HEAT Post-Penetration Effects Have Worsened; Fragmentation Barely Improved

I’m reporting critical issues with HEAT rounds’ post-penetration performance after the recent update—fragmentation feels less effective than advertised, and there are consistent bugs with damage delivery:

  1. No post-pen effects on moving vehicles
    When firing HEAT at moving targets, the round only registers as “penetrating armor” with zero post-pen damage (no fragmentation/overpressure). This mirrors the old bug where cannons failed to damage reversing vehicles: the round passes through armor without triggering any effect, even though it should detonate on impact.
  2. Worse performance on angled armor (even with clean penetrations)
    Post-pen effects degrade drastically on highly angled armor—sometimes even failing to damage crew despite a confirmed penetration. For example:
  • T114’s HEAT round penetrates the T-54’s upper glacis (angled), but deals no crew damage (no fragmentation/overpressure triggers).
  • Garage testing (static, angled armor) shows normal penetration + full post-pen effects (fragmentation/crew damage in the armor tester). In-mission hit analysis shows fragments spawning—but they deal 0 damage to crew.
  • Overpressure (which should trigger on HEAT detonation) has never activated in these cases, even when the round penetrates a tight crew compartment.

This discrepancy between garage tests and in-mission performance is consistent across multiple vehicles/HEAT types. The update claimed improved fragmentation, but in practice, HEAT’s post-pen reliability is worse than before.

Can the dev team investigate why in-mission movement/angle is breaking HEAT’s detonation logic?

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Seeing the same problem; Side hit on superstructure of Ferdinand with 90mm HEAT-FS while using the M56. Multiple fragmentation hits on two crew members, breech and ammo rack shown on hit analysis, but zero damage.
Noticed little damage on shots with the T92’s HEAT-FS as well, though on that round I do sometimes manage to damage a module to yellow.