Alright, so the brief rundown I got was a mixed bag of buffs and nerfs.
It apparently shouldn’t have the current SAP and HEFI rounds. Its ammunition selection should be similar to the AMX-13 DCA 40, but with access to m/49 APDS with 1200 m/s mv and ~120 mm penetration (at close range I assume).
It shouldn’t have the stab, or even the ability to shoot on the move for that matter. This can probably be coded in the same way as ATGM carrying vehicles that have to slow down/stop to fire.
The radar modes are also wrong, but I didn’t get any specifics on that.
It probably wouldn’t be a net change to BR, but it would play quite differently. The APDS sounds excessive on paper, but it would be literally incapable of prowling around the map to hunt tanks because of the inability to fire on the move.
all of american 8.7 needs to be moved to 9.3. if a lineup is fucking with the matchmaker to such a degree that most of the games are against said nation, there needs to be something done
America 8.7 is genuinely the most random lineup to complain about. It’s not even a particularly good lineup.
You mean the unstabilized heavy tank with no ERA or composite, the fat Gepard with massive ammo belts in the turret sides, and the 9.0 that has no AP rounds?
Well, I can’t think of any gun vehicle in-game that can’t shoot on the move, even if it’s unstabilized.
I don’t think Gaijin would implement this as a result.
Well, other than with non-overpressure APHE rounds, I don’t think its armour is really anything impressive at 8.7.
It’s just its survivability that is really strange in some instances… either because of the modules absorbing spalling before the round enters the turret crew compartment, shooting the ammo just for it to disappear and not kill the vehicle, or shooting the hull armour just to only get driver, engine, and maybe the turret basket.
It’s fine at 6.3. If anything, it could honestly go back down to 6.0 – especially the tech tree variant.
If you genuinely want to move most HEAT slingers up (moving all HEAT slingers out of the ‘WW2’ BR range would be near impossible because of how bad some of them are in War Thunder), you’d need to move up most / every 7.0+ HEAT slinger up, and buff HEAT’s post pen damage.
Iirc, the turret is locked forward when driving since the driver is located in the turret and can’t move the vehicle otherwise. There’s no reason we can’t apply M901 logic.
@Fourche7 implementing that would literally kill the vehicle, nobody would ever play a vehicle that can’t fight and move especially for an SPAA, gaijin tends to give artificial buffs to vehicles that need it cough cough Radkampfwagon (no drivers port to see out of and the turret couldn’t move, for realism if in 3rd person you shouldn’t see anything, and the tank turret shouldn’t move at all. Seems fun right?)