We all know that the gunners targeting skill affect turret rotation speed and that is absurd, in modern tanks you have a joystick and i dont think you really have to be trained and your skill will not affect the max turret rotation speed except when the battery is on 0 and the gunner manually drives the turret. fix this
Gunners targeting skill should not influence turret rotation on modern tanks with electric gun drive
It should only affect the backup hand drives, which dont get modelled…
wdym
most tanks with electric elevation and traverse have backup hand driven options in case of failiure. Pretty much no vehicle gets them as a backup in game tho
if ur engine is off and battery is on 0 then ur turret is slower, it is the hand driven thing
The concept that this represents is applied to electrical turret drives is practical targeting speed, not necessarily the mechanical limit. The targeting skill includes accuracy of shot as well, for your information.
For example, in real life a gunner with poor targeting skill may overshoot the target significantly when turning the gun towards it, compared to an experienced one who stops at the precise point. However, since this part isn’t modeled ingame, it is represented by slower targeting: the inexperienced one turns the turret slower in order to compensate.
Wait until you have your gunner in red health and find your modern MBT slowly rotating the turret because your gunner presumably can only press the rotate button so hard now
why do you think i said „max turret rotation speed“ its logical that the gunners skill affect quality of targetimg but not the physical maximum turret rotation speed
This has annoyed me for years. Electric Drive turrets should not be affected by crew skill while active.
Did you even understand my post? To clarify for you, the targeting quality/skill is necessarily a factor in targeting speed, in real life.
The mechanical limit of the targeting speed of the tank is similar to the maximum power of a swing in golf, for example. Targeting quality is your accuracy. Let’s say there are two golf players; both have the same maximum power of swing, but they have different levels of skill in accuracy. Since golf players with bad aim could catastrophically miss the hole with a strong shot, they will either need to take a greater number of shots, or reduce their swing power in order to compensate. Either way, there is therefore obviously a difference in performance, even though the theoretical max speed is the same.
This isn’t hard to understand.
why cant you understand, the tank has MAX turret rotation speed, you cant make it faster with your skill. imagine there is a shooting competition with two guys, if one is very skilled and other one is a noob and they have the same weapon, will the skilled guys gun get more powerful and the bullet fly further? no because he cant influence this.
Actually they changed this with crew healing mechanic iirc.
After healing even if your gunner stays in yellow/red condition it will still have maximum capabilities.
we are talking about crew skill
You sure about that?
To this I would also add the need for somewhat realistic MOA of sorts for tank guns…no tank in the world can pump every shot in the same pixel. It would make armor on the tanks actually usefull and pixel weakspots sniping would be gone. Also guns going into the reload position after every shot etc etc…There was a bunch of proposals like 700 years ago when the tanks came out first and we actually had some hope that Gaijin would make it like at least semi realistic…in the end we got this, just a load of fancy half decently working gimmicks that serve no purpose other than having the “Woow” effect factor on new people. Approachable en mass would be another way to call it
Being stock lets you experience that. Sort of. Crew probably traded manual turret rotation manual for repair parts.
I agree with the turret rotation thing.
But this last example not so much. The skilled guy will be able to hit targets further away than the non-skilled guy. Chris Kyle says “Hello!”
They only get that after they heal to whatever yellow color it is they can heal to. If they’re red they still have bad stats until they heal