Helicopter Man-in-the-Loop Missiles Are Extremely Overpowered and Need Balancing

I want to bring attention to how incredibly unbalanced Man-in-the-Loop (MITL) missiles on helicopters currently are, especially in Ground Realistic Battles.

The biggest problem is that helicopters can stay completely hidden behind cover while guiding their missiles toward enemy vehicles. This makes them extremely difficult, and sometimes practically impossible, to counter.

A helicopter can launch a missile, retreat behind a hill or other cover, and still destroy multiple ground vehicles without exposing itself to any real danger.

How is this supposed to be balanced?

Ground vehicles should at least have a reasonable opportunity to defend themselves or fight back. However, when the helicopter remains hidden throughout the engagement, there is often nothing the player on the ground can do.

Even SPAA vehicles can struggle to counter these helicopters because they cannot effectively engage a target that never exposes itself.

This creates an extremely frustrating situation where helicopter players can eliminate multiple enemies with very little risk, while ground players have almost no opportunity to retaliate.

I believe this mechanic needs serious balancing changes.

I am not suggesting that helicopters should become useless. They should absolutely remain effective, but there needs to be a fair balance between their offensive capabilities and the ability of ground vehicles to defend themselves.

No vehicle should be able to repeatedly destroy enemies while remaining practically untouchable.

I really hope Gaijin takes a closer look at this mechanic, because in its current state, it makes top-tier Ground Realistic Battles unnecessarily frustrating and unfair.

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I agree. add one thing that is extremely broken but keep nerfing ground vehicles. noticed that APS systems are a 50/50 with the MITL missiles. Even with the SP changes people can still get a kill or two then sit in a helicopter all game over the heli spawn. should add a minimum amount of kills you need to spawn any aircraft. feel like 5 is a good amount maybe even add 1 zone capture in the mix. would make getting into CAS feel more rewarding then people rushing in get 1-2 kills with a few assists and sitting in a heli or plane the entire match. i get the dopamine rush with doing CAS runs but i feel that would become very boring doing the same thing over rather than being in a ground vehicle and then spawning CAS when needed.

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Sadly, they’re the only real counter aircraft have to post Leviathan update SPAA.