High Tier Air-RB Too short

Yes, spend 10 minutes of your time to join the same old furball from a slightly different angle. Novel gameplay I must say.

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Ok, you just don’t get it and I can’t make it any simpler for you.
So I’ll just leave it as you are wrong, k thx bye.

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I do get it but it just won’t work.
ARB will always lead to furballs until the game mode is changed at it’s core, you making 6v6 2000x2000km maps won’t change anything and you’ll just drive around for 10 minutes as a retard while scrolling tiktok.

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No, you really don’t. Or you’d appreciate that coming in from a different angle can make a world of difference tot he outcome.
The hunt is part of the challenge… that’s the bit you don’t get.
The “same old furball” won’t develop 90 seconds into he match if you don’t automatically know where everyone is.

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I don’t think you’ll be hiding as radars get better and better, and I’d rather fly for, be realistic, 5 minutes before I start getting 20 fox 3 on me

If you don’t change the core mechanics of the mode people will just continue going to the same places like they did before, it will just take them longer to do so.

On one of the larger EC style maps last night, 13 minutes, 2x kills and a win: 10,000 RP.
I’d need 6 kills and three wins on ~5 min standard matches to get ~9000 RP

The math is on my side… longer matches net greater returns for the same actions.
What you repeatedly label as “artificially prolonging” is just nonsense… math doesn’t lie.

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You’re focused on returns without even thinking if that would be any fun to the average player.
13 minutes for 2 kills is basically a snooze fest for plenty, so implementing even bigger maps that have less players overall would just make things even worse than what we have currently.

You being obsessed with the total number of minutes played is your own problem, as effective gameplay duration is much more important than your “let me take off, be afk for 15 minutes while scrolling tiktok before I get to meet anyone”.

Are you even reading my posts, because you’re making arguments that don’t align with what I’ve said…
I have proven that RP gains are better on longer matches, and that is the main point of this thread. Your counter arguments re. fun are purely subjective, and also completely irrelevant to the issue I have raised.

I’ll counter with this:
You are obsessing with what you deem to be fun. If you look back through this thread you’ll see people are consistently agreeing with and upvoting my posts rather than yours, this would suggest the majority are not aligned with you as you seem to believe.

What you see as fun is seen by many as utter chaos with a win/loss being random thanks to the completely unrealistic missile spam we typically experience. I’ll remind you that the title of this mode, it is “air-realistic”, if the point and click crowd don’t want a degree of realism then they can look elsewhere. Playing for position ahead of an engagement and needing to work to find your target is realistic… without this element all you are doing is mashing your face on your keyboard and spamming missiles. Now don’t dare respond with “artificially prolonging” again… it just isn’t.

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Good job proving something that’s already widely known.
It was my mistake for not looking at your performances earlier, you look awfully like someone who wants or should I say, needs, match time to do most of the heavy lifting, RP/SL wise, for him. No wonder you want to make games even longer, so your singular kill (on a poor soul that forgot he’s even playing WT after a 15 minute long titktok brainrot session after takeoff) is worth 30k RP to help you advance with the grind.

Thinking this forum holds the majority.

You only want selective realism when it suits you, so surely you’re fine with 3rd person cams and planes pulling 15Gs like it’s nothing.

You don’t need 2000x2000km maps on a 4v4 server to do that.

It pretty much is as people will do to same exact thing, just the drive to the furball will take longer.
You’re just extremely lost and can’t understand the real problems with ARB.

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you’re just strawmaning him with hyperbole while not addressing any of his points, except to insult him.

Having more rp in a longer match is literally just logical, but I understand why that would be hard for some.

The form is a better representation than just you unless ofc you happen to be a large collective of people.

Yet again just a strawman he never even used that term, selective realism is getting an su30sm2 that doesn’t exist in real life vs no f15ex from over 2 years ago, just a gimped f15c.

Yet again just hyperbole, he never said that.

Again furballs are much less of an issue on ec maps and would be even less so if they made the game mode something more than TDM.

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So changing the game mode from it’s core, thanks for agreeing with me.

Do I need to school you on statistics and sample sizes now?
The overwhelming majority of contributors to this thread agree with me and not you… deal with it.

Coffee is right, all you have are straw men and ad-hom attacks… you haven’t countered a single thing that I have actually said.

My recent stats are a reflection on the reason I started this thread… high tier stock syndrome is impossible to escape without being consistently seal clubbed for about 2 weeks per jet. Not that my stats are in any way relevant to the arguments I’ve made… I haven’t checked your stats, and I don’t intend to… because I really couldn’t care less what they are.

We’ve been over this, it isn’t, they don’t and it won’t… you are wrong and I wont debate this point any further with you.

Nobody was agreeing with you, the RB EC maps already play out in a way contrary to what you claim.

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Back in MY day the games were 1 hour long, and you could spend 20 mins just flying around, looking for an enemy, and jockeying for position.

Kids these days…

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I did, you just refuse to see it.

It isn’t just your recent ones.

Yes they are.
People who struggle to play might want to have their one lucky kill worth ludicrous amounts, so that all the feeding they do gets balanced out.

It’s been proven time and time again.
You give people airfield spawns, you give them air spawns, you change up the map size, you change up the player count, but for some reason they’ll always end up defaulting to a furball until the game mode as a whole changes from ground up.

You’re right, no reason to debate this any further as you’re sticking to your, quite frankly, funny delusions.

No they don’t.

Sooo… not like Sim EC?

Sooo… like Sim EC?

Sooo… like Sim EC?

But why not Sim EC?

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People have been asking for a realistic gamemode like sim EC.
Many people (including me) don’t have a joystick to play Sim properly and prefer the Realistic gamemode controls.

The devs promised they are cooking a realistic gamemode that isnt just mindless fly for 5 mins and die.

FYI, I’m no longer reading your drivel, you can waste as much time on it as you like.

Fun Fact: Real Modern Air-to-Air Battles only last around 2 Minutes

Because I can’t stand the economy, and I don’t always feel like playing an exceptionally long mode in first person with my flight stick. I do still play it sometimes.

Ideally we would get RB EC, but gaijin doesn’t want to add something that’s being asked for.

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