From the reference frame of the shell the explosion forms a oblate spheroid.
For shrapneling the relative velocity matters, but the overpressure effect will mostly still happen in a sphere around it.
From the reference frame of the shell the explosion forms a oblate spheroid.
For shrapneling the relative velocity matters, but the overpressure effect will mostly still happen in a sphere around it.
It does. Ive killed my fair share of MGs when rolling around in a lightweight heatslinger to not die after dissabling their main armament.
Its annoying to hit, sure. but its there
What are you talking about??
I’ve just provided you a screenshot where HEAT just flew through the top mounted PKT and hit the hill behind on a T90A. How did you kill Soviet tanks via PKT installation when it doesn’t even have a hitbox??
You provided a screenshot where you shoot below the gun metal into the mounting area which as mentioned not a hitbox.
Good God man!
Hit box must follow visual object.
You can’t have ammo boxes modelled and no hit box for them.
You can’t have a 3D model of a PKT and have the sole hitbox in its barrel.
Why are we even talking about this?
Yes its not secret that the damage model for machine guns is inconsistent and difficult to hit.
But it is there.
As for OP, it just seems like you are describing overpressure or a Warthunder moment, both you should be familiar with allready
Who cares?
Hit box needs to depict a 3D model.
Oh, I am and as I said, it’s laughably wrong, which is the point of the entire thread.
Well it is, but its laughably wrong in that a lot of HEAT warheads have too weak overpressure effect.
Classic example being the AGM-65B. Which is 50kg tnt equivalen warhead that does essentially no overpressure because its a heat warhead.
So what is wrong is that the effect is too weak.
Funny…to non experts, this is actually a STRONG point. I played wargames and simulator games for years…WT can sell (to people like me) the idea that is simulates adequately the mechanics of weapons. I was “sold” the moment i saw the hit effects animation that showed penetration and damage to tanks…i was used to zero info or health bars.
Don’t take me wrong…i have had my quota of high power rounds not killing flimsy targets or being stopped by an optics or other module with minor damage…so i can see the system has flaws. BUT…and this is an important “but”…it is still much better than any other i have seen in games…and no other game has a so large number of playable vehicles AND a “realistic” enough environment.
Bottom line…you either play a very specific simulator (i am old…the last one i recall was Sturmovik) or World of Tanks (which is much worse in realism terms). I guess there are recent simulators that are better (in realism)…but as a fun/realism combo for NON EXPERTS…this one is the best i know…hence me playing it.
Note: I also played some VERY REALISTIC sims…but many of these were “too complicated” to be fun TO ME. I am guessing War Thunder is taylored for non-expert WW2 /war enthusiasts.
Sorry but what is needed here for gaijin to fix it is a simple addition of vectors…
Yes they have compartmentalized the DMs, the hit effects were the first things i niticed to be off in WT. I mean momentum is 6th grade physics.
I have a hard time seing this as a strong point
That’s irrelevant.
The point is that shaped charge is, well, shaped to have an effect in a specific direction (hence “shaped”).
If GJ doesn’t have the means to control the blast shape and uses overpressure mechanics instead, then overpressure should be greatly reduced.



Ok?
Top attack weapons have warheads “shaped” to punch in desired direction.
You can’t kill ppl sitting in the turret by detonating a HEAT round on the observing mast, because the blast is shaped to go in the direction of the trajectory, not perpendicular to it.
That is false. A shaped charge still explodes in a spherical blast. The only thing different is that the void “squirts” the liner out in a single direction.
NATO 120mm HEAT is called “MP-HEAT” because it is Multi Purpose. It can be used as an HE Frag round as well.
You got Gaijined. Suck it up and move on.
Not really.
Soldiers used Panzerschrecks and Bazookas at ranges of a few meters in urban combat and came out alive and well. How do you figure that the HEAT round kills the entire turret crew sitting outta blast direction behind 20mm of armor?
Did you learn that from movies and video games?
Kiddie thread being in Arcade Battle.
yes, a shaped charge formes a jet. It also forms a roughly spheroid explosion.
The explosion power is not as much directed as it forms a projectile by converging explosion effect.
So while yes, the AGM-65B forms a jet, it also is a 50kg of TNT explosion in every direction.
Here is a demonstration of the explosion from a BONUS 155mm anti tank munition:
It uses a explosively formed penetrator to top attack tanks. As you can see the explosion, regardless of it forming that projectile is spheroid. And if you understand how you would form such a penetrator you would understand the explosion neccesarily needs to be roughly spheriod.
Well, yes, but Maverick’s head is 50kg, while tank’s round is 2.5kg.
Small warheads, like the one on the TOW that I showed you pictures of, use perpendicularly directed warheads for an overhead attack. Otherwise they have no power to punch through the roof.
the Bonus round shown uses small submunitions to form its penetrators. Where there are 2 per 155mm howitzer shell.

I dont think its a stretch to say that is roughly equivalent to a normal heat round in terms of explosive mass
yes, and it would form a penetrator, and to form that penetrator it would leave a roughly spheroid explosion like the 155mm BONUS round i presented a video off.
What are you trying to say??
That the T80 PKT’s muzzle triggers the round, while the rest of the MG doesn’t which makes everything alright, although the muzzle makes about 1/20th, or less, of the total volume of the installation?
Tank’s round has 2.5kg, while 155’s has >5kg, so it’s quite the stretch, actually.