Imho you just ask for a BR adjustment based on production years / service years in order to provide a certain portion of realism.
A real historical MM would need to consider numerical and logistical advantages (=potential asymmetric warfare) besides the necessity to create certain “friend or foe” brackets like Nato vs WP.
A semi-historical MM would create these “friend or foe” brackets for certain eras like WW 2 / Cold War I / Cold War II but would keep the setup of equally sized teams.
A few examples based on WW 2:
Historical MM: 16 P-51 D-5/10/20 (BR 4.0 & 4.3) vs 2 Me 262s (BR 7.0).
Semi-historical MM: 16 F6F-3s (BR 3.3) vs 16 A6M5s (BR 5.0).
I would be great if you would be more precise what you actually want…
You seem to be a bit of a simpleton.The OP is asking for the kind of realism one would expect from War Thunder in terms of what plane would face what. I agree with him as I had the same expectation when I joined.Many of us did.
As I answered very early on ,that sadly is not the case in this game you do not have that realism.The Air game is a silly mess of any old plane vs any other plane in a scenario a million miles away from anything realistic or immersive.
You jump into your pixel collection and fire at another pixel collection,battling over a white disc shaped thing or even worse controlling of an airfield by landing on it.
Pathetic really but that is the air game.Then you come along and defend this mess for the sake of an argument.
So the question is ,can war thunder do realistic air battles? and the answer is no
No. Because it’s not so easy as you think. My favorite example against a historical matchmaker is that Lightning F.6 fought against F-15s in Nato exercises
This has been explained to you many times in many threads, and has already been said in this thread as well: War Thunder is about technical realism only. It’s a big sandbox of vehicles with realistic models and performance to play around with as we see fit. That’s all it’s supposed to be, and that’s good.
Would be an amazing dinner for us Japan mains. Since not one of those F6F pilots would know irl tactics, and since in-game communication is archaic absolute chaos for em.
Ni it not a good and never will be a good thing.It’s like a couple of childen playing with old toys ,dragging out the box of planes from all era era and playing a dogfight ,having no concpet of era or history.Its not a game I would £40 a year for or a game I would expect in 20124 so lets stop this right there. it is not a good thing.
Let me correct you.It is what War Thunder forces you to accept if you want to play it.
Do not try to sell me rubbish dressed as a good thing.
So you think by describing the problem you somehow solve and eradicate the problem?
You are like a butcher giving an explanation as to why his meat is rotten like that would somehow make it all OK.We know WT can’t do match making ,it’s bad and we have to accept it.That is why the OP and many like him complain.
Outside of historical limited time events, we do not plan any form of historical matchmaking as historical (year of entry or operational service) is not a good indicator or balanced factor for determining an aircrafts capabilities or overall place.
It would lead to a massive imbalance for some nations who had very little during certain periods of time, massively longer queue times and render some nations irrelevant to play.
As such, you can create historical focused battles with dedicated groups in the community in custom battles who regularly simulate key historical events, or stay tuned to the news for those historical events we run seperatly from time to time.
Repeating this in infinite loops makes it not better:
WT is a video game without anything near to realism. The size of the aircraft and some skins, that’s all gaijin can (or is willing to) offer. Everything what gaijin tries to sell as “realism” fulfills a designated role or function in this game to make it playable for masses.
Because (almost) nobody want to play a simulator, those were always niche products for a few enthusiasts.
Gaijin implements aircraft and their performance either based on assumptions, educated guesses, declassified data or bias - mainly to earn money with them and not because they feel the need to display any kind of realistic performance, flight models, game play or historic relevance.
And if it is not a USSR prop - you see countless examples of open or hidden nerfs of FMs or performance if they perform “too good”…
Yep.
Like some wehraboos, want to play Konigstiger against M4A3E8, Sherman Firefly, and 34-85, but they ain’t get even close to those BR, because they just dont give any RP, while playing Pz.2/3 against KV-1/34-76, Cromwells, and M3/M4(75).
Pro gamers will play against other N̶o̶l̶i̶f̶e̶r̶s̶ High-skill players.
Average skill lads and gals will play with other normies.
And newbies will play with equals.
All happy, no more whining like “why i must play with those noskill losers/base bombers/etc.”, or “game too hard - i must somehow fight against players, who know map better, then their own house”.
At the very least it should be an event that happens a few times a month.
It is a shame that they are so rare like last “floats!” event when there are older but awesome things in the game such as the Korean War event, the Intercepting V-1 buzz bomb event, etc.
Historical MM based on dates would see the end of some types entirely…
Eg. The first F-15A, F-5E and A-10A flew within months of each other yet sit at 12.3, 10.7 and 10.0 respectively.
Even worse for the A-10A ‘late’ from the 80s which sits currently at at 10.3 would have to contend with the 1985 Su-27 which enters the game at 12.7.
Entire fleets of bombers, attackers would be DOA as they would lack their real life support environment that often required CAP from dedicated fighters. The same goes for light fingers, armed trainers such as the numerous F-5 variants developed for and flown by countries who don’t need top of the line equipment.
Will year of introduction be at least taken into consideration when balancing?
There are some vehicles like cold war tanks with modern ammunition, modern artillery or attackers like A-10 or Su-25, which are much less sensitive to battle rating changes.
A cold war tank with modern ammunition would perform just as good, if not better, fighting T-55As, rather than Tigers and Panthers. Same goes for modern artillery. Attackers like A-10 or Su-25 on the other hand should be judged by their air to ground ordnance, not air to air capabilities, just like bombers.