Gun is modelled, but MG isn’t.
But, even if it was, Soviet tanks have properly modelled armor on top, unlike Leopard2 where a single shot in the commander’s mast kills the entire turret crew.
The mg is modeled you can see it modeled in the screenshots you provided. It even took shrapnel from the explosion.
I recommend using a machinegun at close to range to locate the machine gun.
Note you need to hit the gun steel. The mounting, magazine and other accessories arent modeled. You can see in the screenshots you provided what part of the machine gun is hitable by the grey damage model it shows
It is never circular. The detonation of an object that moves relative to you i not circular relative to you. It should be distorted, because even the expansion of the explosion carries the momentum it had when it was part of the shell.
Depending ln the explosive mass and velocity of the detonating shell this could even be a cone.
Well, obviously, I’m not saying the MG isn’t modelled per se, since you can see it, but it doesn’t have a hitbox that triggers a HEAT round.
So? Soviet HEAT has 2.8kg and German has 2.5kg of TNT equivalent.
Plus, to the point of the thread, HEAT produces shaped overpressure and that one isn’t perpendicular to the trajectory of the round.
What are you talking about??
I’ve just provided you a screenshot where HEAT just flew through the top mounted PKT and hit the hill behind on a T90A. How did you kill Soviet tanks via PKT installation when it doesn’t even have a hitbox??
Hit box must follow visual object.
You can’t have ammo boxes modelled and no hit box for them.
You can’t have a 3D model of a PKT and have the sole hitbox in its barrel.
Why are we even talking about this?
Funny…to non experts, this is actually a STRONG point. I played wargames and simulator games for years…WT can sell (to people like me) the idea that is simulates adequately the mechanics of weapons. I was “sold” the moment i saw the hit effects animation that showed penetration and damage to tanks…i was used to zero info or health bars.
Don’t take me wrong…i have had my quota of high power rounds not killing flimsy targets or being stopped by an optics or other module with minor damage…so i can see the system has flaws. BUT…and this is an important “but”…it is still much better than any other i have seen in games…and no other game has a so large number of playable vehicles AND a “realistic” enough environment.
Bottom line…you either play a very specific simulator (i am old…the last one i recall was Sturmovik) or World of Tanks (which is much worse in realism terms). I guess there are recent simulators that are better (in realism)…but as a fun/realism combo for NON EXPERTS…this one is the best i know…hence me playing it.
Note: I also played some VERY REALISTIC sims…but many of these were “too complicated” to be fun TO ME. I am guessing War Thunder is taylored for non-expert WW2 /war enthusiasts.
That’s irrelevant.
The point is that shaped charge is, well, shaped to have an effect in a specific direction (hence “shaped”).
If GJ doesn’t have the means to control the blast shape and uses overpressure mechanics instead, then overpressure should be greatly reduced.
Ok?
Top attack weapons have warheads “shaped” to punch in desired direction.
You can’t kill ppl sitting in the turret by detonating a HEAT round on the observing mast, because the blast is shaped to go in the direction of the trajectory, not perpendicular to it.
That is false. A shaped charge still explodes in a spherical blast. The only thing different is that the void “squirts” the liner out in a single direction.
NATO 120mm HEAT is called “MP-HEAT” because it is Multi Purpose. It can be used as an HE Frag round as well.