Ground Vehicles **PROPOSED** RB battle rating changes

Literally any of the 35mm spaa so why you chose the Leo Marksman is beyond me, both the ZA-35 and Leo are on par, ZA has better accuracy since its guns aren’t as far and its faster but lacks apds.

Also aside from the Veak when it had the HE-VT our KD’s would essentially lineup(minus your KD for the Leo Marksman as you barely pull a 1.0 kd since you’re going 44 deaths and 47 ground kills, strange for a vehicle you claim to be easy to pull ground kills in you dont seem to be doing great.) Regardless showing that the vehicles are better suited to TD than SPAA which means that an actual SPAA should be added to the TT. Your stats essentially show you either ignore your roll as spaa or you just aren’t able to deal with enemy air. I dont have your clips nor do i care enough.

Also your ZSU-37-2 KD seems odd, you claim the Veak is better yet you have way more air kills in it and a lot less focus on ground kills. Maybe its because its actually a good spaa and fill that role better? Sustained fire and good rpm are quite effective against air, though i guess the reload and slower RPM of the veak is better suited to hunting light tanks and the sides of mediums

Further apart guns = higher dispersion and span = higher chance of clipping a wing, engine etc.

I didn’t just chose the itpsv, if you look. All the good spaa when up.

The radar one zsu-23

Which ZSU-23 with the radar lmao, we have one with and without missiles
I know which one im just being sarcastic

People do quite well in the itpsv. I’m not strategically playing it tbf. If I do I’m sure it’ll jump.

Also I didn’t get to play the Veak during its reign of heVT, meaning my stats are quite good according to you.

Further apart might help but i find it to be worse, comparing it with my type 87 on japan i find a bit higher area towards my anti air roles while still having a large focus on TD(though the ability to angle the hull to get more gun depression on hills makes for crazy plays people just aren’t ready for, definitely recommend)

ZSU has the worse radar, and I have played it more…? This I understand it better…?

I honestly cant tell them apart between the 37-2 and the Veak, as for the 23-4 it feels the same maybe a bit more touchy? Than the 37-2 radar wise, i end up just unlocking target when people get within a kilometer since it just throws my aim off.

Regardless i think we’ll agree to disagree, don’t bother pinging me again on this topic

sounds like ru/ger mains can’t handle playing a game where they can’t lol pen a single tank

2 Likes

I mean, I think the T-62 would probably be fine at 8.3 considering how power crept it is at 8.7

So let me ask you this.

T-62-M1? It’s 9.0, but has bigger weak points than the the T-55AM.

I think it could stay 9.0, but they give it a thermal, as a certain conflict showed that it’s very easy to add thermals to it.
Seeing as the M60A1 TTS is also 9.0, but with thermals, a good dart, LRF, I see them being balanced then.

Oh, you want arguments to your biased takes?

If you want to move Ho-Ri up, do so with the Ferdinant/Elephant and Jagdtiger too. Jagdtiger has better frontal projection than the Ho-Ri Production yet sits at 6.7 vs 7.3, it also has a better capped shell but doesn’t face 8.3 with APFSDS shots and ATGSM. In fact, the Ho-Ri Prototype should go down to 6.3, and the Production should go down to 6.7. Both of those got significant nerfed from their introduction, they aren’t as speedy anymore, the sides are paper, all they have is reload, but with an uncapped shell and T-54 like armor, you will be bouncing 50/50.

Type 60 SPRG is not a rattier M56 it’s a recoilless carrier, worse than a heat-fs, APCBC, HESH slinger in every possible metric.
M56: 29 ammunition storage (HESH, APCBC, HEATFS, APCR, HE, SMOKE), 4 crew, 6.0s reload, smaller.
Type 60: 10 ammunition storage (HEAT), 3 crew, 10s reload, larger.

ST-A3: No armor, no reverse, big as a barn, not stabilized, autoloader 6.0second reload only boon, 6.7 is fine.
Type 61: It’s the same as A3, except worse because of no autoloader, 6.7 perfectly fine.

Type 61 Has no autoloader I believe you never played some of the vehicles you keep wanting to balance, feelings and what you see in game is not how this works, you need to play those vehicles to experience it.

Type 99: they can move it up to 7.7 or even 12.0 when they include all the missing things, such as laser rangefinder and other missing features. Also, it’s not about how much HE filler should be seen by 6.3s or not is not a valid argument. Again, this isn’t about how you feel, you have like not played that thing, so you keep talking about what you observe, not the way to balance. You’re telling me the Type 99 is .3 worse than VIDAR with laser rangefinder & thermals? Funny you don’t want to move the VIDAR to 9.0, no mention of it.

I don’t care about the Tiger, 6.0 is fine.

Now here’s your arguments. Play the vehicles first before you want to balance them. LOL

4 Likes

I agree with the Ho Ri kinda but i have a very good KD in it. I think the production is good at 7.3 but i think the Ferdinand and jagd could move up tbh.

Also type 99 should stay 7.3 its huge and has paper thin armor, essentially bait for 90% of targets.

Vidar to 9.0 it would be meh, its fine occasionally but 8.7 would be the highest it should go, at 8.7 it already it worse than a few other vehicles as most have stabilized barrels and LRF, and or they have thermals and LRF like the amx-10RC so moving it up to 9.0 which is silly because you arent thinking about what its opponent’s are. At 8.0 is where the Panzer 2000 should be imo

Also i thought the type 61 had a 6 sec autoloader? Its been a hot minute since i played 6.7 since type 75 was my main vehicle alongside the type 60.

On the topic of the type 60 i think it and the m56 are on par, type 60 as very good gun depression and dual barrels, imo i enjoy it over the R3 T106 which is 8.0 with the same gun, id say the Type 60 is on par if not better for most maps than the M50

If you dont agree with my takes check my KD i orefer Japan to the US for these BR’s

I don’t want the VIDAR at 9.0, I’m just saying pushing Type 99 to 7.7 (which would be fine, as said, all modern howitzers could be 12.0 and they would still do great), is nonsense, when the VIDAR sits .3 higher and has a laser range finder and thermals, which make it substantially better than the Type 99, in fact I would say those two things alone make it at least 2.0 BRs betters, everything else rather equal, but it’s fine where it sits, and I don’t think anyone is complaining about SPGs in the first place. The VIDAR was a problem at first, because everyone bought it, but no when they placed it higher and people stopped spamming it, it’s not a problem anymore, neither is the Type 99, PZH2000, Type 75, M109 or any other howitzer.

Type 61 reload rate is 7.5sec, aced. ST-A3 is 6.0 autoloaded.

I don’t enjoy any recoilless vehicle, but I don’t think any of them Type 60 SPRG, Ontos, T106 are a problem at 6.7 where they sit. The change to 7.0 wouldn’t do anything beneficial to the game. Nobody is complaining about them; they aren’t exactly played much either. And I don’t any of them are on par with the M56, which is a much more versatile tank destroyer, which can one-shot with APCBC and HEATFS, and do it for longer without having to reload, even with the new ammo box feature, it’s clearly superior.

You load those tiny vehicles to the maximum, because you are going to die within the first shot 99.9% of the time. So having 29 pieces of ammunition instead of 10, is much better, not that you are going to use it all, but M82 is going to one-shot most of the time when it penetrates, while a recoilless HEAT shot has a 50/50 chance of doing nothing. And I find myself spamming 2-3 HEAT shots to kill a target with those recoilless vehicles, so having 10 and using 2-3 per enemy means you will run out of ammo sooner.

I focused on Japan, because it’s my most played tree, but skimming through his proposed changes, there’s plenty of things I disagree with vehemently for other trees too. But I can’t be bothered to go through everything and I’m not the authority on balance anyway. Gaijin will do what Gaijin will do, that’s why we have this new FV4030/3 at 9.7 instead of 10.0 / 10.3 where it belongs.

Incorrectly named it, but check my stats first bud before saying I haven’t played anything lol.

Ah yes I’m biased… sureeee…
Paper Ho-ri tanks being quite literally some of the fakest tanks in game.
Also:

Also lol I’m biased:

LMAOOO BROTHER. YOUR OWN STATS CONFIRM WHAT IVE BEEN SAYING. XD so you are indeed the biased one

Tbf his KD in the prototype and production is fairly average for most 6.7 vehicles, aside from maybe the IS-2. Again i dint think that your ideas for BR changes are good considering over half of them are just poor takes but thankfully you’re not in charge of the BR’s and the local hamster at Snail HQ is.

2 Likes

What does it matter if the Ho-Ris are fake or not, so because they are fake you want them at a higher BR? Remove them from game if you have problems with them, just like they did with the Coelian and Panther II, be done with it.

The Ho-RIs aren’t 7.0+ material no matter how you try to spin it. Just like most casemate TD aren’t, because we’re moving into the cold war era, where they suck.

Also why are you inspecting the armor, at 7.3 - 8.3 literally over half of the vehicles sling HEATFS with 340mm+ penetration, M46, M47, M48, M56, M103, M551, M60, M60A1, M60A2, Bradley. that’s just the US tree alone, any of those can remove the Ho-Ri in an instant. And the Ho-Ri production might be a bit more formidable at 6.3, but without even checking I’m sure that 90% of the 6.3 tanks can pen it directly from the front either cheeks or the lower plate. So, it’s not a Maus downtier monster.

Even the god damn T95 sits .3 lower than the Ho-Ri production, again much better armor, and much better shot. But it’s slow. The only think Ho-Ri has is a relatively quick reload, that’s about it.

I never claimed I’m good at the game, the stats are mediocre at best there. I will also tell you that most of those games were played when the Ho-Ri were introduced to the game, so I guess 6 or 7 years ago. Now they are a shadow of what they were before, still good, but not 7.7 or even 7.3 good in my opinion.

So uptier everything that is fun to play except biggest joke of them all …that little bundle of joy that sits on Israeli 6.0

Capabilities, and stats are a bad basis for balance… how? Please explain.

The HO Ri is fast, with a goodish reload, good round with lots of He filler, and extremely trolly armor.

Th obj.268 is a 7.0? 7.3? And isn’t quick, has a terrible reload, terrible rounds, the HEAT hardly does any damage.

Then you have the French tds that trade armor for good speed, which generally have lower efficiency and lower capabilities.

Again, your own, and common stats say the Ho-ris are under br’d they clearly could go up 1 br and be fine.
And yes I added a T32E1 as it’s fairly common tank with a good gun, but it cannot kill the HO-RI anywhere frontally.