Hawker Hunter's Significant overperformance is actually a hinderance. It needs a nerf

The Hunter Mk.6 and up (with the dogtooth wing extension) are able to sustain over 8G in level turns with a good amount of fuel on board in game at .8 Mach. This is ridiculous considering the hunters top speed is just about .9 Mach at sea level. In order to sustain turns you need thrust over drag and considering the aircraft is already reaching its limiting drag how is it able to sustain 8Gs in induced drag.

Short answer is it shouldn’t. In 6-7G turns the Hunter should slow down very rapidly as stated by John Farley one of the greatest test pilots to ever live.

Sustained G should only be around 5G in the Hunter at 300-400 knots. Not 8G at 520 (F-16 levels of energy retention)

This is a bad thing for the Hunter as it makes it near impossible to make a defensive break as you will always have a huge turn radius and low turn rate at high speed due to it bleeding no energy.

Hawker Hunter: Sustained Load Factor // Gaijin.net // Issues

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likely wont get addressed as some planes are just not cared about any more look at 190s they all have PNG engines still and the F4us dont or F8Fs etc

They changed it for f104 or super mystere b2, I don’t see why they wouldn’t for the hunter

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I hope they do bc the Hunter is a wonderful aircraft but its a pain to fly

? pain its overperformance bascically makes it a worse Mig 19

My Hunter F6 buff report just got passed :P

https://community.gaijin.net/issues/p/warthunder/i/U35UcsqA4P7d

cant get gaijin to make harrier work so nerf everyting around it still?

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That’s so far off the mark of what I’m trying to do with this lol.

The sustained turn rate 300-400 knots will remain unchanged same with climb rate.

What will happen is speed bleed when pulling defensive turns increasing turn rate and reducing turn radius meaning the attacking fighter will be unable to keep tracking.

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One that cant get away from a closing enemy jet.

That’s landing distances isn’t it?

Yep :D Still a buff though :P

A good one too as its landing distance is counted in light years.

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Still think it should be swapped for the Hunter F6A and given a drag chute

That would be very nice indeed.

I thought maybe you would know, why does the Swiss hunter not have the inner pylons?

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I thought they did, but maybe only Britain opted for missiles on the inner instead of the outer pylons?

Which does mean swiss hunters can run missiles and tanks. At least when comparing to the F6

But they did modify them quite a bit.

The F-104 was a good plane that wasn’t Russian, so a nerf, even one completely ahistorical, was to be expected.

From what ive seen the Swiss hunters could but in game they don’t. Meaning you cant multirole in it sadly.

If they added it you could run bombs and missiles together.

HUH? it was historical the F-104 turns terribly and it overperformed in that way in game.

A slow turn is historical, what’s not historical is losing hundreds of MPH by making a small turn.

The reason the F-104 turns slow is cause its wings are physically too small to move enough air to change direction quickly. That SHOULD translate to the wings being too small to slow you down quickly aswell, but Gajin is just too lazy to add that and opted to increase the wing drag 7 fold for no apparent reason.

Yeah, its something ive been enjoying with the FGA9 since the intro of the new hardpoint