Give us bigger maps (Voting)

Your post is pretty incoherent but I’ll break down what I can understand.
I never told you to go play another game. WT already has a whole mode dedicated to the way you like playing tank battles. I’m asking why aren’t you bothering to play that instead of dumping on realistic and people who want to see it improve? I already gave points on why I think the current state is pretty terrible and all you’re answering is “they are fine, you don’t know how to play” (this is ignoring a lot in one statement lol) or uncertainly saying you’re in the majority and that’s the reason realistic should stay in a bad state.

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why would i leave the game mode? Same thing again just another insane cope.

You are implying that their is something wrong with the game to begin with. Because I dont think anything is broken in the first place. (When it comes to realism in terms of map design or IRL tank doctrine)

You are again saying that its a bad state, that’s LITTERALLY YOUR OPINION not the census reality.

“Statistics of the bans and dislikes shows that it isn’t the case. At the top rank players like both - big and also compact maps and compact maps even more.” Smaller maps are more likely to not be banned, which means that a majority of player prefer the smaller maps compared to the larger ones, contrary to what you see on reddit and the forums.

At this point you’re just circulating what you’ve said without answering any of the real points, like why you think realistic is in a good state even when this isn’t so and lot of people are frustrated with it. That gaijin post also doesn’t show how many people like and what neither the reason. They say people like both but compact maps more. How much higher is that amount of people and why? I think the conversation has run it’s course, or at least I don’t wanna answer this crap anymore (dw im just coping ofc), but just a few things I wanna lastly say that are or aren’t related to your post.

Large maps have an opportunity to deal with a lot of the balancing issues found at top tier realistic like the terrible spawn camping issue if paired with dynamic spawn zones. CAS also needs to have a harder time and spawning isn’t more about lasing into spawn instantly and they’d have more time to actually play the aircraft. Long maps ofc don’t have to instantly mean all of them are huge maginot line copies, theres lot of gameplay diversity to be had with this over the current ones. Writing this I realised the original post already mentions lot of this, but I think it would’ve been important if murry went more into detail about the whys.
This would also allow for more fun mechanics like maybe arty could actually use indirect fire now even if inaccurate it’d still be a fun niche feature. Mentioned NPC targets but this is something that should probably exist even now. Air realistic already has these, why can’t ground? People are so frustrated they sometimes get nothing during a match well this is an easy fix. It’d also add bit more immersion ig. It wouldn’t just have to be troops, maybe you ahd to take down buildings or trucks ect ect.

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Its not in a good state, but not because the maps are too small. Which is the topic of this thread if you have forgotten.

Except when they did which is what I linked showing that you are in the minority where you conveniently ignored it when it didn’t fix your narrative.

yes you are, glad you finally admit it now. Get on your alt and like your own post now.

They also create a lot of issues that are already on the large maps in the game. Such as driving times, inability to realistically move between caps. ect ect ect… Spawn camping is not a problem, only people that allow their team to be spawn camped. I 99% of the time never have an issue with spawn campers, you know why? Because I don’t allow the enemy team to do it. Its really that simple. IF you want to larp in your camper spot next to your spawn and never push up then you deserve to be spawn camped.

I 100% agree but again this isnt the topic of this thread.

1000000% NO NO NO NO NO NO leave that trash in world of tanks where it belongs. You already can do “indirect fire” you are most likely asking for like a top down view or something similar to what WOT has, 10000% categorically no.

Skill issue. /s Also yeah the solution is totally make them drive x2 longer on some arma sized map just to die and still get nothing really great plan.

No War thunder is a PVP game and is totally fine the way it is, if gaijin wanted to make another separate game mode sure, but not in RB or any of the main modes.

I struggle to understand how driving times could actually ever be considered an issue, especially with proper objective design inspired by Red Orchestra 2 or the original SWBFI/SWBFII or similar:

Large, primarily WIDE map rather than long that doesn’t simplify down to “whoever has the bigger gun and thickest frontplate” like current map design does (look at New Holland. Whole map is a single lane with way over-exposed positive-space “flank” route that badly armoured slow tanks cannot reasonably take).

This WIDE map has objectives that players can capture to secure a forward spawn. This makes objectives actually impactful and relevant to gameplay rather than a “why are we even capping these points?” question. This means driving time is a function of teamwork and performance.

And also.

This game started with “driving time” far in excess of our current driving times on ground and ARB and it was awesome. ARB used to be a far slower paced ordeal where both teams actually climbed and took their time for position advantage before actually engaging - 1 hour matches were a thing - aircraft that were meant to fight high altitude and fly in a strict disciplined way were viable. Nowadays? You take off, less than 2 minutes and by 4 minutes in both teams killed themselves. Using strict “once I made my attack, I run away and reset my advantage” means you end up doing 1vs5.

What changed? Looking at posts from others - Covid influx of people or somesuch. Came back to this game expecting what I enjoyed in 2015, only place I remotely found that is in air sim EC: GRB maps became smaller, ARB became arcadified.

I’d love if GRB maps went back to before the red crayon of doom and went back to the philosophy gaijin seemed to follow a decade ago.

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Nuh Uh

Other things provides proof. Not him, not me. Including the claim that b7a2 is bad.

xd
& your words is for indiverse brawl maps. I’m the one having a popular thread with true large mappers.

@Creastroy
So you agree with me. Interesting.
Glad you agree with me that the B7A2 is a good aircraft, and I’m glad you agree with me for liking larger maps.

All vehicles have done this tactic. It’s an old ass one. Ye, this includes WW1-era tanks as well. What you failed to understand is that battles back then were far more slower pace. So scoot and shoot was surprisingly common. Whenever it was effective has no substance in the context of what you are saying.

Mate just do medium-size maps. Their not as big as the super giant maps nor are they super tiny where it’s just a big fat drive straight and die fest. Meaning you’re not magically driving for hours nor are you at the enemy spawn in 2 seconds.

There is also just enough flexibility to build maps on it to incorporate CQC. Aka what a short map would pretty much be.

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How’d you make a poll?

Go to Suggestions, and start to make a Post just a copy of the poll in the text box. and disregard the post

image

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Not twice but 3 times the actual size.

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maps like attica seem to indicate that gaijin not only doesn’t want bigger maps but also wants gameplay akin to world of tanks which is forced paths to the cap zones, flat open terrain around caps, tons of choke points and virtually no way of making the maps bigger by having them surrounded by high terrain…

Not even talking of the maps so poorly designed half the map ends up being a killzone especially when it’s in single point configuration.

There’s no strategy to be had, it favors russian style MBTs in top tier because they’re small and like close quarters meanwhile I can go shove up my rangefinder and long range fire system where the sun don’t shine because why would I need to rangefind someone 600 meters away from me. Battles are too hectic, you get run over instantly, you’re forced into fighting scenarios which are just bad for half the top tier nations…

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because that’s what 90% playerbase asked for years,…

“muh i don’t wanna drive for nothing”
“muh there is no action”
“muh i don’t open my eyes, i need ennemies to be visible”
“muh my mighty Tiger II got flanked hard and i got destroyed”

and that kind of gameplay is mostly in favor of russian equipement.

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And German equipment these are the tanks with largely the most armour, removing flanks only strengthens these tanks from trying to deal with a KV2 or a Jumbo to a T-90M and Leopard 2A7V
The lack of flanking or larger maps only serves to amplify these tanks abilities

Is that a word? : )

In french we have a word “favorisant”, soo yeah, i kinda used it and translated it my own way, a real mistake.
Sorry not to be an English Native User,… at least, i’m trying… (bruh 905 on TOEIC score and still making mistakes,…Raaahhh this world is harsh on me)

But i’m pretty sure you understood it either way, no?

(Fixed btw)

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It’s the Americans I can’t understand : )