copy and paste the same abrams over the years, abrams penetretable hull and turret by 2s38, turret ring exposed to any round, no armor developement for 40 years (gaijin thinks this), second best round that can’t penetrate the t80bvm side armor, too many weakspots and no fixes over the years, abrams isn’t modeled right but gaijin still refuses to fix them, Apaches are inferior to the ka52 since their hellfires are so bad compared with vikhrs, a10a is weak compared to su25 since it can take too many hits and still fly well, soviet cas is so good at 10.0 since su25 can easily kill too many targets at one time with one drop, absurd amount of survivability for soviet era tanks compared with the sep v2 that can die with one shot.
Tanks get destroyed regardless of the nation who made them. Some have better protection than others and different ways to protect the tank and crew, but no one is under the illusion that the abrams is unbeatable.
An intelligent comment but sadly many do think the M1 is indestructible.
no tank can’t be destroyed even if u consider any possibility still it will get destroyed, but let’s be real, abrams ingame is made from plastic
There is a thread made today where a guy is saying that the lfp should be 700mm with 900mm turret.
That i can understand. I sometimes have to just walk away from posts because some of the stuff being said is dumb. Russia, and Germany make really good tanks and the abrams is an ok tank. It should have better armor values in the game but its classified tech so theres no way to get proper values, and even the AIM-54 is still classified. So there is a separation where we think it should be and proving it due to lack of information, and the propaganda fed to us about them.
Lets be real, it is gaijin’s fault for extending into classified vehicles/weapons.
There is some documentation out there estimating the hull penetration value with the LFP being at 700mm with the DP but even the docs say estimate as again classified so it cant be proven with technical data.
Its really us the players that caused our own frustration. People were asking for modern equipment for a long time and the more modern the more propaganda for the vehicle than technical data due to things being classified. Thats across the board for all nations and that makes people fight over what they think it should be and what can be proven with technical documentation. This is also when the the classified documents started leaking on the forum
Also fair
Does anybody on here even realise that a good network of Yugoslav air defenses stopped Apache’s from even being deployed on combat missions in Kosovo? I mean they dont even fly if they think they are going to come up against anything other than a farmer with a pitchfork.
They seriously had to rethink the Attack Helicopters use when they found they were so susceptible to rifle fire and Warthunder use them in the game like they do is pure fantasy.
I think they only ever had one helicopter vs helicopter battle in history and that was hardly a battle.
Gaijin need to think about what is fun and what works in the game not just put it in because it exists and not get into a fuss over Spal liners and DU.
Does anybody have trust in Gaijin to implement longbows and longbow radar into the game in a way that wont set it backwards?
Thats what I meant .
i don’t want just want the longbow
i want Brimstone
I wouldn’t trust Gaijin to model an Me 110 right now
ok
I totally agree with this. We need to stop thinking the solution to Gaijin’s botched implementation to be adding something way more powerful so that they’re balanced when added. If something is wrongly modeled, demand Gaijin to model it properly. Then, balance it with its BR appropriately true to its actual real life capabilities.
Literally the reason why I was not happy with the way they added F-16C (no AIM 120 and instead AIM 7M) or the gimped flight model of SU-27 or even the AH-64D we have in game right now. If the game isn’t ready for the vehicle, then don’t add them YET. If you add them, you better model them true to life capabilities and balance them only via BR placement instead of forcing X to be at BR 10.0, but artificially halving its performance…
Uh, nice non-fact based opinion (your pitchfork comment). The non-use of the Apache had more to do with logistics bloat, lack of leadership at high levels, and poor operational planning & arguments over C2 than you portray. You should look into the British use of Apache in Libya. They went knowingly into areas with significant manpad , AA, and advanced SAM threats. They had a scoped, well-defined mission and avoided some of the ancillary issues that led to the non-use of the Apache in Kosovo.
Do not let recent history and facts interfere with your video game expertise though. Also, make sure to only give one vignette, and not even a more recent one, to support your (incomplete) viewpoint on the Apache and their crews. You should read a bit more…including the book Apache over Libya…incredible first-hand account.
As an infantryman, I appreciate and respect the Apache and their pilots who have used solid tactics and courage to go into threat environments to help the ground pounder against far more than pitchforks.
I’d rather get PARs than spikes. Spikes are super slow.
I’m still really amused that Gaijin thinks the AGM-114L is too powerful to be introduced.
Let’s be real, 95% of ground vehicle players don’t even realize that a F&F missile is headed their way, causing the first missile to be a very high chance crippling blow for the player, and you have a ~5 second window against follow up missiles AFTER deploying smoke before it loses guidance, which is a big enough window for a follow-up missile to finish you off. Breaking LOS or sitting next to dead vehicles are a much better solution to keep F&F heli missiles off your back anyways, I don’t get why Gaijin is stuck on this point…
If Gaijin thinks it’s tOo pOwErFuL then just give us reduced loadouts or something; stupid that the Longbow Apache doesn’t have its Longbow Hellfires by now when we have AH60s with ×16 Spikes and Su-25SM3s with Kh-38s sitting at the back of the map killing half the team
EDIT:
Alternatively maybe make more map clutter to that spoofs ground radar like large cars and destroyed tanks if they think it’s too OP, I often hear from an Apache pilot friend where this is a very real issue. I honestly think gameplay-wise it isn’t a stretch to introduce at this point.
No, artificially nerfing loadouts should never happen.
And the game doesn’t need ARH AGMs.
The only way Apaches get them is if they go to BR 14.