Ground Assault: skipping waves

New patch, new issues.

Played Mozdok and Kursk, in both the waves 4 (Panther D for Mozdok, T-34/85 for Kursk) and 8 (Tiger H, IS-1) never came. Saw in Kursk that the counter for remaining waves went from 5 to 4, stopped for a second or two without any spawns, then went on to 3 and the corresponding batch of IS-2s.

Edit: Japan as well, waves 4 and 8 not appearing.
Edit 2: Mozdok on BR 4.0-5.0 same.
Edit 3: Maginot has it too.

Anybody with the same observation? I have opened a ticket: Community Bug Reporting System

While we’re at it, the equipment pickups still don’t work the way they did until September. I have an open ticket for that too, but so far nothing has been done about it.

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Wont be able to test until after work, but im willing to bet something new broke. Will have to try top tier and other low tiers to check it out.

I swear the more they ‘improve’ things on one end, at this point, vastly conflicts with outdated modes such as assault and reverberates the need for them to update these.

I wonder if sinai has been changed again too… funny how each update modifies the terrain somehow, lol.

Yea those pickups need to be fixed…

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How does it affect rewards and does the game finish faster?

I got the normal amount of SL, match time is a few minutes (two waves) shorter. Difference depends on the map, though. It’s still a bug which doesn’t necessarily make the game better.

I see. Well, while ur at it, go ham, less time for more rewards is always good. ( Gaijin devs in shambles, hell maybe if they read feedback they’d already know)

Oh, people still manage to snatch defeat from the jaws of victory. The usual errors apply, so the situation hasn’t really changed. Assault is supposed to be 11 waves, not 9 and 2 skipped.

There’s one issue on Maginot which actually improves the game because it prevents the base from being overrun from every direction all the time. Not ticketing this since it does actually make life better on the map.

Something definitely broke, occasionally we get 5-6 squads waves instead of the normal 3 squads, when that happens we also get doubled enemy planes count and the enemies also get mixed up (kpz70 and leopard 2A4 spawn at the same time in mozdok 8.3+), last wave instead of Leo 2A6 we are getting 2A4 last wave, which is not normal. But I do like the double wave as an element of surprise, like a difficulty tweak lol not sure about enemy skipping as I hadn’t encounter one

It’s not as obvious as having the minimap explode with red dots. There aren’t 30 or more seconds without anything happening.

Wave 3 over → count goes to 8 left → one second, nothing → two seconds, nothing → count goes to 7 left, bot tanks spawn.

Odds are that your matches since the new patch had the wave skip but you didn’t notice. For me it was something nagging when shooting Tigers at Mozdok while wondering “did I miss the second Panther wave somehow while being mentally elsewhere?”

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