I want to bring attention to how incredibly unbalanced Man-in-the-Loop (MITL) missiles on helicopters currently are, especially in Ground Realistic Battles.
The biggest problem is that helicopters can stay completely hidden behind cover while guiding their missiles toward enemy vehicles. This makes them extremely difficult, and sometimes practically impossible, to counter.
A helicopter can launch a missile, retreat behind a hill or other cover, and still destroy multiple ground vehicles without exposing itself to any real danger.
How is this supposed to be balanced?
Ground vehicles should at least have a reasonable opportunity to defend themselves or fight back. However, when the helicopter remains hidden throughout the engagement, there is often nothing the player on the ground can do.
Even SPAA vehicles can struggle to counter these helicopters because they cannot effectively engage a target that never exposes itself.
This creates an extremely frustrating situation where helicopter players can eliminate multiple enemies with very little risk, while ground players have almost no opportunity to retaliate.
I believe this mechanic needs serious balancing changes.
I am not suggesting that helicopters should become useless. They should absolutely remain effective, but there needs to be a fair balance between their offensive capabilities and the ability of ground vehicles to defend themselves.
No vehicle should be able to repeatedly destroy enemies while remaining practically untouchable.
I really hope Gaijin takes a closer look at this mechanic, because in its current state, it makes top-tier Ground Realistic Battles unnecessarily frustrating and unfair.