“Are you sure you want to get rid of the soldier?”
Yes. 😀🔫
Only to protect Enlisted from getting modern trash do i support infantry coming into WT
The idea kind of reminds me of End War where you can call in regular army units to protect capture points.
Oh my gawd. It’s happening.
Not like we expected but definitely it is.
i always wanted THIS, but figured it would be impossible, so i wrote it out like this post instead, but they did it. i am so hyped. ideally it is tied to a vehicle in some way, but i will be happy with it if it plays well. cbt is going to be very interesting.
We’re one step closer. A lot of people seem to like the idea of being able to use the new infantry in conjunction with player-controlled vehicles. The CBT showed that the A.I infantry is able to navigate basic obstacles and engage other units on their own. No reason the A.I couldn’t be used by players in vehicles. Tons of vehicles and weapons would have a chance to be used for their intended purpose.
I think they’re gonna port enlisted into war thunder (ant that’s the ultimate goal if the infantry cbt). Regardless I don’t see enlisted changing APCs so they’re used more realistically if they remain standalone.
I am so desperate for transport helis and apcs to be a reality. I want to see both this feature and enduring confrontation for all modes that is permanently available, THEN, combined with infantry, war thunder will be the BEST sim ever made.
Same dude. Been waiting since helicopters were introduced to the game. Not only would helicopter gameplay be more engaging but there’s a huge list of viable helicopters. A bunch of them are used by multiple nations which makes them even easier to implement.
Don’t forget the Rooivalk, it is a “combat support helicopter” meaning that Gaijin thinks it isn’t an attack helicopter
Doesn’t have any troop carrying ability.
Could it have a sling for transporting cargo maybe?
Might just be gettin the m18 treatment lol
Well Gaijin also thinks that the Mi-8, Mi-4, light utility, and scout helicopters are all attack helicopters. An AH-6 and an Mi-8 are NOT the same as an Apache just because they have weapons. Totally different roles even though the other roles aren’t utilized in the gameplay.
And how the Shar 1s are classed as strike aircraft even though it was designed as a fighter Harrier
I think it was only used as a fighter because it was the only fixed wing aircraft the British task force had when they were deployed to the Falkland Islands against the Argentinians.

It was still pretty much an attack aircraft, but they just stuck some AA missiles on them and used them for fleet defense and combat air patrol. It would be like the US calling the A-4 a fighter because its only armament is AIM-9Bs.
(That would be a really cool co-op mission btw)
True but it has Strike in the name for that reason but as primarily as a fighter
I like this idea better than the way gaijin is currently trying to implement it. From what I have seen, Gaijin’s current infantry tests just look like Enlisted with modern combined arms. Ethantokes’ idea to me makes more sense as far as keeping the game largely familiar to its original concept, though I do feel the rts gameplay would be a bit much. I did enjoy the way gaijin implemented infantry for the first time in the WW1 event and that concept could be improved upon with ethan’s idea of apcs and ifvs being able to drop infantry on the battlefield, but instead simplify the rts with simple mechanics such as- 1)infantry are always making their way to defend the nearest friendly held point 2) if there is no friendly held point, they move within 100 meters or so of a point and hold until it is captured 3) enemy tanks within 200-300 meter sightlines of the infantry are scouted as long as a member of the infantry team is alive 4) if a tank gets within 100 meters of the infantry they engage with direct fire anti-tank weapons (panzerfaust, bazooka, rpg, m72 law, at4) 5) if the infantry are moving and an enemy tank is spotted by them in the area they will seek cover and concealment or hold position until the enemy tank moves on, is destroyed, or the team is wiped out 6) we now have scout drones, so maybe under modifications you can have either the dismount team or the drone selected, not both
Having infantry implemented in this way I think will keep the mechanic simple enough to code and only slightly change gameplay, keeping the game familiar. it will also give more usefulness to auto cannon he shells as well as small caliber mounted weapons on vehicles and aircraft.
Overall, this to me would be a fun way to implement infantry while keeping gameplay relatively unchanged or feel like i am playing an entirely different game altogether with gaijin’s current idea of infantry gameplay
You know, with how scout drones play in GRB, I could honestly see something like this being totally fine.
Personally though, I think this would be best suited for a new combined arms mode with far larger maps and more complex objectives. I feel like pretty much all aspects of War Thunder stand to gain a ton from Gaijin moving in that direction. Naval is a great example. It’s a real shame that we can’t use destroyers, cruisers, PT boats and battleships in combined battles like they were in real life, but I absolutely believe that balance can be found in the game, and the same goes for IFVs and Helis (both of which are feeling a little lacking in purpose to me rn).
Hell, I think it could even be cool if we could make multiple trips from the airfield in a heli to drop off multiple squads to control, and then head back to change load-outs, or for tanks, if you could configure a Merkava to carry infantry, drop them off to capture a point, and then wait a minute on the point converting the vehicle back so that you can carry more rounds again, that could be really interesting. But these are some of the more extreme examples I can think of so don’t take my ramblings on that part seriously lol
At the end of the day, I 100% agree with your sentiment about people on here just being afraid of change. I think this is probably the best direction for the game in the coming years, and I don’t see it replacing what we already have, but it would add sooo much more nuance to the game, and so much more value to the many unique vehicles we already have in the game. I’m sure many of them would love it if it was implemented well, and I don’t see the point in throwing up your arms to whine about how “oh it’s Gaijin, why even bother? You already know they’ll screw it up”. Pretty pathetic mindset if you ask me.

























