Hi! Today I’d like to bring up the problem of helicopter content in the game. As we all know, there was a PvP Confrontation mode for helicopters, where players could go and spade their freshly-bought vehicles either for ground RB or for staying and having fun fighting other helis. It was a great mode, which prodived fun and farm for a vast number of helicopter enjoyers. Until this happened…
An Update 1.81 “The Valkyries” was introduced on the 19th of September 2018. This stared helicopters’ way in War Thunder. Since then, players had a great time in the EC mode. It had it’s flaws, provided lots of challenges, but was overall balanced and fun to play. This had been lasting for 408 days until the 29th of October, when 1.93 “Shark Attack” was added. EC balance was changing during this time as new nations and new helicopters were getting added to the game. However, 1.93 with Ka-50 put an end to it all. EC sessions were simply inundated with these pack premiums. They were everywhere. Even adding F&F PARSes to German Eurocopter later didn’t save the situation, though it made Sharks’ life more difficult, but didn’t stop them from total dominating in PvP matches.
Ka-50/52 is a powerful helicopter, but not invulnerable. Other top helicopters could counter him, and did it quite efficiently in the right hands. But the situation was critical because tops were not the one facing Ka-50/52s. Every rank V/VI helicopter that joined the session also had to fight Sharks, which was absolutely unfair. Poor AH-1Gs and Mi-24s that don’t have laser warnings were a mere food to all Ka-50/52s, eliminating any chance for them to grind and have fun. This is where I’d like to introduce my suggestion.
I propose to bring back the Helicopter EC with the ranking system for sessions. It’s pretty simple. All we need to create different environments is:
- generate maps for rank 5 helicopters;
- generate maps for rank 6 helicopters;
- generate maps for rank 7 helicopters SEPARATELY.
So the key feature here is separation. This would allow rank 5 helicopters to fight the same kind of enemy, and so on. Therefore, it would create a balanced environment for everyone and allow to grind helicopter tech trees with fun and interest, as well as give players a choice of how to grind their helicopters instead of monotonous playing GRB. What do you think about my suggestion? Do you have any ideas whether it needs an improvement or not? I’m open to discussion! Thanks for your attention!