Helicopter Crash Due to Friendly Low-Pass and Mid-Air Contact

In Realistic Tank Battles (GRB), when a friendly aircraft flies low and strikes a helicopter’s rotor blades, causing it to crash, the game fails to recognize this as a teamkill. Instead, the system falsely detects it as a intentional self-crash by the helicopter pilot. As a result, the victim is wrongfully penalized with repair costs and a crew lock. This is a critical mechanical flaw that needs to be addressed and fixed immediately.






lowpass player name: gerlor
@Necronomica
@Stona_WT

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should have friendly fire off just like it is for ground vehicles in RB.
realism argument never worked here to begin with.
method 1: friendly fire off across the board
method 2: friendly fire on across the board
gaijin should either be consistent with method 1 or method 2. no 3rd option

It’s not really friendly fire though. It’s just collision. The fact that planes and helicopters take damage to rotors/props is just a thing. There is mechanically no difference to the game if you hit a vehicle or terrain/object. The only way to fix this is to disable collision between friendly vehicles.

It’s obvious when somebody crashes into you to kill you but it’s insanely hard to detect that automatically. But disabling collision would just lead to no consequences for being stupid and not paying attention to the position of your friendlies in furballs and similar things.

part of it imo.