Helicopter damage model should be added to planes

Having Your helicopter rockets, guns and ATGM’s be knocked out with 2-3 rounds that don’t hit anything and having a plane still be able to use its Fox1/2/3 /ATGM’s/Rockets/Gun when it takes 2-3 SPAA missiles is a joke

Why not add the same game mechanics to planes that helicopters have? not fair when you put 3-5 rounds of 30mm into a plane and it just comes back around and death runs you.

Edit - I am talking about the Fire control system for weapons release… the computer for those who don’t know

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Ain’t no ones plane except Russia taking 2-3 missiles and still functioning. By that I mean su25 types.

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It is.

If you hit the pilot, the plane goes down.

If you hit the control cables or wires in the tail, the plane plummets helplessly to its death.

If you cut off the elevator, the plane plummets to its death.

If you cut off the ailerons/rudder, the instructor helps keep the plane flying but you can do it without instructor as well with some decent trim and speed:

Spoiler

(Notice the red line in the damage doll? That’s the cable I mentioned. Luckily it only hit one aileron’s control cables).
(this plane isnt going to threaten anyone unless as a kamikaze maybe).

If you hit the wing tip, most of the time the plane spins to its death if it was maneuvering during that time and lacked altitude to recover and even then.

If you hit the air intake for jets, the plane loses power and dies unless there’s a runway within glide range.

If you hit the engine for jets and propellers, the plane loses power and dies unless there’s a runway within glide range.

If you hit the radiators (or coolant tanks) for propellers, the plane very quickly overheats and dies without a runway to glide down to.

If you hit the wing root, there’s very little chance the plane stays in the air and will plummet to its death even with the power of instructor.

Planes can be hit nearly anywhere to make them pitifully irrelevant.

3 Likes

Everything you said in there has nothing to do with what I was talking about

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You want planes to go down by hitting them with bullets.

Planes do in fact die when hit pretty much anywhere, or at least become unable to do anything but RTB. Literally the entire plane is a critical weakspot except for some sections of the fuselage and even then, tails are very easy to cut off with 20mm HEF-I to the point of unrealistic behaviour (see all the “Bombers too fragile” threads)

I am talking about the Fire control system for weapons release…

That’s called the pilot.

It’s very, very, very easy to hit even with rifle caliber rounds, much less high explosive autocannons.

That’s already there.

If you hit the plane nose where the radar sits then the radar gets damaged and your radar missiles become dead weight.

It is just seldom relevant, because small damage usually leads to a critical and permanent ending of the plane.

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Btw, that’s why people in high tier jets usually don’t bother with the Fire Supression module, because it is pretty much useless at the higher BR range…

From my recent IR experience I can say Hit-only shots are rather common on many planes and it’s probably more an issue with the missile itself.

IMO fuel tank damage model also has some issues.

I mean if you don’t bring max fuel, jet fuel is supposed to vaporize to some degree in tanks, but it is very rare for a fuel tank to explode when damaged from HE rounds.

It is tho

A total overhaul of aircraft damage models has been needed for years.

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Or; maybe you didn’t think about this, balance it properly?

Not balanceable due to air-seprate battles existing (And being quite major.)

We already saw issues with it in heli pve after the change first came out, and I very much do not want the same to happen

Also these mechanics already exist.

Get hit in the wrong spot with even a penetrating rifle caliber round and you lose your entire tail control due to severed cables - which is a killshot. It’s not very probable, but it can happen and it has happened to me before (although it was from a fifty cal, but still - no explosive mass).

Pictured: F4U-4 losing control over the entire left wing after being sprayed by su-2's rifle caliber tail gunner in a custom practice bot match from last night while I was messing around with new controls.

This is wing control loss, not tail loss. That I seem to get more in my sabres and banshees, but it showcases how even a tiny round can deal devastating damage.

Just remove it from helicopters and problem solved.