Has anyone felt the bias yet?

I don’t remember all the details, might have gone through at least one overheating state.

Ill just try to get someone to write me a script so my gun shoots a single round every second then i think i can make it if i hide and survive for 5 minutes
60 rpm mode for even greaterer accuracy when snail?

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I was able to do it in marginot line camping near the f8 area, some unlucky bloke got hit in the engine before his tank could get behind the building and half his ass exposed for me to farm mission points lol was shooting at his engine block for two minutes straight until he finally die by engine fire, then I find out I simply cannot load the remaining ammo, the progress bar barely move. The good thing is we both benefit by the total hit count/getting hit, iirc from all the abuse I dishes out I received around 1000 mission points from the total hit count. 1 kill and 1000 points is crazy

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Only in top tier, any other br Ru has inferior SPAAs compare to other nations. 8.0-9.0 their SPAAs totally outclassed by Chinese and USA

To be honest, pantsir is the only spaa i bother to spawn.

And it is also so slow that i don’t even try to move. Just spawn, and click “lock” over and over again.

Man, if this thing is “the best spaa” then i will never ever research any other spaa in other nations, as they are all boring AF to play.

Also, what “aiming mode” is the best to use? The one with “crosshair on plane” or the one with “crosshair in front of plane”?

The zsu is not bad by any means and the 7.7 zsu is amazing to have such a early radar
Exept the m247 russia has either on par or better spaa in every tier
And top tier is big deal most of the players wants to play it

Usa berly had spaa in low tier until now

Yes, T77E1 can fill the sky with leads, it’s one of the most user friendly SPAA even after they enabled overheating in 50 cal.

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1 Kill nuke challenge ;-)

So does the btr152d
Btr zd , m53/59
The last thing u can say about ussr is that it lacks in spaas role lol

The armor is bad because it’s modeled incorrectly. Artificial nerf that continues to go unanswered.
The internal modules are modelled incorrectly. Another artificial nerf that continues to go unanswered.
Most of the Abrams aren’t even using the shell types they actually used for combat loadouts.

They’re bad tanks precisely because Gaijin has seen fit to make them bad tanks. Same goes for the Chally’s, Arietes, Type 10s, Leclercs and Merkavas. All of them are so undermodeled that they are for all intents and purposes awful vehicles to play.

And I don’t give even half a damn about the pissant arguments about " mUh MobIlItY " - that means F-All on these World of Tanks maps. It’s a nonargument and people need to wise up and stop trying to make it.

:3

Just your daily reminder that the L3 can spawn beeg itlaian pitza launcer and kill you anytime.

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Yup. That one goddamned GAZ 72K shooting everyone up with the 25mm that feels more like a 50mm cannon.

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which is probably why after more than or around 300-500 matches each with top tier USA, Russia, Germany, France, Japan and Sweden i have almost the same stats in each of those mbts. I consider 500 matches with most of these a decent sample size:

Leo2a6:

Battles:1325

Victories:690

Defeats:635

Ground frags / battle:1.4

Ground frags / death:1.7

Overall ground frags:1903

T80BVM (admittedly probably too low since russia was my first top tier nation like 6 years back):

Battles:623

Victories:345

Defeats:278

Ground frags / battle:1.0

Ground frags / death:1.2

Overall ground frags:592

LecLerc SXII:

Battles:568

Victories:327

Defeats:241

Ground frags / battle:1.7

Ground frags / death:1.9

Overall ground frags:939

LecLErc AZUR:

Battles:566

Victories:368

Defeats:198

Ground frags / battle:2.0

Ground frags / death:2.2

Overall ground frags:1109

M1A1:

Battles:551

Victories:287

Defeats:264

Ground frags / battle:1.5

Ground frags / death:1.9

Overall ground frags:854

TKX (P):

Battles:427

Victories:240

Defeats:187

Ground frags / battle:2.1

Ground frags / death:2.5

Overall ground frags:879

T72B3:

Battles:423

Victories:232

Defeats:191

Ground frags / battle:0.8

Ground frags / death:1.0

Overall ground frags:337

M1A2 SEP: (probably too low since i stopped playing it when it was spaded due to trying to get top tier US during the prime of the click bait epidemic and horrible teams)

Battles:379

Victories:163

Defeats:216

Ground frags / battle:1.3

Ground frags / death:1.4

Overall ground frags:477

T-90M:

Battles:351

Victories:242

Defeats:109

Ground frags / battle:2.1

Ground frags / death:2.3

Overall ground frags:723

STRV 122 PLSS:

Battles:292

Victories:162

Defeats:130

Ground frags / battle:1.6

Ground frags / death:2.2

Overall ground frags:479

Type 10:

Battles:277

Victories:154

Defeats:123

Ground frags / battle:1.9

Ground frags / death:2.0

Overall ground frags:523

TKX:

Battles:272

Victories:146

Defeats:126

Ground frags / battle:1.7

Ground frags / death:2.1

Overall ground frags:456

STRV 122B+ (which i got a lucky stock nuke in :-):

Battles:258

Victories:151

Defeats:107

Ground frags / battle:2.2

Ground frags / death:2.6

Overall ground frags:568

LECLERC S2:

Battles:256

Victories:127

Defeats:129

Ground frags / battle:1.4

Ground frags / death:1.7

Overall ground frags:360

Leo 2a7V

Battles:145

Victories:85

Defeats:60

Ground frags / battle:2.1

Ground frags / death:2.4

Overall ground frags:311

Sure looks like some of them are just horrible and way worse than the others /s.
Accounting for some of them being -if even- second or third spawn and the games are already lost when i need to spawn a t72B3 or the leclerc S2, winrates through opressive cas lineups they are all absolutely comparable.
In case of my us top tier tanks i just stopped playing them after spading them (at the point they finally were competitive) because the teams were just horrible or nonexistent after one death. Do some of them have bugs and are modelled incorrectly in some areas? Could be and definitely would improve their survivability. Does that make them bad or downright unplayable? Nope. As also visible by multiple of the best players in this game in top tier like BPA Jon, Fofo and more
But could it be that you’re just struggling with adapting to having to play them a bit differently and it’s maybe just not the playstyle ur good at or have adapted to yet?

EDIT: dude you dont even play the Challys, Merkavas, Arietes, Leclercs or merkavas?

No you aren’t forced to go up and especially not for the amount of time to get hit by radar missiles. MP being 100m made it extremely easy to stay safe from them as well.

In order to ignore MP, you basically need to be almost above them, which makes you vulnerable from enemy SARHs. 27ER was a nothingburger.

They aren’t and your CAS doesn’t magically make your tanks dominant.
That’s one of the lamest excuses I’ve seen in a long while.

ZSUs aren’t on par with anything, especially those at 8.0 and 9.3.

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Yes?? It absolutely do, if the enemy team is pushing your CAS can vaporize them and your teammates can push to capture with zero threats and it makes them dominant and let’s not forget about Pantsir intercepting any incoming AGMs.

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Only if things worked that way.

Someone being stupid and flying high would eat dozens of SARHs regardless.

Far away from being dominant.

We’re talking about T-series my dude, focus please.

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That makes the CAS dominant, not the tanks lol.
Do you think before writing ?

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