not managing to hit anything due to the crazy spread (it’s spaded) and still when making the four cannons point within a small area all i’m getting is hits on people literally flying stalled out in front of me with forty puffs within the center of the engine or wing where i’m aiming at. However these guns are great at killing pilots. Which is not easy since they drop off harder than mk108.
thats sorta the issue. being that up close is really hard to get meaningful shots in. a full deflection shot from about 300-500m is usually your best bet at downing planes when using the japanese TT. also the spots where you can hit from that close is severely limited and targeting the wings from those spots is extremely hard.
The real issue is not Hos themselves, but the fact Shvak is performing way better, while having less explosive mass. And Hispanos and US 20mm and Type 99s are vastly overperforming, same goes for HMGs with explosive bullets. MG151/20 is “only” overperforming. Of course IMO Hos should hit a bit harder anyway. But other 20mms should not be absolutely obliterating their targets.
part of the issue imo with the Ho’s poor damage is their ballistics because of how high their drag is, the energy on target even by an AP round doesnt carry enough to damage spars the same way other 20mms does.
The HE effect is also poor because iirc its only a HEI round with no fragmenting effect and with such a low amount of filler, pure HE effect is just bad compared to something like the Minegshos shells that has much more explosive mass. Though HE damage is pretty weak across the board ever since real shatter anyways
Their drag is miniscule compared to MG151/20.
You should try using German cannons, compared to Shvak and Ho-5 they behave like spitballs.
And every HE shell is in.fact fragmenting. The only one that should produce less fragmentation should be M-geschoss. There’s 0 reasons for Ho-5 HEI to produce less fragments than Shvak’s FI-T.
they do in fact have higher drag than mg151, one known issue with this gun is that you have to pull to the hardest to get a feeble hit on a target. About 70 percent of the ammo too is volumetric and will clip through the target appearing on the other side after masking with the target’s model. ShVAK is much more constant in velocity than this gun too and can net you 1km shots, this gun will drop to speeds a p51h can outpace while still despawning much earlier than most shells in this game.
Higher drag? Then tell me why MG151/20 never outruns Hoe-5 regardless of distance? Answer: because MG151/20 has higher drag. Which is semi,-understandable for mineshell.
Shells phase through one type of target only - plywood. Not because of volumetric, but because of plywood bug 2.0
MG151 do outrun ho-5 past 1km because Ho-5 despawns before reaching the 1km mark.
Shells phase through one type of target only - plywood. Not because of volumetric, but because of plywood bug 2.0
Darn russkies.
Are you absolutely SURE it despawns at 1000m? That would mean any shot in tailchase past like 700m is impossible. I have shot people from over 1000m with Hoe 5.
It’s not a good long range weapon, but it most likely despawns at the same 2500m most other weapons do.
it despawns at 1000m from the plane, the travel distance is indeed longer from the world’s point of view, but it’'s one of the shortest in the entire game.
Just a little comparison. Hoe-5 HE has better ballistics. Hoe-5 AP-T has A LOT better ballistics.
Only German shell that can compete is FI-T, but it’s in a belt with 40% useless IT, so there’s that…
still doesn’t stop ho-5s from being worse than 50 cals in any of the iterations especially damage.
