Ground Battles 12+ Big Problem

Hello,

I would like to bring up a topic that has been discussed repeatedly by the War Thunder community. I hope that this time someone from Gaijin will actually address the points I am going to raise in a meaningful and substantive way.

Playing top-tier ground battles in their current state is simply not enjoyable. It is extremely frustrating and, in many situations, feels completely pointless. In its current form, this game mode is barely playable.

First of all, the maps are designed in a way that gives a significant advantage to CAS aircraft and helicopters. Most maps are located in valleys or have various small hills and terrain elevations that provide plenty of cover for aircraft. This makes it extremely difficult for anti-aircraft systems to detect and engage enemy aircraft. By the time an SPAA vehicle manages to spot an enemy and lock onto it, it is often already too late because of the terrain.

Secondly, SPAA systems are simply too weak and seem to be deliberately nerfed. At the same time, CAS aircraft and helicopters have an incredibly easy job. They can acquire a target almost instantly, launch their weapons, and immediately retreat behind a hill. They only need to expose themselves for a moment, fire their missiles, and disappear again. In many situations, there is practically no opportunity for the SPAA player to counter them.

Helicopter spawn points are an even bigger joke. They are simply too close to the battlefield. A very common tactic is to hover around the helicopter spawn, fire missiles at ground targets, land, rearm, and repeat the process over and over again. On top of that, many of these spawn points are protected by hills or other terrain features, making it even harder for ground vehicles to deal with helicopters.

I honestly get the impression that at top-tier battles, especially around BR 12.0+, ground vehicles exist mainly to serve as easy and essentially free XP for CAS aircraft and helicopters.

Gaijin, please do something about this. This situation is hurting the game. Maybe it is finally time to start listening to what the players have been saying for a long time.

This must be change, and, most importantly, why not work on proper balance between ground vehicles, SPAA, CAS aircraft, and helicopters?

As things stand right now, top-tier ground battles are simply not fun to play.

Large part of the playerbase don’t (and will never) enjoy large maps and the downtime involved with it, even with top tier vehicles that are fast beasts compared to any WW2 vehicles. I’ve almost given up all hope of a change in the direction (and therefore my will to play top tier), but I still have a tiny bit of hope regarding having maps playlists by game intensity where we could choose large version of maps or a specific pool of maps dedicated to this, it could be a good middle ground for everyone imo. Want Shipment/Shoothouse type experience (hello Modern Warfare '19) maps with your Abrams ? Go for this standard/CQB playlist. Want to play slowly with your Challenger 2 ? Select this other playlist.

You’re playing ground vehicles at top tier in ground battles?
Lord have mercy on your soul.