Has anyone felt the bias yet?

Yea sure. Also bring Pantsir with 40km Missile. And Radar FnF for everyone too.

yes but Vikhrs are much more effective against tanks than spikes while being much more effective against AA than any SAL heli

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Thats fine Brismtone 2 have 60km range

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Spikes are definitely making up for that with their numbers and ease of use.
Israeli one can spam dozens of missiles in just a few minutes with little worry about AAs.

You gonna counter my points or what?

nope, because there is no real counter, there is nothing in game even close to 38mt in performance and it seems like every patch they are adding a better launch platform for them

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Your point its retarded. That is why i don’t even bother to counter. Same with you Aim9x argument.

so is yours
AGM-65 counterpart was Kh-29TD/E and even then the latter was better as the Maverick has to be launched from the ISS to get greater range.

Then you missed the entire point lmao. Why are they equal? It’s a simple question.

That should heavily depend on the BR. An Il-2 or 20mm Corsair without any ordinance is much deadlier to tanks at their respective BRs, than an EFT or Su-27 is. Even at 9.3 that could still be too powerful, so it should only apply to 10.7+.

first spawn f2 saber would be insanely good, even more so if you could bring armored belts

Yeah, the more I think about it, the more I can see this being abused. Would having a plane/heli limit be a better solution? For example you can only have up to 2 aircraft and 2 helis at a single time. Kinda like how they do it in enlisted.

I can also see that being misused. A lvl 10 bringing in their P-47 or someone just flying around without contributing to their team will be a massive detriment. (in the context of top tier)

honestly I think the best would just be trying to have balanced CAS, CAP, and AA across most nations, because the big issue is that they arent currently balanced with one nation having by far the best AA along with the best CAS and the second best fox 3s for the short engagement range of ground rb and the best fox 2s for very close range

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I’d split it into 3 BR sections

BR 1-7 where props can do half decent damage with guns and you still have open top tanks that can be easily killed with guns should only get a little decrease in SP cost, based upon calibre they carry (MGs, big drop, HMGs little drop. Canons no drop) excluding AP-heavy belts

7.0-11.0 where bombs, rockets and later AGMs and GBUs take over, a moderate drop of CAP, but still with mitigation for the largest calibre guns. Things like the 30mm ADEN with anything but stealth belts would still have the full SP cost.

11.0+ Major reduction in any CAP cost, if you get a gun kill in a CAP, you’ve earnt it (once got a SPAA kill in the F3, that was a laugh)

Ultimately, SP cost should be decided both on an aircraft by aircraft basis and loadout by loadout basis. A “1 system for every aircraft at every BR” just doesnt work imo

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I think some of the simplest solutions to CAS would be to move the AFs back, and force an AF spawn.

Maybe gaijin could just restrict current 12.0+ CAS planes from entering ground RB entirely. This would help the CAS issue a ton, while not removing it entirely. You can still do CAS, just not in an Su-30, but rather an Su-22 or JH-7A.

no worries, their fans will deny any existing bias

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No, I’m repairing so I have time to look at where they are shooting and its the middle of the UFP, I’m also stopped for up to 30+ secs so its not like a moving shot that hits in different places on the client and server. And even if that was the case if 3 or 4 shots do nothing, it’s time to try somewhere else, like at least shoot out the gun barrel.

Hammer is a KH38 that goes twice to thrice as slow but lofts more aggressively

it’s not bad by any means, but it’s far from being as efficient. The slow speed is epsecially felt since you have to fire them from further away than KH38 because of the pantsir

The problem with other SPAAs like ITO or FlakRad, is that they can in theory intercept a KH38, but it’s far from reliable, because their speed makes the proximity fuze fail for some reason (shouldn’t be the case). Let’s not mention other AAs that can’t deal with the threat.

Having faced AGM65 and KH38 in ito, i can say they are not the same at all. I can intercept 4 or more AGM65, but 2 KH38 is already challenging

Finally when it comes to doctrine, yes NATO didn’t develop more self propelled SPAAs, but they have SAM sites, which Gaijin recently confirmed were coming. There’s no excuse for adding this busted AGM with no equivalent and no counter for so long.
The doctrine argument doesn’t make sense anyway. Either the game is balanced between everyone in an artificial way (not adding weaponry when it represents an unbalance risk), or you need to take the full doctrine into account and make NATO CAP cheap enough to be spawned right at the start of the game. I’d personnally prefer the 1st option

Regarding the skill issue, yes the US has a one spawn leave problem, but believe me the gameplay offered by russian mains can sometimes be as apalling.

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Nothing will change. Infantry maps are too small for tanks. Tanks score points (SP) in the first minutes, after that planes appear.
On infantry maps, pilots do not need to look for targets, the losing team’s air defense system will not go far from the respawn point.

google IS-6, datamine invisible frontplate turret. Here you have your Bias. You find much more if you go down that rabbithole.

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