The Hunter Mk.6 and up (with the dogtooth wing extension) are able to sustain over 8G in level turns with a good amount of fuel on board in game at .8 Mach. This is ridiculous considering the hunters top speed is just about .9 Mach at sea level. In order to sustain turns you need thrust over drag and considering the aircraft is already reaching its limiting drag how is it able to sustain 8Gs in induced drag.
Short answer is it shouldn’t. In 6-7G turns the Hunter should slow down very rapidly as stated by John Farley one of the greatest test pilots to ever live.
Sustained G should only be around 5G in the Hunter at 300-400 knots. Not 8G at 520 (F-16 levels of energy retention)
This is a bad thing for the Hunter as it makes it near impossible to make a defensive break as you will always have a huge turn radius and low turn rate at high speed due to it bleeding no energy.
That’s so far off the mark of what I’m trying to do with this lol.
The sustained turn rate 300-400 knots will remain unchanged same with climb rate.
What will happen is speed bleed when pulling defensive turns increasing turn rate and reducing turn radius meaning the attacking fighter will be unable to keep tracking.
A slow turn is historical, what’s not historical is losing hundreds of MPH by making a small turn.
The reason the F-104 turns slow is cause its wings are physically too small to move enough air to change direction quickly. That SHOULD translate to the wings being too small to slow you down quickly aswell, but Gajin is just too lazy to add that and opted to increase the wing drag 7 fold for no apparent reason.