Helicopters MITL needs a rebalanced or Removed from the game

1.70 is good enough.

When I compare my 2s38 2.00, T-54 2.00, IS-3 2.00, IS-4M 1.70, IS-2 1.70, SU-100 1.80 with all my other vehicle K/Ds (way inferior), feels obvious too me other nations suffer a lot more.

Taking in consideration I’m only playing for the win/lolz and not the K/D (I don’t mind throwing myself dumbly at the ennemy if it’s to cap a point and win the game).

You can, but top tier GRB became drone simulator. Kinda sad

Starting to realize 6.0-8.3 is way more fun (I’m actually having fun there)

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40% WR btw

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Or they could just make it so you can’t fire the missiles without a vehicle lock… (So you still have to expose yourself and MITL will be used to lock a different target if your missile dies on the way to the target)

MITL also needs to be properly modeled so you are only limited to the FOV of your seeker, not the entire gimbal limit

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268 is 48, IS-4M is 56, T-54 is 59, ASU-85 is 67, ZSU-37-2 is 70, SU-100P is 54, SU-100 is 71. Those are very high WRs

Only playing for the caps, not the K/D (I don’t stay hull down in the back of the map the whole game just to get kills and increase K/D, not helping for the win 1 bit / leaves when team is getting rekt to save K/D / leaves when team leaves to save K/D / leaves when CAS is up to save K/D, unlike some sweaty K/D warriors out there).

Only play for the win, and even then the K/Ds are good lol

They should give significantly more ammunition to SPAAs/ ability to reload faster from ammo boxes / ability to reload indefinitely directly from spawn and/or don’t give the possibility to helis to rearm more than once on helipad

The main problem is that helis can fire MITL indefinitely while SPAAs have limited ammo, so at some point a heli will be able to destroy everyone without their missiles being countered

Issue with SPAA is that you can start reloading instnatly after you fire your first missile and it doesn’t reset if you keep firing

It would be a lot better if play area was expanded for SPAA and you could request additional ammo supply drops (even if it’s by player utility helis, where they get a % of the RP/SL/SP when a player kills someone while in the resupply zone)

Yes

They could also consider the battlefield being way bigger than it actually is on every map, and putting AI SPAAs in several places (on 1 or 2 frontlines like we see in heli PVE mode for example)

I don’t like the idea of putting AIs in GRB, but eh gotta balance it somehow…

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There is no reason to have AI spaa
You just give SPAA players a reason to play SPAA

Most of the games below top tier, you aren’t even guaranteed to get a single plane per game
Coupled with the horrible rewards, playing SPAA is quite unfun

Getting actual ai aircraft strike call-ins would be nice

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Or maybe it’s time for them to put in place a “class” system at the beginning of each game.

Where every players are required to choose only 1 type of class (light tank, medium/heavy, tank destroy, spaa) and stick to it (no way to choose another vehicle than the one you chose at the beginning)

The point is to force players to use SPAAs and to stick with them the whole game. Because at the beginning of each top tier game, it’s very rare to see even 1 player spawning with a SPAA, then come the missile waves…

Not worth is, if ur heli pad is infront of enemy’s and mi28nm is facing right at u, u can spam JAGM’s and he’ll die, really consistent tactic if u ask me, there were 5 hovering over the heli pad and jagm shot down all 5 from how many i sent

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They is also players who don’t even wanna play SPAA (it’s like watching paint dry for them) so they quit after their tank is destroyed by CAS bro

i think the best way to balance this would be shifting from automatic guidance with a single button to keyboard guidance like early atgms do, so in order to make it work it still requieres some amount of skill and theres also a possibility to dodge for fast vehicles

They didn’t do that on purpose because otherwise you would launch the missile and make it travel close to the ground till it reaches the battlefield and pen something frontally or sideway, without it being able to be intercepted by a SPAA

The current “balance” of MITL is that it goes high in the sky so a SPAA can intercept it

Battle of attrition

Yes

But in order to do that, SPAAs should have way more ammunition than they have currently (because helis have an infinity of it)

Planes have other ways to kill them (finally gaijin decided to put us vs ussr and they spawned heli):

And what makes it infinitely better is loser futile attempt to revenge:
IMG_20261113_060522_316

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SPAA should not “have way more ammunition than they have currently”. They should not have additional ammunition at all; the current amount of SPAA ammunition is already excessive. You literally get a portable box that you can place anywhere and magically refills your ammunition, and you’re asking for more.
No, SPAA are not meant to equal CAS in power. If they were, then why does CAS take 10x the SP to spawn? If infinite ammunition is given to SPAAs, then helicopter and aircraft spawn costs should be same as a tank.

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And how do you expect tank player to counter CAS then? “just spawn a plane bro”

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