That is clip is you shooting an already disabled Maus lol.
Also, you literally said the very thing you were mocking me for.
I said: “good luck doing that in a match” then you literally said the same thing to @Necrons31467 a few replies later.
So you just don’t wish to admit your OP toy aka the T26E5 is an easy SL maker for you, because you lack the resources to have premium?
Oh btw I only buy premium 1 time a year, when it’s on sale lol.
The 4 step difference is quite a lot when you consider the m42 is a LOT more mobile than the Ostwind II.
And the m42 might be lacking aphe, but the pen is significantly better and the turret rotation is slightly better.
m51 is overtiered - slow, armor is weak for the BR and has poor gun handling. The only thing it has going for it is pen - and because it’s stuck with HEAT, the m51 is trash on any map that has lots of cover / foliage.
The T26E5’s armour is definitely not of 7.3 caliber (there’s a bunch of weakspots everywhere – including the forehead) but definitely ~7.0 ish.
Worse armour, acceleration, and gun than the 7.3 T32 but much faster reload (7.5s instead of 14.5s).
The extra mobility is nice if you want to fight tanks but it doesn’t make a huge difference against planes (they are both open-top anyways, so a bomb anywhere near you will kill you anyways). The Ostwind II’s BR is mostly because of its anti-air capabilities rather than its anti-tank capabilities, though it can still work as a light tank shredder.
The 72mm of pen is nice but, again, it’s only AP (not even APCBC), so its angle performance sucks, and it can’t exploit cupola weakspots. It’s pretty much only good against relatively weak side-armour or weak frontal turret armour (like with the T-34-57 and Panzer IV).
Keep in mind that the Lvkv42 is at 4.7 and is arguably even better as a pseudo IFV / light tank with an autocannon since it has better gun depression (especially if you use suspension controls), access to 68mm pen APHE and access to 95mm pen AP (though it has worse mobility and slightly worse anti-tank firerate).
I think 4.3 for the M42 / M19A1 makes the most sense as a result.
Also, the regular Ostwind is all the way down at 3.3, with -10 degrees of gun depression, 250 RPM ~52mm pen APHE, with decent armour against 50.cals… but it’s rather slow. It would be a whole 1.0 BR difference to the M42 / M19A1 😅
LOL - looking at statshark the Lvkv 42 has 2x as many ground kills as air kills.
m42 ratio is better - BUT - still shows more ground kills than air kills.
Looks like players treat them like the ZSU-57 and the Leopard 40/70.
Yeah, I’m not really surprised. I used to love using it as as a light autocannon tank back when it was still 4.3. It’s way more potent against T-34s and Panzer IVs than the M42 / M19A1 because of its APHE!
I think it’s usable at 6.3 but it isn’t anything crazy, and it certainly isn’t overperforming. The hull armour at 6.3 is abysmal. At least at 6.0 it may be of some use (such as against the 76mm US guns that are more common at 5.3 - 5.7).
Yes, because the thing that oneshots everything by shooting it in the tracks, is a volumetric shithole, with a rangefinder, is DEFINITELY only worth 9.0. Send the thing to 13.0 MINIMUM. It’s a vehicle that shouldn’t be in the game and should be treated as such. Utterly neuter it. Make it unplayable. 8.7 is genuinely unplayable right now if you aren’t an american player because between the T58 and the 2 XMs it shares a BR with, you won’t FUCKING BELIEVE who most of your games are against!!! (psst: it’s america). If a vehicle fucks the matchmaker that badly, it SHOULD be completely killed in viability. At least the current plague of japanese players in low tier is going to end in september.
Well, at 9.0, you start having vehicles with: ESS + Thermals, LRF, good APFSDS, and a two-plane stablizer.
The T58 would still be very strong at 9.0, but its main advantage would now only be sitting in a corner and camping (maybe pushing corners slowly & carefully to keep the gun somewhat stable in case you need to immediately shoot). It cannot shoot on the move very easily (but others at 9.0 can), it cannot kill tanks from >800m very easily without having to manually rangefind and set the range or having to use trial and error (but others can at 9.0), It wouldn’t be able to see through ESS because it has no thermals (but some 8.7s and 9.0s can), its armour at 9.0 starts to become meaningless with the introduction of DM33 and the common use of DM23 / 600mm+ pen ATGMs:
Spoiler
Thankfully, the gunshield on the T58 isn’t insane (unlike the Tiger II’s), so you can usually pen it even with mediocre APDS:
Maybe 9.3 (???) but that is a stretch in my opinion.
I’d honestly say move it up to 9.0 or artificially nerf its reload speed to something more manageable (like 4s).
This is the problem. If the T58 is strong at all the matchmaker is completely screwed. The entire BR bracket is rendered unplayable because the amount of people queuing to play and abuse the t58 is going to skew the matchmaker. It’s the same phenomenon happening in low tier right now except permanent.
It may not matter for one enemy but you only have 6 rounds in your autoloader. How many chances are you going to take with the trials and errors for the second or third enemy?
Strong doesn’t necessarily mean overpowered. The main mechanic of the T58 is essentially: What if we remove the mobility, LRF, and proxy shell of the PZH2000 but give it autocannon protection, a 6-round 2.6s reload autoloader, a better HE(SH) shell, and much better gun handling?
It can do very well in CQC but it struggles at ranges, and can’t get to new positions without having the chance of being caught lacking.
If it just didn’t have a 2.6s reload then things would be very different.
Or, they could just increase the time it takes to load ammo into the autoloader. That would mean it would have to stay in cover for a while before it can be full operational again. That and moving it to 9.0 seems reasonable.
If it didn’t have a 2.5 second reload it wouldn’t be overpowered enough to warrant being moved up significantly and as such wouldn’t be utterly ruining the matchmaker.
Since the time it takes for the autoloader to reload is a rigid value, the replenishment rate might be the only value we have some wiggle room to fiddle with for balance purposes.
If I’m reading the datamine correctly, it’s currently a 4 second delay + a 15 second replenishment time. Maybe can bump the replenishment time up to 18~20 seconds?