Helicopter Damage Model – A Much-Needed Rework

I’m genuinely glad to see that the developers have taken steps to make heavy bombers’ damage models more realistic. That’s a great move.

But what about helicopters?

I’m a dedicated Helirush player, and don’t get me wrong – I have no issue with being blown to pieces by a 30mm HE round. That’s fair game. What does bother me is how a few bursts of 12.7mm fire can snap the tail off a Mi-24P – a flying tank that earned its “BMP of the sky” reputation for a reason.

To be upfront: I haven’t looked deeply into light helicopter survivability, and I’m sure they have their own share of issues, but probably not as glaring as the Mi-24’s.

In Afghanistan, the Hind proved time and again that it could take punishment and still bring its crew home. In War Thunder, that legendary toughness is nowhere to be found. Right now, roughly 80% of the fuselage skin shares a single pooled health value – and that simply doesn’t reflect reality. In practice, a few stray 12.7mm rounds grazing the tail often result in an instant severance.

The module damage logic is also far too punitive. Even 7.7mm coaxial machine gun fire can easily penetrate the Mi-24’s frontal armour and knock out avionics, leaving you completely unable to fire back. Or an engine takes a couple of 7.92mm hits and suddenly you’re losing power and flopping onto the ground like a stone.

Yes, I know – anything that flies is inherently fragile. But this is getting ridiculous. Heavy attack helicopters like the Mi-24 deserve better than being treated like paper kites. The biggest pain points right now are the unified skin HP pool and the tail severance mechanic.

5 Likes

No.

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Frankly, it needs to be corrected. But good luck convincing a playerbase who primarily focuses on the mi 28 being effective of that fact.

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Listen man, suggestions like yours are Good, But the main problem is the community, not gaijin
If real life were related to this community, there will be no realism in real life.

I agree with you, almost all vehicles in air need a proper rework.

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i don’t understand why people say no to this as its something that needs work especially with the poor state of helicopters in game right now where they’re hard to grind effectively and hard to play well for the average person who isn’t a sweat or pro. someone like me who plays the game a couple hours each evening struggle to play these vehicles and the poor damage model doesn’t help, its like bombers no one really plays them because there’s no surviviblity as they’re instantly shot down

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Idk why people are saying no. Obviously Mi-28NM and AH-64E are a tad bit overpowered but cmon, that should be an excuse to lobotomize every other heli in the game. Personally I just need to see an FCS module, I’m tired of not being able to fire my weapons cuz a single 7.62 bullet hit my rotor and now “fire controls are damaged, you cannot fire”

idk what genius decided that every time ur helicopter gets hit there should be a random chance it take out the non-existent FCS. Other than that, helicopters are fine