Has artillery saturation from 6.0-7.7 become absurd yet, or will that take a little longer?

I’m sure that everyone knows what I mean when I say that this specific range of brs (approximately) has an obscene amount of indirect fire artillery vehicles forced into direct fire roles. There didn’t used to be this much, and vehicles they were were relatively unique.

But alas, more and more have been added over the years, and now every tech tree has at least one SPH, some having much more (Britain now has the M109A1, G6, AS90, and GBT155). And the lower tier American M44 and M55 have been mass added in many trees at once.

Why do I believe this is a problem? Gameplay between them is incredibly similar. I played through every tech tree except the USA, but don’t have any at top tier. Why? Because I enjoy playing different vehicles every day.

But SPHs are just not that different. Each one has almost the excact same penetration, and save for a few, the exact same strengths and weaknesses. Some are better than others, obviously, but once you have played one, you have played a lot of them.

They are also all clustered together in every tech tree that has multiple, so if you don’t like the British M109A1, you are stuck going through the G6 and the AS90. If you don’t like the Israeli M109, you have to unlock literally the same vehicle with a longer barrel.

So what do you think? Is this really the problem I think it is, or I am just schizo? I would like to hear everyone’s thoughts.

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Now I am not saying their gameplay is bad, and I do like some of them quite a bit (the G6 is my queen), but I just think that the same idea is being repeated too much.

Repetitive play (and grind) is a common complaint of War Thunder.
Even having to unlock duplicates of vehicles you like gets old.