GroundRB SPAA problem

flawed gamemode made for wwii vehicles

“For you,” this game wasn’t built around you.

10% of an average match lenght?? Nah

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There’s alot of reasons it could be.

  • Some maps are smaller than others

  • Sometimes an enemy is in a hard to get spot that requires going over spawn (mainly an uban map issue)

  • Sometimes the entire enemy team is pushed into spawn

  • Sometimes someone has a sniping spot near spawn

  • Some planes are too slow to get away from the battlefield before SPAA spawns

And of course, the biggest reason. Every SPAA above 7.3 can effectively cover the entire map from spawn. The core issue of players being able to spawn SPAA immediately after dying stays the same.

I think that’s fine. It would encourage players to git gud and gain enough spawn points for a plane, or spawn SPAA earlier in the match, or just in general get out of the habit of rage spawning SPAA.

10 seconds is far too short. An agile prop plane can turn around and re-approach the battlefield in ~10 seconds, so you can’t really take advantage of the spawn delay as he’s already spawned in, AND he has spawn prot by the time you try a second pass. Any heavier plane like an Me-210, or any more modern plane like an F-4E will take longer than 10 seconds, so it doesn’t help them at all anyways.

The whole point of delayed spawn its for the CAS to get away from the battlefield before spaa spawns back. If you just gonna be turning over the battlefield as if you were playing Ground AB, then you deserve to be shot down. When did you ever saw planes IRL doing that??

By the time you are making your second pass, enemy spawn protection should already be off.

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Once you are at top tier, you now get ARMs which should let you clear out spaa.

When they spawn back, do it again.

3 Likes

My opinion is this:

  1. We shouldn’t have gotten SM-SV
  2. Replace free S1 with TOR
  3. There is a bug where fresh spawn SPAAs don’t ping rwr for a couple seconds, that should be fixed.
  4. Buff certain SAMs to be more reasonably stronger
  5. Nerf LDIRCM
  6. Change CAS munition sp costs dependent on their strength, amount carried and carrier aircraft, not just munition type (4x ARM on a tornado is nowhere near as strong as yx ARM on a flanker yet is the same price?)
  7. Add rewards for shooting munitions down (maybe even a scoreboard statistic just for this?)
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We already have it:
20sp ~400sl ~50rp

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Because CAS has a much bigger impact on the entire battle than an spaa does.
Especially an spaa that is stock.

Finding tracers fired towards you in a loooong burst of 3 secs when you are above the cap isn’t hard.
Prioritizing SPAA and fly towards what’s currently threatening a player at around mid map is common sense.

Bruh everyone agrees that we should have better maps/ spawn shelters. Good for both sides.

bcs the team who spawns CAS would all get shot with ease so that they won’t have SP for tanks

Then that just defeats the purpose of destroying SPAA, and also does nothing for higher BRs.

Even if there was a delay you would still complain becuase multiple players can spawn SPAA at once

No1 here is complaining about multiple players using SPAA.

It negates any benefit you would get from an AA spawn delay

So you’re just crying about CAS. CAS is legitimate way of gamplay and legitimate counter is SPAA or a fighter. And I think it’s fair that as I can realistically spawn only once in CAS for significant effort and maybe get enough spawn points to respawn in heli, SPAA players should only be able to spawn once, maybe twice for at least some effort, unlike current situation where they can spawn twice for nothing and 3rd time for next to nothing.

It’s not personal, it’s just false equivalence fallacy from your side

So do the SPAA players. You’re trying hard to argue against me, because you’re probably just anti-CAS,but your logic is flawed. If I hate to be good in order to spawn again or not have to respawn at all, then why don’t the SPAA player have to do the same? They can just respawn twice for free and third time for next to nothing. Your “40SP is something and 900SP is something, so something=something, must be the same” false equivalence is flawed.

Me too. I like playing both CAS and SPAA and tanks too. That’s why I love GroundRB. I just noticed that this particular situation is unfair.

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It’s not, but there are many players that like their game to be fair. And I nthsi particular situation, it isn’t. And I don’t only see it from perspective of CAS player so that I am like “boo hoo, I can’t have my point and click”, I see it from perspective of SPAA player too, because I happily play SPAA, Tanks and CAS. I am not some kind of CAS main or CAS hater, I am just casual player and I objectively, see that his, situation in particular isn’t fair.

Your purpose its getting kills, it could be spaa or another tank.