Ground Vehicles **PROPOSED** RB battle rating changes

In fact, they are quite good in 1v1s for 7.7, especially in SQB. It’s just that they aren’t meta for GRB because of the slow reload, bad gun depression, bad gun handling, and mediocre mobility. Those attributes often cap a good players’ full potential.

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When I play against them they peak me, chripple me and there usually a tank near by that can kill me. If I turn my turret I die if I don’t I die.

It seems to me that you’re usually in a bad position. You shouldn’t be in that kind of situation, especially if you’re around teammates. If you’re in a squishy vehicle, like the Panzer IVs, I’d play more cautiously and only really start pushing further into the enemy’s side if you know you can get the first shot off in a 1v1 kind of situation.
If you suspect that there may be a lot of enemies in front of you, let your teammates come help you, and / or play defensively instead.

The problem is that you can’t really push them or bait there shoot like with other tanks. So you are stuck waiting for them to push you so you can kill them, and because of that there squad mates or teammates can push you. And they also make you blind.

If you get into a situation where there is an M19A1 / M42 in front of you, I’d switch to HE and let them push. You can then 7.62 their turret crew.
If they don’t push you while you’re reloading, you can just push wide (make sure it’s wide and not narrow so that they can’t easily track you) and then hit them pretty much anywhere with HE and that usually kills them.

Yeah but the annoying ones play round around the rosy while waiting for their teammates.

I’m not sure what to say about that then 😅

I guess in that very specific instance you’d be better off trying to use artillery on the M42/M19A1 and hold a defensive position before you get pincered by two enemies.

But remember there are noobs at that br. So if they encounter M19 or M42 they are most likely going to die. In one lobby this dude used the M42 and got 14 kills (0 deaths) in the first 5 minutes. with other tanks at least you need to reload while the SPAAs don’t really.

I mean, I think it can be said with other tanks too. The SAV, Pak Puma, T14, (what used to be the APHE monster of 4.7 that is the Churchill Mk.VII), M4A2, Swedish M4, KV-1B/E, Excelsior, German T-34… etc.

Sure, these tanks need to reload, but they can frontally penetrate most tanks too.

An average M19A1 / M42 player isnt going to kill 14 players in one spawn. They’re just going to end up in front of a tank that they can’t kill.

That isn’t really correct as it would apply to every one.

Tbf the wumbo looks like cheeks to the pleasing aesthetic of the Tiger 2s.

Well, would you rather be in a tank that can’t be penetrated frontally by 7.62s and be able to frontally penetrate most things or do you want the better mobility and side-shot capabilities?

I’d say the average player would find playing a regular tank far more easy than the M19A1 / M42s.
And I think the statistics support me on this one:

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Fair enough, but they should be moved to 4.3 so they wouldn’t terrorize 3.0 vehicles.

I agree with that.

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They need to move PT-76 up to 6.0. It has excellent reload and amazing round for 5.3.

The PT-76B has an excellent reload, two-plane stabilizer, and decent HEATFS, but the mobility, gun handling, gun depression, and armour is why it sits at 5.3.
Pretty much everything (including SPAAs) can kill it rather easily, and it doesn’t have the mobility nor gun depression to get into better positions.

Same problem as M51

Well, the M-51 doesn’t have the issue of getting frontally penetrated by SPAAs / tank secondary weapons very often.
The M-51 also has a much better HEAT shell (400mm pen, 1KG of TNT VS 200mm pen, 550g of TNT), a 50.cal (if you’re talking about the premium one), smoke grenades (in case you need some temporary cover), and much better gun depression (-8 instead of -4).
The two-plane stabilizer and 5s reload is nice on the PT-76B but it suffers a lot from its poor mobility and very bad armour. It can’t flank, nor can it brawl very easily because HEATFS doesn’t one-shot very often (unless it’s an open-top vehicle) and the armour is abysmal.

They can kill every thing at there br without aiming for weak spots. M-51 Can pen Tiger 2 hulls. Every time I play Jagdtiger and there is M-51 on the enemy team, I always die to it. It is an amazing snipper. The problem is that most cold war designs that are bellow 7.3 are a problem. This is because most of them have HEAT-FS that can pen anything and every thing.

HEATFS doesn’t one-shot many things (especially lower caliber HEATFS shells like 90mm and 76mm). You often need to shoot multiple times to kill all their crew members (or, if you can of course, aim for their ammunition).

Yes, but most GRB maps are small, and the Jagdtiger / Tiger II H can often one-shot them just as easily too.

I don’t think so. There’s a reason why War Thunder bases their vehicles’ BRs off of statistics rather than what time period they were created.
It’s why the Tiger II H is 0.3s higher than the M-51 (and still doing much better) than the M-51 despite the M-51 being made 18 years later:
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The Tiger II H has much better armour (so against non-HEATFS slingers, it survives much better), much better one-shot capability for its round, more smoke grenades, all while still having the same reload as the M-51 and only slightly worse mobility (M-51 has a pathetic 5km/h reverse speed, and only mediocre acceleration and top speed).

In an uptier, maybe the M-51 is better off (because then the Tiger II’s armour starts mattering less, and penetration starts mattering more), but uptiers are only one side of the whole story.