Helicopter Gameplay, the good, the bad, the ugly

Wouldn’t the only place aircraft can fight eachother be the ground map then? I don’t know the range on the Gepard though

Gepard range is up to 4 miles on an afterburning aircraft I believe. And it could have different aa at different brs. It would make it a bit more fair, plus, they could be destructible for rp and sl.

Stingers can be over g’d and flared. The real danger is getting to close to its 30mms

I have a question: what if plane fires agm at the heli outside the helipad AA range. I got bonked by some of them and i like doing it too.

There was already a defense at the helicopter spawn and it was firing at the planes on the tank map
You can use the distant helicopter spawn, planes fly there less often
I think that nothing needs to be changed because airplanes are the only thing that protects you from an offended helicopter pilot trying to kill you with an anti-tank missile after you killed him

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There is player spaa which is typically able to deal with it.

Especially with these new ammo boxes.

However the heli spaa could be made to spawn between both helicopter pads.

People love to fly planes in and bomb… but it’s egregious when a helicopter takes off to fire ATGMs? It’s either all or nothing here

That would still be a valid strat, but we would eliminate gun runs on freshly spawned helis.

That one of my wishes: rmk-30 (planned) turret for UHT for close combat self-defence. Because with pars and stingers you can’t do anything. Also its only heli in 12.0 without turret

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Helicopters are a hit or miss honestly, good players make them look op, bad players make it look terrible. Would love to take a look at statistics.
I personally enjoy helicopters and am forwarding to unlocking my first tech tree top tier helicopter for Japan. I’d agree that it would be very cool if the helipads had some sort of AI SPAA cover to defend against enemy planes just passing through/sniping/camping helipad but I’d then also have to suggest that in the higher battle rating matches the helipad that is closer to the battlefield gets removed simply due to the fact that if it gets SPAA cover then helicopter players can just abuse in some cases, getting off spawn, sending their hellfires, landing and refilling ammo without any concerns, so in order to “balance it” either the forward spawn gets removed or gets no SPAA cover, similar to how the advanced airfield in Air matches works.

U are suggesting the gepard1a2 with stingers that alone is problematic.

First heli bases shouldnt have spaas for a reason
With the fnf missles more and more its partialy required for aircraft to go clean the helis up.

I love my uht, but it shouldnt be pampered

I would now describe myself as a semi-experienced helicopter player in the GRB. But only with the German tree. Here you only have access to helicopters up to 9.7 and then make the giant leap to 12.0 with the Tiger UHT.

You have to like it and, if you’re honest, you have to accept that you don’t contribute any more to victory or defeat than you would with a tank. (So ​​far I have earned a cap point twice in 500 games with a BO :-) ).

You usually play cat and mouse with the AA (especially in the high tier) and are at the mercy of opposing aircraft in the middle tiers. On 12.0, however, you are a not to be despised danger for careless jets flying low.

How successful you are as a tank destroyer depends a lot on the helicopter in question.

The few helicopters with FnF rockets had a difficult time when they simply couldn’t destroy anything. Things have now improved. The PARS now needs 2 hits for a tank and now my KD with the Tiger is also moving towards a positive area compared to ground targets. Counting aircraft, this has been positive for a long time. So, even without me being a particularly good player, the Tiger UHT is definitely useful.

The grind is…not great. After all, I started with the fact that you could only explore helicopters with helicopters. That was a bad joke.

Now you can research helicopters with GRB for a long time. But the points for the equipment are hard earned or bought.

nope, most aa can’t do anything :)

I don’t think KA-50/52 should be more harder to kill than they already are

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thats because you can fire your missiles from your heli pad, sometimes from both, atleast from the closer one
you cant have immunity as long as you can fire missiles from there. stinger protection on helipads would also be annoying for airfights anyway. a jet could just fly over their helipad and have the enemy killed with no skill in proximity of battlefield and wouldnt have to run away all the way to their airbase
pointless. not gonna happen.

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Make helipads 10+km from ground map before considering any AAA. Spawn protection should never be offensive.

This already occurs with things like the Tiger UHT and similar vehicles with F&F capabilities.

And as for abuse, many planes run for their airfield as is already, knowing that aa is guaranteed to kill any aircraft.
What I proposed for an aa system isn’t a guaranteed kill as the Gepard cannot fire flak rounds.

What about the other helis that have to expose themselves as they don’t have thermals or F&F capabilities?

If someone can reliably kill planes but not helis, that’s on them.

They aren’t hard to kill. Fly above them… they only really get iglas, vikhirs are easy to over g now. The 30mm can be dangerous, only if you fly low.

Also, the KA-50 isn’t as dangerous as the Mi-28 or 52 tbh, as a lack of a thermal imager reduces its effectiveness to eliminate tanks on anything that isn’t a very open map. (Most nation’s helis get thermals at 10.3 or 10.7 btw)

There’s usually something blocking you from directly firing at tanks from the heli pad.

And airfights going to airfields happen constantly. It to me, sounds like you love to farm free heli kills.
Counter point : why can things like the z-19e or any helicopter, be able to literally land on the enemy heli pad, wait for them to spawn, and just shoot them?

Like I said already. This occurs when planes fight as is. It’s ground realistic battles last I checked, helicopters were morec akin to being flying tanks than planes. So should spaa around airfields be removed then? Since it’s “offensive”?

One helicopter pad ( far one is over 10KM out, short one is 4-5km out)

It’s 15km+ from main battlefield. Cannot interrupt everything which is on a normal attack-exit course.
So it’s defensive

A helipad 4km from battle field with af defense AAA (4km) /35mm KDA (4km)/ stinger (6km) covers all the way over the tank map and the inevitable course of a plane, so Offensive of course
A ranged 8km helipad covers to 2km back of tank map, covers half the choices of exit routes of whichever attacker who has no intention to spawn camp. Offensive again.

It’s 4km from its friendly spawn.

And, spaa covering partial bits of the battlefield I’m sure would make everyone happy, and I’m sure it wouldn’t totally stop planes being as dominant as they are

Slightly below top tier, Gen2s will all bleed much energy to them

So it’s doing its job, 15km tank map to air spawn; Additional 4km/ a total of 19km so cannot bother anyone.

Better be Bits

Tho why not delete all AF AAA and add immortal+ no firing zones for 15m above helipad/AF as the main base in Squad, Inactive but well-protected anywhere inside

Your replies make very little sense

Sounds like you want free cas kills