High tier CAS problem

i can hop onto ka-50 and go play 11.3. kill a few people, spawn the heli, and with a tiny bit of luck there isnt any competent SPAA to counter me, so i simply pick off kills until eventually someone decides to try to kill me.
its completely braindead, skilless and unfair. i see people having fun in a ground fight, then i come in, and bomb every single one of them. no matter where they decide to hide, ill just sit there and eat kills.
youre spewing shit and nobody here cares about your poor trolling, you can give it up and resume the search for a hobby

I have played dozens of battles against them, that’s how i know. You don’t need to play it to understand how good it plays, you just need to play against.

Did you “invented” about this “argument” or someone told you?

3 Likes

there is a useful button on a players profile i recommend to use:
image

you don’t want to underestimate those pesky weeds

joking aside…

I also play CAS at top tier and find it OP

6x AASMs on Rafale, feel free to check

I do it when i indeed want to play brain off, but to be fair i could live without it. It’s not even funny, because you don’t have the satisfaction of beating someone fair and square like after a 3 minutes battleship struggle or a fox 3 joust.

You just spam the fire button 6 times and wait for a quick adrenaline rush each time the yellow notification appears on the bottom right of the screen. That’s all. No counter play, no depth to it, just click and wait.

2 Likes

I don’t have 0 battles in them ;)

I hadn’t got any top tier jets but I’ve got Pe-8 and Lancaster, are they equally brain-dead? Or even more brain-dead to get free kills?

This is not the same.

This is a problem with some weapons. Like the kh38mt. But you see, people say that helicopters with hellfire are op. How can I take their opinion seriously?

less i would say

those bombs are so big you need to make sure there is no ally nearby, and you at least need to find a high concentration of enemies.

plus you are less accurate with the bomb if you fly high but more vulnerable if you fly low. Both are also slow so they have a chance to be intercepted before damage is done.

AASMs or KH38s are guided, so you don’t even need to think about it.

Then again i never played those bombers, so take it with a grain of salt

I will concede hellfires may be one of the few CAS weapon that is somewhat balanced, because it gives a laser warning, isn’t very long ranged, a bit slow and sensitive to smoke. Hellfires are a very small part of what constitutes CAS globally however

this is the barest minimum when it comes to CAS “balance”

You’d better not talk about balance. In your mind, balance is when any spaa can shoot down any plane with one click.

You mean when aircrafts who have their own mode need to put some effort?

Helicopters do not have their own mode

If You want to do the trolling, try better:

What I have said:

Not to mention that helis have their own mode.

Heli pve…
In this case, you can create a custom battle and fight against bots.

This is the whole problem with CAS isn’t it… It costs 5 times the price of a tank. We wouldn’t even have this conversation if it was the same amount as a tank, but with actual counters.

If they implement a TO mode, they should rework the existing Ground RB mode, and make it fully mixed (ships, planes and tanks). And then you play whatever vehicle you want, but you will be sure to meet your counter

  • Playing CAS ? => you may encounter long range SAMs, or even modern destroyers (they basically act the same way)
  • Playing tank ? => tanks are you main counter, and CAS could pose a threat, but not disproportionate like today
  • Playing SPAA ? => Anti radiation missile could be a problem, and if your location is pin-pointed and you don’t move sometimes, you could eat a salvo of cruise missiles from a ship or a plane
  • Playing Ship ? => Plane could pose a small threat, but submarines would be an even bigger problem
  • Playing Submarine ? => Helis and frigates would be your worst nightmare, as well as other submarines

A precise work would be needed to give objectives to each category of vehicle as well, so that it makes the battle more dynamic, like in current Heli PVE or even Naval EC. Ground units for example are less powerful than other units, but without their presence, an objective or a territory would not be occupied, so giving them the upperhand on the fate of the battle could be an idea

That way you would have

  • Tank only mode
  • Air only mode (currently exists)
  • Naval only mode (you could remove aircraft from naval, since they are useless most of the time anyway)

All of the above would be better suited for a quick game

  • A complete mixed mode, better suited for longer games, and a bit more immersion

It’s all about that rock paper scissor dynamic, but Ground RB particularly isn’t concerned by this because of the spawn point thing, which makes CAS having an advantage look “normal”

4 Likes

That wont give You any reward but a mode does ;)

Tank Pve? I would vote for it.

a fully mixed gamemode would have to be some sort of event, not an actual gamemode.
they are incapable of making current ground playable, no chance they can add all these new features.

just have the current ground gamemode, and then the actual ground gamemode. very simple solution that works for everyone