This is the closest of what an historical matchmaking would be in War Thunder in my opinion, on which China does have advantage over USSR despite teaming up with USSR all the time at 8_2 line-up and above with an average of 52,64%, a 0,25% difference from Soviet’s 52,39% using the October 2025 data sheet.
Well, realistic battles basically play like CoD because that’s gets you the most players.
So there’s that. Sim is hardly relevant to the game anymore.
We’re at the point where an IL-2 flying tank gets killed by a single 20mm Mineshell to the wing or tail.
So much for flying tank.
Realism or any type of setting is completely out of the window. It’s just vehicles in a big arena, with easy kills and short matches.
Simulator is supposed to be everything that that the current WT isn’t.
Have you even played GSB before? At top tier Sim, the matches are often shorter than the average RB match. Blue team spawns 5 SPAA, including IR seeker only SPAA which are only useful to intercept munitions. Red team spawns just as many Mi-28NMs, possibly 1 or 2 Su-whatever with 6x Kh-38.
Absolute f*cking hell ensues, massive missile spam, with basically guaranteed loss of the SPAA side. The frantic salvoing of SAMs reminds me of the videos of Tamir interceptors being hopelessly launched against ballistic missiles (echoes of 2025).
LMURs are spammed by the dozen, lofting so high that some radars are unable to detect. Neither are they visible by IR or optically after the motor burns out, and attempts to intercept using missiles is futile the moment it comes out of the loft and directly at you. Blue team replies with JAGMs at red team SPAA, but the effect can only be described as disappointing. Sometimes your entire team just dies, sometimes you survive only to be destroyed when the Su-30 comes back. It’s immediate action in every respect.
We’re going to be in agreement if he’s a sim player…
Cause the only way jets are strong in sim is if there’s no SPAA to counter it on the map, but that’s equally true in ground RB as well.
If you have to give exceptions for something to do well [such as no SPAA], then the argument is moot.

If you ever played top tier sim 10.3 - 12.3 you would not been saying this.
Red team dominated sim grb by spamming chinese helicopters and planes (mainly su25) launching kh29s and kh38s, at a little higher br you face spam of kh38s by su30sm and su34. Also china that has the ah1w with hellfires against rolands and ir missiles in 10.3 bracket.
Now with the addition of LDIRCM helis its way worst, if you spawn new spaa you are useless against them, and if you spawn saclos spaa you are useless against jets spamming kh38, even worse considering you only have 3 spawn maximum.
For mid tier yeah planes are at a dissadvantage, but theres still some bombers with bomb view and if the pilot its skilled enough they can pull amazing moves against spaa. I saw this once in a match of 2 su-11 diving and farming ground vehicles.
Low tier no idea i dont play it.
Go ahead check my profile, i played sim.
Oh look, general agreement with my views on this matter.
Cause gfdsa and I both played higher BR sim ground, and understand the situation.
You mention that Red team uses more helicopters, which was something I mentioned earlier as well.
It’s a tactical difference between the two teams, which causes asymmetric player placement.
If Blue spawns more, they’ll win the helicopter CAS fight, and if Red spawns more [which the likely do] they’ll win the helicopter CAS fight.
You mention fixed wing aircraft that rely on no SPAA being up, which align with my takes as well.
No objections to your post.
At the start of the match in 10.3 br bracket theres like 1-2 spaas against like 3-4 missiles slingers, even with 1 spaa and 1 enemy cas, the enemy cas will always win, cas shoots 6 long range missiles while saclos spaa can only guide 1 missile at the time, result? Spaa dead and 1/4 if not half of the team.
In the top br, even if the team pulls spaa, they will always get killed first by ldircm helis and then comes the planes.
In short, spaa weaker than cas and still in disadvantage, cockpick view means nothing when you have missile and pod camera. At least in GRB its more balanced bc you dont face 2 spaas against 4 or more cas at the start.
You know why blue team never spawn heli in 10.3 br bracket? Because they have to face the op 2s6, while red team faces slow ass 2 ammo rolands.
At top br yeah blue team should spawn ah64e but odd enough never seen a player using it, only mi28nm and z10me.
I have not pointed out any individual player skill issues. All the evidence I provided consists of win-rate statistics. According to these charts, the catastrophic win-rate imbalance in Simulator mode has persisted for a full four months and is visibly continuing to worsen. If you insist on attributing this problem to players, I can only conclude that you are making excuses for Gaijin’s incompetent balancing over the past four months and attempting to defend them.
Why would they abandon it ?
Russia and China winrates are incredibly high, and that’s exactly what they wanted (russian bias).
They didn’t give up on sim, don’t worry.
Except they do? Lynx and oh6 farm sim games easily. Lynx in particular
“I haven’t pointed out skill. All the evidence I used is about skill.”
Dude…
Not like you need skill to win matches.
Bmpt its the best example.
BMPT still played with teams that weren’t BMPT players.
And you can be in an OP vehicle and fail to use it.
You can be in a weaker vehicle and perform better than people in good and meta vehicles.
That’s why win rate isn’t used in vehicle discussions.
I can bring up the win rate of a few OP ground vehicles and it won’t be consistent in the slightest.
Maybe, just maybe, it is the combination of Kh-38, LMUR, and LDIRCM that’s making top-tier sim unplayable? West vs East was never this broken before it. Why can’t the loadouts for ground sim be limited? It’s just that simple to fix.
This is Simulator mode, where nearly every player operates at a similar skill level—unless you intend to claim that Soviet players are inherently far more skilled than NATO players. So what draws such “highly skilled” players to the Soviet side? Surely it can’t be solely due to an endless supply of Kh-38 and LMUR missiles?
Plus, with the fixed MM of GSB, it makes winrates much more usable, and I highly doubt soviet players are that much better than NATO ones.
I blame first spawn CAS for a fair bit of the issues, as well as AA being weak against decent pilots, which are much more common in sim.
@object490
You made this about skill, not any of us.
So while you push your arguments as if they’re anyone else’s, I’ll keep criticizing things.
Both sides have Kh-38s, and one side has other strong IR AGMs on top of those Kh-38s.
Both sides have heli AGM spam available as options.
The only post that has argued skill is the first post on this topic that cites the skill website known as Statshark. A website that warns you not to use the data for vehicle discussions.
The only side I’m on is the side of reality.
If you don’t think skill is involved, delete those Statshark screenshots then… should be simple enough.