How is this allowed in an esports title? How is this even considered an esports title? Why aren’t we pushing to fix this?
Why is the hit analysis inconsistent with the in-battle damage calculation? We have plenty of examples of shells shattering, only for the hangar hit analysis to show something completely different. How is this acceptable?
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I can agree with this, I had a situation a couple weeks ago where the in game replay showed a heatfs shell impacting directly into my Eland90, and it was shown in the post game protection analysis, but in the moment there was an explosion where it hit my tank, but nothing happened, and instead of being over pressured I was able to slew my turret around and blow up the pt-76 that had shot me. I should have died, the game agreed, but I didn’t
That moment when you realise, that WT is “e-sport ready”… :)
Anyway, the protection/hit analysis in the hangar and the in-game hit /death cam are as real as the spinning wheel animation when you open a lootbox. It’s just an unreliable animation of what possibly happened/might happen. Never ever trust anything the game shows you. WT is a mess and you should tak it as such…
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How come no one ever complains when they get that magic one-shot I wonder…
ive been overpressured by APFSDS scratching my turret roof on several occasions. Esports ready 1000%
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Hit analysis is consistent.
Position where round is hit is not consistent cause no two shots are identical.
its consistently bad lmao
hit analysis doesnt take the ricochet chance into account afaik