Ground Vehicles **PROPOSED** RB battle rating changes

Who said anything about changing br???

If anything the panthers need to go up.

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Ah yes, I’m clearly a seal clubber.

Why is when you lot that are wrong a lot resort to one of three things?

A. He’s biased for Russia
B. He’s a seal clubber
C. He’s bad at the game

(Meanwhile none of those are true)

Wasn’t even talking about that, I meant upgraded versions of TT vehicles at the same BR as the unupgraded models

And? What would you want to do about it?

The KV-1C is 5.0 and is vastly better than the
KV-1 Zis-5, which is worse in armor over the KV-1 (1942)

Yeah because the KV-1A lost its armor for the C for balance because the C has the less heavy turret compared to the A because the A irl was from the first batch that put excess strain on the turret ring.

Gaijin swapped the armor values between the two

The KV-1C / 1942 have the better turret, this is just a fact.

No the fact is the KV-1C should have the 90mm armor and the KV-1A should have the 105mm armor, it’s been reduced for balance

Here is your better armor, tested at 500m with the Panzer IV

Resume



Angled turret armor^


Head on armor

I don’t know about you but the rounded turret isn’t as OP as it was on release were it was all solid one piece that was very volumetric esq. It’s much weaker than it was before and now with the KV-1 Zis-5 getting volumetric it’s a lot more difficult to take out in certain overlapping parts, though idk why it didn’t have volumetric for years but whatever.

I’m sure they’ll all get volumetric, but the green mapping lies for a well known fact, it’s hard to trust as it can say 6 different things.

But generally speaking the KV-1 Zis’s turret is better angled, however the KV-1 (mod.42) turret is better all around, it is a very trolly turret, and is consistently used to bully (especially in the case of the KV-1C, not as much the mod.42).

Well yeah I agree about the mapping but testing with my friend basically showed the same results for the turret, the KV-1A has bigger weakspots frontal and angled. We had one shot go through and just disappear but aside from that every shot either nukes the tank or took the turret crew.

Having played / fought, and tested all the KV’s I know I’d much rather fight a KV-1 Zis over the 1942 or the Kv-1c

Literally doesn’t matter to me I aim for the same spot on the KV-1A as I do the KV-1 Zis-5 because the small flat plates next to the cheek is very easy to hit or the cheeks themselves.

yes, we should uptier them until their armor means nothing and their guns are mediocre

Their guns are quite good as well as their armor. Bumping them all except the Panther II by one br is good

Armor becomes useless if you uptier them higher than they are now. They are already pretty easy to kill so long as you simply don’t aim for the UFP and instead aim for any other part of the tank including any sliver of side armor you are given or the turret

The guns are good but won’t continue to be good when you try to put them at 6.3 and 6.7.

Where are your soviet vehicles that are going up to match these Panthers?

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Exactly, and my br change list would come with decompression making the max br 13.7, and adjusting a lot more over time. But the strong takes in capability, as well as stats would be the first ones bumped.

Oh sure, let’s make Germany even more vulnerable to CAS while ‘balancing’ tanks. Yeah guys, that makes total sense.

Changed:

  • removed:

KV-1(Zis-5) 4.7 > 4.3 (the Sweden one is 4.7 with a far better turret and same gun, making little sense why they are identical in BR placement.)

Turm III 8.3 > 8.7 (very powerful medium tank with a 5.0 sec reload and auto cannon, and great gun depression, often it’s so open it will be hit with little to no damage).

@Mitovskil this is GRB. Not air. I have another post setup for that, as well as naval. Check out my profile and go to them if you wish to put a comment in on that.

Secondly, the PUMA iFV was at 8.3 or 8.7 when it was added to the game, and was arguably a much more egregious vehicle, as its ERA vastly over preformed for the 1st year it was in game, and was actually unkillable, and despite its ammo cooking off you could still fire it, unless you shot it from behind you couldn’t really kill it for a long time.

The PUMA was fixed much faster, not to mention its capabilities were more realistic because it was just at the wrong BR. The BMPT has its accuracy and armor incorrectly modeled; it’s not just a matter of moving it up or down in BR. To be fair, it doesn’t have APFSDS either, but if its accuracy were modeled correctly, I would have no problem accepting that.