High tier CAS problem

I specifically stated why it has one, and even mentioned the attitude that comes from the argument, so thank you for proving this to be the case…

I feel you are projecting, and in fact, I think all of you are…

This want for a seperate gamemode is in fact, peak insanity, and a whole heckload of cope…

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Top notch post… SMH…

You can shake that muttonhead of yours until it fell off and no one will even notice lol

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There’s a suggestion about that if you haven’t already seen it. Ground Battles - Dynamic Spawn Zone

I do agree with the rest of your points.

My current view on CAS is that it is OP, but I think Gaijin should attempt to balance it before outright removing it and making many vehicles completely worthless.

Also going to add my thoughts on SPAA in air RB: I think that it comes off as a useless quip from CAS haters towards pilots. No good will come from it, and it will only make air RB worse. I think that air RB should remain a single class mode, and that it should be reworked into a more tactful game. However, there should never be additional spawns in air RB, because it forces lineups to be created, which isn’t always possible.

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I think no one actually interested in playing SPAA in air rb, its just a response to the stupid argument of “you can’t have ground vehicles only mode bro this game will always be combined arm” when we actually have air rb that throw the entire argument out of the windows lol

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How rude… To be honest, you still haven’t come to terms with what was discussed before so you should hardly be opening your pie hole.

ZZZZZZZZZZZZZZ im not reading all that. Feeling based arguement.

Your stats say otherwise but ok. Also you have never played anything higher than like 10.7 so what are you talking about?

zzzzzzzzzzzzzzzzzzzzzzzzzzzzz subjective feeling bases argument again.

This is utterly moronic, nothing about ground RB needs to change this drastically.

Its a video game sir, I use all kinds of things outside of their intended purpose. This is yet another dumb argument based on MUH realism. Adapt or quit. Just stop coping on the forums.

It has nothing to do with enjoyment, camping like a bot and throwing games is totally fine. But then stat shaming people when you play like a bot is hilariously ironic. Man whenever there is something to be wrong about you are always there. Coincidence?

What. Don’t you think those who make bold claims about some vehicles being OP but don’t have a stat to back up their claims don’t deserve getting stat-checked? let’s be honest, aside of throwing the match by sitting at a corner aka passive gameplay, the reason you hate campers because they are the type that counter your COD playstyle that relying on pushing with your teammates and apply map pressure, coincidently you also need CAS because your playstyle cannot counter camper/snipers who only has one pixel of turret dome exposed? lets just admit that all our shit smell lol

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You fling it freely and commonly, on the urge to satisfy your handlers.

It’s something I have been mentioning because it’s quite disruptive and genuinely disrespectful to the discussion…

Speaking of being disrespectful, that’s rich coming from someone like you who repeatedly stating things that are not true, most of your posts essentially lying and fabricating information to deceive others, Is that somehow deemed respectful to you?

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Um, yes i do. You can tell if someone is a padder and how they play just by looking at their stat card most good players understand this.

I dont “hate” campers, its just low skill.

DRUUU i totally dont know how to play vrs rats camping in a corner, because that TOTALLY isnt the deafult playstyle for low IQ players. lmao

The problem with not moving verhicle depend on the map do because you spot verhicles much easier on snow/desert map then in maps with bushes/trees/houses around.

I think that at least planes hould give the same amount of points and Sl as killing tanks.

I mean, enemy tanks aren’t a threat? Or what?

Why dont you try grinding an entire tech tree of planes by just playing GRB instead of ARB?

I do that

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Me too and it takes me like a month for one plane sometimes.

That balancing would require Gaijin to do things they obviously don’t want to do, which is clearly visible by the fact our game barely changed in that regard in years.

I’d say giving us more options is much better than outright deleting something from the current GRB, because it also directly stops AAs that can’t fight ground units to become worthless.

First of all, RB being a no respawn mode instead of SB makes absolutely no sense.

Secondly, Air branch is just as big as Ground one, so creating lineups with ~0.3 BR difference shouldn’t be that difficult. Even if you find some exceptions, it wouldn’t be hard to give them free respawns like they did with M-51 for Israel.

I’d say ARB being a single spawn mode is creating many issues for the mode.

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Look at SB stats, not RB. And I said "competent", not "amazing." I'm pretty sure this more than proves the definition of "Competent" - that being: Possession of casual familiarity with general aviation & combat maneuvering concepts and familiarity with handling characteristics of chosen vehicles. Given that I can fly all my aircraft linked without stalling and use combat maneuvering concepts to gain dominant positions even from the defensive, I think "competent" is a fair label to use. I cannot win against anyone (with reasonable assymetry) - I'm not great. But I have a fighting chance even in assymetric and chaotic fights - despite not having headtracking/VR.

https://www.youtube.com/watch?v=KuEmmY4v9jA
https://www.youtube.com/watch?v=s5EnZW1aBjk
https://www.youtube.com/watch?v=uf23CiNK4Z0
https://www.youtube.com/watch?v=VlicxsVIgz4

Do I make a lot of mistakes? Certainly. That’s why I play to try and minimize those mistakes and increase consistency. That’s why I also record these - to see what I did wrong and lived only due to good fortune.

You might also wish to look at “Session” stats and notice what vehicles contributed to what kind of stats.
You might find there’s a lot of stock planes (filter to single 3 day sessions at a time, notice the plane in question has only had 1-3 battles in it):

The game mode is called REALISITC game mode.

The purpose of REALISTIC is to provide players with a more-accessible means of experiencing SIMULATOR battles by providing visual aids, third person view and simplified control schemes (this more so for aircraft rather than tanks). Realistic battles isn’t “Arcade, but no markers and slower vehicles.” It’s “Simulator, but easy to get into and start doing things without learning the unique handling of each individual vehicle and playable anytime, anywhere with any control method equally well.”

The reason I ditched Air realistic outside of stockgrinding is because various new demographics since 2015 have turned it into Arcade+ rather than Simulator- (25 minute battles, every objective in middle of the map and changes to ticket mechanics, damage models (I distinctly recall wingrips being far more prevalent)).

I can’t do that for GSB because of this stupid mechanic - trust me, I tried to use my conqueror to play sim yesterday, it didn’t even let me:

The physics are the same as simulator mode, limited only in air by the “Instructor” preventing you from doing reckless things that might actually give you an edge but have a high chance of killing you (Cobra button for all jets essentially, pull far more AoA in spitfires and Bf109s).

Instructor for tanks manifests in firing from the cannon, removing the need to learn different tanks’ layouts and be able to aim equally well for all of them.

With proper, actual mission design both ARB and GRB could provide simcade experiences where entry is an easy in-and-out without needing fancy set-up or vehicle-specific practice to reach baseline competence.

Arcade exists for… arcade style missions, situations and pacing.

The trick is in mission design.

Simulation battles represent a prolonged, 3 hour long conquest of a region with multiple goals and tasks to be achieved in pursuit of victory. It rarely goes to 3 hours in an active lobby when goals and tasks are completed, and it’s completely valid to criticize the sandbox as having rather terrible implementation and lots of bugs. However, respawns make perfect sense in this context. Especially once you consider that you can tag in and tag out whenever which neccessitates the respawns being a thing (the negative consequences of the lobby system are a whole another story).

Whereas, air RB is just one singular task being contested for 25 minutes where the battle environment does not evolve and change (as miniscule as it is, in SB new objectives do come up that - assuming you’re not playing for the grind and don’t mind being penalized for swapping planes - justify the ability to land and respawn with a new plane). Notably, Air RB did use to have battle environments that changed and evolved and created a neccessity and need for ground-strike teams (and thus, teamwork and coordination to keep your bombguys safe so they can help you capture that island to make landing & rearming easier and so forth) - occasionally pacific maps show up which demonstrate this - but it’s been mostly removed in pursuit of arcadification and appeal to the lowest common denominator.

As an added bonus, it’s probably accessibility. In RB, you’re not going to randomly crash as a total newbie and have no idea what happened. A total newbie in sim (who has no idea about principles of aviation and propellers) will probably need a respawn or two just to take off if they havn’t made use of community resources (which hopefully they’ll be advised to check out by players in the lobby rather than farmed for easy kills)

Also notably, ground RB is sharing a similar fate - arcadification and appeal to the shooter crowd by creating funnel maps that favour twitch reflexes and bat mutations over everything else. Also including changes to traction modelling and vehicle collission. I distinctly recall GRB beta having crew be injured or even dying if you crashed into someone at any significant speed… while nowadays you can crash into a solid concrete building and maybe damage your tracks. Oh, and friendly fire.

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