Don’t forget that Pantsir has these multi barreled AA guns on top, which makes it absolutely op compared to the new SAMs. Pantsir’s missile is far better, the handling of the truck is much better, it has deadly guns to kill tanks and close air targets. Its just not fair and I don’t get how these hard to handle multi vehicle monsters can’t at least have a better missile than S1.
Ok, the new SPAAs are done, now lets talk about how the never finished Sovetskiy Soyuz suddenly makes the ingame Ru the strongest naval faction …
Diehl Defence chief program officer for Iris-T states 40km range / 20km height for SLM in an interview (Airpower 2024 ). Ingame it starts falling out of the sky after 10-12 km. How can Devs be that wrong?
Likewise, but even if you didn’t have to bother with having to cohabitate with tanks, the simplistic nature of WT means that even modern AA systems will only ever be about managing target parameters to get a decent launch. Even if there was parity in capability between CAS and AA, there is no way to turn it into engaging gameplay.
I myself purely dabble in AA systems out of spite rather than proper interest in the thing.
Unfortunately, since the Pantsir is the upper limit of what the average CAS player is able to cope with, you won’t really see better AA systems until they get better.
I was preoccupied due to their Redditors so I missed that. It’s not surprising, though, but it is another mark on the board for examples of Russian Bias. The GNSS buff is also another mark on the board.
It really is just too hard for them to be honest and fair with the game, even after all these years.
Their actual operational ranges and their actual lock-on modes and ranges, for immediate example. We got plenty of bug reports and discussion threads around on them. To ask me such a question indicates you either skipped those threads or just memory-dumped them.
Rounding back, NATO armaments are still in very gimped states compared to Russia in-game and the severe imbalance, especially at top tier, continues entirely permitted and supported by Gaijin.
There is a significant difference between just the playerbase having their preferences and the literal game developers having their preferences and designing the game around their preferences.
You are completely missing the forest for the trees and it shows.
lolwat? 2.5km range guns does not make SPAA anywhere close to good at 12.0 let alone OP.
Pantsir’s missile is SACLOS, which is inferior to F&F missiles with same and longer ranges.
The strongest naval faction on live server is Germany, not Soviets. With USA in 2nd.
Next update Soviets join Germany in being strong. However, Iowa and Yamato are being added at the same time so time will tell.
@GNDM_Panzer
So everything NATO is Russian to you to this day… Wild.
Hammer and Kh-38 having GNSS is not exclusively Russian either.
Kh-38MT’s range goes from 30km to… 30km by getting GNSS. No change.
@hora11
He’ll complain about European and American made games forever.
Also COD World at War portrays the Soviets as the good guys.
Let’s not lie to ourselves and say the guns aren’t a big plus for an SPAA to have. SACLOS really isn’t that bad either. Sure it can be worse, but its comes with its own set of advantages so I don’t think its that much of a con