France AMX-13 HOT 8.3->7.7/8.0
It’s literally just a heavier AMX-13 which is at 7.0 but you get atgms that are barely usable on the chassis which means you are just playing an amx-13 at 8.3 for some reason.
Yes, but at the same rate its armor isn’t very good. Somua has the armor, and may not have APHE but usually one taps, that’s why swapping them is better than how they are right now.
They just needa redo it’s turret model. It’s certainly not worth of 7.0, but making it’s turret not a volumetric black hole would make it more balanced.
It will. Because both are super heavies balanced around having incredible armor but completely lacking in other areas. The KV-220 has a poor gun, while the Black Prince has no mobility. If the stars align and those two very rare tanks end up matched up against each other, the Black Prince will likely win (Except when the 17 pounder APDS decides it doesn’t feel like doing damage).
But what makes them balanced is the fact that the KV-220 has totally usable mobility (actually about equal to the incredibly OP T1E1 you keep banging on about, outside the reverse speed), meaning it’s far more flexible, and less vulnerable to being overwhelmed. Basically, if you encounter a BP in the KV-220, you can just kinda… leave.
Also, saying the BP has “great rounds” is kinda overselling the 17 pounder. It was great at 4.7, good at 5.3 (With APDS), pretty average at 6.0. Especially on something as slow as a BP. The full caliber shell is about on par with the Panthers, but without any HE filler, while the APDS is very inaccurate, especially at range, has inconsistent spalling, and shatters at the drop of a hat. It’s not a bad gun for the tier, but it’s hardly exceptional.
APDS isn’t as bad as it once was, it hardly ever shatters now.
As for trying to retreat in KV-220… 3.8 mph gets you no where, and you have to be doing about 16 mph to turn effectively in the KV-220.
Like 9 games In a row I’ve done terrible in the 220 and it’s not a skill issue. Most games I magically run into the perfect counter to me, but out of the 9 games I only scored 1 kill, and 12 deaths. In no way is the Kv-220 6.0 material, I’d rather take the T-V, far faster, better turret drive, better round, smoke grenades, etc.
To wrap up, BP and T1E1(90) are too strong for their brs, and given my previous suggestion to bump up all the 6.7 USA & German heavies, the BP would fit nicely as a 6.3
1 v1s happen quite often. But my point was, he could pretty much pen me anywhere, and had to pixel hunt. It doesn’t help the recent sale brought them back in mass.
You need to compare vehicles to justify br. Even against mediums, and even some light tanks the KV-220 is kinda bad. Why? Because its breech area is extremely weak, it has semi poor turret traverse and gun depression, with a longer reload than it should, and lastly it turns very poorly unless your going about 2/3 your max speed.
It is not 6.0 material. It cannot kill pretty much any 6.7 or 7.0, unless it’s a light tank.
I think this entire post is just stupid. I mean the kv-220 has spots in which it is better than some 6.0s and spots in which is worse than some 6.0’s we can sit here and point out all day that it has slightly worse this or slightly better that, but at the end of the day its performing around the same as every other 6.0 tank or 6.7 tank and then comparing tanks to a full uptier is a bad example saying a 6.0 kv-220 cant do anything at 7.0 isnt a brilliant point when neither can any of the other 6.0 tanks do well at 7.0. You don’t seem to understand that tanks are going to inherently not be equal even at the same br because they dont all have the exact same stats except for the 86 different chaffees in the game.
Every BR by nature will have a top tank and a worse tank, but that doesn’t mean you can just raise the top tank to a br where its useless and lower the bottom tank to a br where it seal clubs to balance a br it will just create a new strongest and weakest tank in the br’s that get shifted around.
For example the Is-4m isnt very good at its BR its at best mediocre but that doesn’t mean we can slap down in br because then it goes from being a slightly bad to mediocre tank that can work if you put in the effort to being a no brain seal clubbing machine that anyone can use.
Same with things like the nuclear soviet tank. In fact the soviet nuclear tank was argued all the time it should stay at its br because it wasnt that overpowered since all of like two tanks could penn it and if it got uptiered then everyone could penn it. It didn’t matter that two tanks could in theory defeat it the thing was seal clubbing everyone else at the br and got moved up so instead of being a braindead club machine it just took a bit more skill to get results out of.
Personally outside of the 10.0+ range I think the game is rather balanced with the exception of the 8.0 spaa issue and 6.7 6.0 whatever the hell you call it now is the same exact line up as 5.7 was two years ago its all the same tanks facing each other even after all the br moves because its a well balanced br.