It is never circular. The detonation of an object that moves relative to you i not circular relative to you. It should be distorted, because even the expansion of the explosion carries the momentum it had when it was part of the shell.
Depending ln the explosive mass and velocity of the detonating shell this could even be a cone.
Well, obviously, I’m not saying the MG isn’t modelled per se, since you can see it, but it doesn’t have a hitbox that triggers a HEAT round.
So? Soviet HEAT has 2.8kg and German has 2.5kg of TNT equivalent.
Plus, to the point of the thread, HEAT produces shaped overpressure and that one isn’t perpendicular to the trajectory of the round.
What are you talking about??
I’ve just provided you a screenshot where HEAT just flew through the top mounted PKT and hit the hill behind on a T90A. How did you kill Soviet tanks via PKT installation when it doesn’t even have a hitbox??
Hit box must follow visual object.
You can’t have ammo boxes modelled and no hit box for them.
You can’t have a 3D model of a PKT and have the sole hitbox in its barrel.
Why are we even talking about this?
Funny…to non experts, this is actually a STRONG point. I played wargames and simulator games for years…WT can sell (to people like me) the idea that is simulates adequately the mechanics of weapons. I was “sold” the moment i saw the hit effects animation that showed penetration and damage to tanks…i was used to zero info or health bars.
Don’t take me wrong…i have had my quota of high power rounds not killing flimsy targets or being stopped by an optics or other module with minor damage…so i can see the system has flaws. BUT…and this is an important “but”…it is still much better than any other i have seen in games…and no other game has a so large number of playable vehicles AND a “realistic” enough environment.
Bottom line…you either play a very specific simulator (i am old…the last one i recall was Sturmovik) or World of Tanks (which is much worse in realism terms). I guess there are recent simulators that are better (in realism)…but as a fun/realism combo for NON EXPERTS…this one is the best i know…hence me playing it.
Note: I also played some VERY REALISTIC sims…but many of these were “too complicated” to be fun TO ME. I am guessing War Thunder is taylored for non-expert WW2 /war enthusiasts.
That’s irrelevant.
The point is that shaped charge is, well, shaped to have an effect in a specific direction (hence “shaped”).
If GJ doesn’t have the means to control the blast shape and uses overpressure mechanics instead, then overpressure should be greatly reduced.
Ok?
Top attack weapons have warheads “shaped” to punch in desired direction.
You can’t kill ppl sitting in the turret by detonating a HEAT round on the observing mast, because the blast is shaped to go in the direction of the trajectory, not perpendicular to it.
That is false. A shaped charge still explodes in a spherical blast. The only thing different is that the void “squirts” the liner out in a single direction.
NATO 120mm HEAT is called “MP-HEAT” because it is Multi Purpose. It can be used as an HE Frag round as well.
Not really.
Soldiers used Panzerschrecks and Bazookas at ranges of a few meters in urban combat and came out alive and well. How do you figure that the HEAT round kills the entire turret crew sitting outta blast direction behind 20mm of armor?
yes, a shaped charge formes a jet. It also forms a roughly spheroid explosion.
The explosion power is not as much directed as it forms a projectile by converging explosion effect.
So while yes, the AGM-65B forms a jet, it also is a 50kg of TNT explosion in every direction.
Here is a demonstration of the explosion from a BONUS 155mm anti tank munition:
It uses a explosively formed penetrator to top attack tanks. As you can see the explosion, regardless of it forming that projectile is spheroid. And if you understand how you would form such a penetrator you would understand the explosion neccesarily needs to be roughly spheriod.
Well, yes, but Maverick’s head is 50kg, while tank’s round is 2.5kg.
Small warheads, like the one on the TOW that I showed you pictures of, use perpendicularly directed warheads for an overhead attack. Otherwise they have no power to punch through the roof.