but ARM interaction isnt limited just to the most recent SPAAs. SPAAs as low as 10.0 can meet ARMs. Ergo ARM balacning concerns vehicles as low as 10.0
What agm-122 can hard counter with J band only?
Okay?
Let me get back to you on this once I confirm something.
And that screen showing spaa list for each band is gone. Despite being a thing on dev. I legit spend extra minute on searching radar bands on google before choosing arm combination
well then if SPAAs as low as 10.0 can meet ARMs, limiting your argument to interaction between ARMs and the very top of the TT SPAAs seems kinda wrong doesnt it.
Well after checking that track radar does indeed proc the ARM detection as well - OSA, present in 4 nations. Tunguska. Tor. Ito90M present in two nations. Anything with Roland turret. Gepard shall you uptier it (i do). Rapier.
Only SPAA it can kill without it requiring the spaa hard locking is the ZSU-23 and the swedish dual 40mm iirc
I mean I was never arguing about ARMs specifically, you said CAS was low skill and I said SAMs were lower.
That means you need them to hard lock you and stay that way until arm hits them. If they drop lock, your missile is gone. In sidearm case aa missiles are faster than your arm.
which still holds true, ARMs are just gonna exacerbate the issue by hard countering sole vehicle class capable of reliably engaging 99% of CAS at ARM BRs.
Hard counter and track radar only are incompatible.
Not neccesarily. The track radar signal just needs to be coming your direction, or you need to be close enough for sidelobes to take effect.
helicopter that can hover in place can play around the range - speed issue by getting closer.
i would say an aircraft armed with air to air missiles is a second vehicle class capable of engaging aircraft reliaby.
except this was sidearm specific example, and some of these examples get only optical tracking as backup to tracking radar, thus being affected by adverse weather conditions. if they cant rely on tracking radar, they have to rely on manual guidance. Doable in some cases, post- La Royale missile FM changes impossible in others.
You or your munition then if they are coming from essentially same direction*
obviously, spawning CAP aircraft in tank mode as counter to CAS aircraft. What if we simply skip spawning tanks in the first place and get into aircrafts right away?
Point is it is doable.
So whats your point? I named a second vehicle type capable of killing planes
But spaa will still get you before arm hits them unless they lock you and spend several seconds searching launch button. Even if you hover in place. Especially crotale or adats.