Helicopter PvE game mode and fire and forget atgms "20km reach" faster than other premium helicopter atgms and tech tree ones

Many of us have advocated for fixes, updates and changes to the assault and heli modes… this definitely has been a bane, especially when their ‘resolution’ was given through that interview.

Oddly enough the only time I can recall in recent years for heli was when we could use wagers and that was ‘fixed’ rather quickly as some of us were pulling in some decent SL at that time.

Ever since they removed the Rolands from the bases, i rarely would go into the higher bracket, and used the low bracket heli to grind out thd tree of a nations heli. Was quite fun maneuvering and sneaking low up to them with an ah6 to clear the area for others at that time.

Sadly, with how things have been unfolding from recent update info and interview, it seems they are really going all in with this infantry mode that i really think this year will suffer dramatically in any development outside mostly c&p vehicles sprinkled with a few new additions (mostly premium of course). Most of us have seen the condition that new enli… err game mode is currently in so… idk… my prediction is this year is going to be quite dissapointing to say the least… but prove me wrong gaijin.

I even find myself doing bare minimum squadron activity per 3 days, thats about it right now. Even on the fence of extending premium past this year… at least thats myself, can’t speak for others.

I truly wish things would change…

3 Likes

I rather play the PvE making well close to or over 1 million SL with a premium helicopter and acct. and the mode is average for higher BR helicopters around 30 to 45 mins and on top of that I know I gain around 1800 to 2400 crew skill points in one match of it.

The assault mode doesn’t give a person garbage for research or crew skill or even SL and never mind it ends up with plenty of losses and PvE is every time a definite win. Playing Assault ground mode is a waste of time the only thing and only reason the mode is okay is because you get a daily booster of 300% for a win but thats NOT EVERY GAME is a win when on other hand PvE is a win every time and gain massive research and SL amounts with boosters and premium all around.

Also, even just using a tech tree Helicopter in the PvE mode with a booster of 150 to 300 percent makes a BIG difference and a lot of gains and you can’t get gains from boosters in assault mode.

Again, I am saying that assault is the best way to grind the first couple modifications of helicopters which are bone stock / have barely any weaponry regardless. I am not talking about how some premium helicopter with x% boosters performs in any given mode.

Yes, you are correct @Dodo_Dud, and I don’t know about making peanuts when using a booster because I have plenty of screenshots of end plates where I’m over 1 million SL and gaining 30k to 50k research points and even more on some of them. I’m not really getting where that is, peanuts @Schindibee ? But if that’s peanuts, I would love to see what BIG amounts are, please.

Nothing against what you do @Schindibee, or play in this game, and every person has their own niche. I’m not knocking on anything you do, plz don’t take it as that, and I would love the info on how others make BIG amounts of SL and XP in this game in less than 30 to 45 minutes just to make my own grinds easier and less time-consuming. I don’t know if I can post the shots here or not, but I can prove it on the amounts made SL and XP-wise, and the time it took to gain them on the screenshots.

I do know it’s WAY MORE than what’s made in one game of ground RB or AirRB and even SIM when using helicopters.

With a stock Helicopter and a premium account and a booster of 200% or 300% a single booster that last 30 minutes only not a pack of 3 or more I myself with a tech tree helicopter can get no lie usually 2 equipment boxes done from first row and usually the same on the 2nd row but the last row some times it falls short on the full box of 49k and other times it gets completed on that last row on highest BR helicopter in a PvE heli game in 30 to 45 minutes and that’s most likely because I have been at it since they started this PvE mode because I team up with people that don’t play the mode often and they don’t make a ton of XP, so it kind of matters where you stand at the mode and if you know what you need to do and what needs to be done.

Don’t get me wrong, the Assault mode is active and keeps you going, but again, you are counting on your team to do what has to be done, and everyone knows how counting on another player in WT works out the majority of times

I have the screenshots to prove what I made in the mode of PvE I honestly thought that making 1,163,000 SL in a little under 40 minutes was good, but now I’m second-guessing it when I read what this game master is saying above

Here is a tech tree helicopter with the amount of XP research for equipment in a 40-minute game of Heli PvE

Here are the crew skill points from that game as well, with 51k on the research part, but also, that 51k is not adding the one I researched, and it was a total of a little over 69,000 research points for equipment. Then this is what came with it for crew points

I posted a screen shot on the amount i made for xp and crew skill points with a tech tree grind on the Ah-1Z from the way I play the mode in the below message

Unfortunately, this is a big issue if you want to grind a helicopter quickly.

Reward cap in Heli PvE

Many players don’t know this, but rewards in Heli PvE are capped. There is a maximum reward you can get in this game mode. This means there is no real reason to push yourself too hard in every 10-minute reward period.

In practice, around 300 score is already enough to get roughly 90% of the maximum rewards. With 400 score, you’re at about 95%, and pushing to 500 score gives you around 98% of the maximum rewards.

Maximum RP per 10-minute period

So what is the maximum base RP you can get in a single 10-minute period? It’s approximately 565 RP multiplied by the vehicle’s RP modifier. For example, many top-tier helicopters have an RP multiplier of 2.32, which means their maximum base RP per 10-minute period is roughly 565 * 2.32 = 1311 RP. Keep in mind this is only an approximation, as I don’t know the exact formula the devs use to calculate these caps. Still, this calculation works fairly well for all the helicopters I tested.

Once you realize this, you start looking at Helicopter PvE from a completely different perspective. Instead of rushing and killing as many targets as possible, you can play smart, stay relaxed, and even alt-tab during the battle. For example, if I manage to reach 400 score in the first 5 minutes, I usually just do something else in the background for the remaining 5 minutes.

Why spading helicopters takes so long

The main downside of this system is that, because of these limits, spading helicopters takes ages. If you’re capped at around 1311 base RP per 10 minutes and your helicopter needs 306,000 RP to be fully spaded, you need 234 reward periods, assuming you somehow manage to max them out every time (which is unrealistic). Even then, that’s 2340 minutes, or about 54 hours, for a single helicopter!

Why premium, talismans, and boosters matter so much

This is why a premium account, a talisman, and large boosters make such a huge difference. With a premium account, that 1311 base RP is doubled. If the helicopter also has a talisman, and you use it together with a premium account, you effectively quadruple that RP. It gets even better with large RP boosters. For example, a 500% RP booster is calculated from the base RP, so it’s 1311 * 500% = 6555 additional RP. Your total RP for that 10-minute period then looks like this: 1311 (base RP) + 1311 (talisman) + 2622 (premium accounts doubles base RP and talisman effects) + 6555 (500% RP booster) = 11,799 RP in 10 minutes. It’s still nothing amazing, but it becomes reasonable. And since a 500% RP booster lasts 30 minutes, you get three 10-minute reward periods out of it.

Many players will say that you can earn more RP by playing helicopters in Ground Realistic Battles. Yes, but you can also completely waste a 500% RP booster there.

Why I play Helicopter PvE

For me personally, Helicopter PvE is a very relaxing game mode. I usually play it with music, sometimes talk on the phone while playing, and alt-tab a lot. I can basically play with one hand, use big boosters without worrying about performance, slowly progress in the helicopter tech tree, and earn decent SL.

SL income in Heli PvE

I haven’t mentioned SL yet, because it was never a problem for me, but Helicopter PvE can actually pay very well if you use large SL boosters and play properly. With a 500% SL booster, my usual battle gives me around 500k to 700k SL in about 30-40 minutes of relaxed gameplay.

For example, today I played a battle with a 596% SL booster. It was a fairly long match, lasting 51:02, because we had a low number of players, and I managed to earn 858,464 SL. I only played up to around 500 score per 10-minute period, aiming for roughly 98% activity. Considering that I wasn’t even fully focused during the battle, I think that’s a very reasonable SL reward.

Final thoughts and main issues

So I look at Heli PvE a bit differently than most players. This is definitely not a game mode where you can quickly grind stock helicopters. I play it when I’m a bit tired, when I don’t feel like playing PvP, or when I have a big booster waiting to be used. Is it fun? It’s not as bad as I initially thought, before I understood how the system works. Yes, you’re mostly fighting AI targets, but you can treat it almost like a single-player experience. I enjoy single-player games, and Heli PvE lets me learn how to operate helicopters, understand the differences between weapons, and see how various helicopters handle and perform. From that perspective, it can be quite enjoyable.

The real problems are the numerous bugs and the complete lack of balance. Playing a 9.7 BR helicopter with 3.75 km missiles against modern fire-and-forget helicopters with 16-20 km range missiles is extremely frustrating. In my opinion, this is what really needs improvement. If this mode had personal objectives, it could be genuinely fun regardless of which helicopter you use. In its current state, however, you’re effectively pushed to use only the most capable helicopters, with anything weaker being frustrating to play.

Heres a 40 something minute game and broke just over 1 million SL and came 2nd place and 46k modification point and just doing whats suppose to be done getting the useful action every time banks massive amounts for a 40 minute game

Plus people get the reward for just winning are BIG amounts even

I mean almost 50k research points for the next helicopter is not bad in my eyes

Heli PvE and heli modifications need some serious changes… Heli PvE is such a mid gamemode with mid rewards. I wish they would give people more to shoot at and reduce rp costs across the board for modifications. They also need to stop giving vehicles weaponry thats seriously outdated… Literally makes zero sense that i have to grind AKD-9’s to then research AKD-10’s just to get missiles appropriate for its BR on the Z-10ME. If anything the AKD-10’s should be the stock missile because its the best missile you get on the Z-10. having to research 6km range missiles in 13.0 is such a scummy move from gaijin…

2 Likes

I don’t know what mid rewards really means but myself getting around 45k to 65k research points a game in 40 minutes seems like its pretty good for EASY MODE and EASY game play also making over 1 million SL in the same amount of time I honestly thought that was pretty good, is it not? I ask because I don’t make that much in one game of GroundRB or AirRB EVER I guess I dont understand what mid is really thought making over 1 million SL in that time for doing barley anything was a good thing and now im second guessing that when I read messages like yours.

Here is a 9.3 match of not trying in the match with a lower BR premium heli and ended up with only 2 of us playing after about 35 minutes as everyone else left match

Then there is the long game when everyone leaves and i end up the only one left after a hour and made this in over 2 hours and a half playing over half that time solo in the match

When you do such screens, place your mouse over the gold medal in top center, so the boosters you used become visible.

Uh… Ka-52s don’t face SA313s and AH-1Gs?

Rank splits matchmaking into separate tiers… What you’re saying is as idiotic as defending a non-BR based system simply because “BR does not represent equals”, and instead every vehicle in the game should be shoved into some huge mosh.

Would love that, the Su-25T is my baby in ASB and the Ka-52 is effectively all of the same.

same
though prem expired and didn’t bother renewing

Sadly Heli PVE does not have enough players to separate them in top BR.
It will just increase more the queque time more than it its now.

I have a bigger problem in early helicopters, when you only have rockets and some ass early ATGMs against SPAA with perfect aim.

I don’t believe that, because as Heli PvE is set up now, a lot of people shy away from this game mode also exactly because of the lack of BR separation (including myself).

It’s the only game mode where you have a BR-range going from 9.7 to 13 - that’s 10 BR-steps / 11 BR’s.

Standard in all other game modes is 3 steps / 4.

Why should I play this game mode if my best heli is at 9.7? I’ll never be able to do anything unless I am very lucky to have targets spawn very close by with the 10-16km missile slingers far, far away…

1 Like

I saw you the other day quitting ahead with like 200 or so points. That may not seem much, but if done right, that is plenty. 200 score will already give you about 75% of the income that someone with 1000 has. You just have to stay the full 10 min alive. Don’t take risks! Don’t quit early.

This is another problem that could be solved very easily. Currently, Heli PvE requires 4-10 players, which is completely out of touch. I don’t know who set these requirements, but they make no sense.

With a top-tier helicopter using Hellfires, you can easily complete these battles solo within one hour. With the lowest-BR helicopters equipped with ATGMs, it’s much harder, but still doable in about 2 to 2.5 hours. Keep in mind that I’m talking about playing solo here.

The requirement to have at least four players is archaic. It’s actually very hard to lose a Heli PvE battle:

Spoiler

Win rates for Helicopter PvE battles in December 2025:

In the current state of the mode, the number of players per battle should be set to 2-5, which is half of the current requirement.

It’s true that at times it’s difficult to find Heli PvE players. However, if battles could start with just two players, this wouldn’t be an issue at all.

For example, this was my waiting time yesterday:

Spoiler

There’s really no reason for the game to keep us waiting like this. It should simply start the battle and let us play.

The devs especially keep saying how much they care about short queue times. Well, guess what - they have the tools to fix this problem with one simple change to Heli PvE: changing the player requirement from 4-10 to 2-5 players. Players have been asking for this for years, and the devs still haven’t done it.