SPAA should not “have way more ammunition than they have currently”. They should not have additional ammunition at all; the current amount of SPAA ammunition is already excessive. You literally get a portable box that you can place anywhere and magically refills your ammunition, and you’re asking for more.
No, SPAA are not meant to equal CAS in power. If they were, then why does CAS take 10x the SP to spawn? If infinite ammunition is given to SPAAs, then helicopter and aircraft spawn costs should be same as a tank.
And how do you expect tank player to counter CAS then? “just spawn a plane bro”
And have fixed wing CAS become free kill farming again?
Yeah I bet you would love that.
The alternative is reducing CAS spawn price to <70sp
Gaijin has still not explain any about MITL crazy up to now. It is certain that they have forgotten what they said when they initially decided not to join Radar brimstone
MITL still need be guided and most people don’t have patience or skill to pull off Loner and indirect fire them.
Radar Brimstones? Just get radar target data and spam them, kill everything that exists and doesn’t, nothing more. (well, maybe also get kicked because of friendly fire, since tanks don’t have IFF)
‘What’s even worse is that the attacking side can launch attacks freely beyond the effective range of any air defense system in the game, without having to worry about being shot down‘’
Which is not really applicable to the helicopters (beyond aforementioned indirect fire method) thanks to how close the helipads are. They are all within the effective range of top SPAAs
In physical model, not only does ‘range’ also have ’ angle’
My average teammate doing toptier CAS right there
English please?.. That it have to do with any of this?..
Physical please?..SPAA radar never to see heli behind the moun tain
You do not seem to understand helicopters can now flood your radar launching 16 (MITL) missiles while only guiding 1 MITL missile among them (thus any of the 16 launched, good luck finding it), during which they can also rearm on helipad and prepare the next 16 missiles wave 10 seconds later (that is +/- the time helicopters take to rearm on helipad when having maximum reload speed crew skill + ace). Of course SPAAs do not have enough base ammunition and/or fast enough reload rate to counter this.
Plus, AH-64E can also flood your radar launching x14 AGR-20A/B + 4 MITL = 18 missiles total ( > to 16) / Mi-28NM can do the same launching x16 Ataka towards you + 4 MITL = 20 missiles total ( > to 16), so there is that.
Which is that I mentioned - the indirect fire, but most don’t have the skill nor time for safe (possible) kill everything 2
20-30 seconds (maybe to counter enemy AA, but just slamfiring them is faster and more efficient (they will have to intercepted and waste ammunition to not die)
No, go to play top GRB. MITL more efficient
MITL transformed GRB into a game where “if you don’t intercept, you lose”
MITL actually doesn’t require ‘skill’
Sooo… nothing changed
The issue here is that you’re assuming people know how the game works.
Which 99% of people don’t no matter what they say
If heli need show up . Then it won’t be the case that the all game is like this
Omfg sadriper actually saying something correct?
Not really. Sure,.it showed up… and now 4+ missiles are flying towards you, because I take no chances with SPAAs and dump my load on them before ducking back to cover/helipad for rearm.
Congratulations - we are back there we started, with only difference is the heli actually might kill the SPAA now thanks to spam