Ground Forces gamemode discussion

Larger spawn points and more spawn points. Especially on the larger maps. It would mitigate spawn killing. Make the start of matches more dynamic and reduce the effectiveness of CAS/increase the effectiveness of SPAA

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The biggest reduce of the effectiveness of CAS would be the possibility to leave Your ground unit on the spawn without the death penalty.

Do you mean, having the ability to leave your tank, jump into a plane and then return to your tank afterwards?

We don’t need the ‘return’ option. Just give tankers something like air users have on airfield. The chance to leave the vechicle in order to get in other one without ‘death’ penalty (tank can still cost SP to spawn again)

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Ah, yeah that could be good.

Though if you leave a plane, you leave the game. You dont get multiple spawns, at least in RB

In Ground RB when You leave the plane, You are able to spawn in it again (if You have enough SP) or other vechicles (without the death penalty). Same should apply to tanks.

Yeah, that could be interesting, providing though it wasnt a way to exploit it to repair

M4A3 (76) is perfectly fine at 5.7.

Great mobility (on par with T-34-85, superior acceleration but limited top speed), stabilizer, .50 cal, reload, post penetration damage, and enough penetration to go through most if not all 5.7 tanks frontally.

This^^^

I’d take a Sherman over a Panther D in a city map any day, and at 2.3, there’s a lot that can pen a Sherman frontally - Russian 57mm, Marder, etc.

Problem is that normally u are on movement and sherman at least some of them have low speed stabilization gun

For anyone playing the game and having problem with bombing tanks, You should never do something similar to this:



First, anyone can understand what You are doing, second I didn’t even have to do much as the bombs wouldn’t do any damage to me.

In order to do a proper bombing, You should try placing a bomb as near of the enemy tank as possible:



Then no matter what bombs (this ones are 100kg), they are going to kill the target or heavily crit it. I’m not the best pilot myself but seeing someone bombing like that to later tell that bombs don’t work only amuses me.

Won’t it be easier just to fly the aircraft into the tank and release the bombs just before impact?? My 1.0 British plane has a 1000lb bomb and a 500 SL repair so cheap kill.

I still want to see better SL and RP rewards for capping. (I’d rather it didn’t do that much for spawn points)

I’d also like to see some love for those players that UNcap a zone!

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Agreed there, you’ve gone to this effort to get to a zone, you’ve put yourself in the most dangerous place on the map, your reward. Next to nothing. Usually more worthwhile to just ignore the bases. Lost a game today, because our entire team rushed their spawn instead of capping bases. Tried to get them, but everytime I capped one, another was re-captured.

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The M4A3 is fine at 5.7 but the Panthers should move up.

I have seen lots of 250kg bombs actually rest on their target before blowing up and doing little to no damage, often only damaging a roof mg.

So claiming that a 100kg bomb a few meters beside a heavy tank will at least heavily damage it is simply false.

I would love to see some screanshoots/videos showing that.

I will gladly save them the next times I see it happening.

Can’t wait to see it :D

Ah. Realistic ground forces game mode.

I have to admit, I tend to do some… in a way, silly things:
For example, I add a Me410 (BR~3.0, Rank 3, one with a 50mm gun), to one of the crews, when the “main tank” is the Tiger 2 H (BR 6.7, rank 4). And also add an SPAA of rank 1 (sdkfz 222)…

Back in the day, when I fiddled around rank 2-3, I also used JU-87 G series attackers (2 37mm guns).
Sometimes, I even went more extreme, with the kanonenvogel (That one 2.0 BR, single 20 mm armed plane of rank 1).

Of course, now I try to have all the tank combinations with similar rank and BR. Because research inefficiency.
But sometimes the techtrees are so incomplete (like, it skips an entire 2 ranks at times), that I sometimes still end up grabbing a rank 2 vehicle, in a rank 4 battle. While researching a rank 5 vehicle.
The repair costs/the time it takes, do get in the way as well.
Oh and… Rank does not matter;
Beowulf achievement…
God mode - yeah, I recently managed to snag a… BTR-80 with a panzer 3 B’s artillery strike.

Trolling at it’s highest.
Heh.

But frankly, how often You folks bring reserve vehicles… into where they shouldn’t be?
Or, maybe they should?