After playing this game since 2014 and never contributing on the Forums or reddit to all the discussions i really felt i had to log in this one time and give my two cents.
I really dont feel like his idea or the size of the map is too large at all (considering i guess we’re talking the higher Tiers like 8.0 and upwards with most tanks going roughly 50 kph or even faster)
doing a rough estimate based on the map size of eastern europe on which the dutch (or whatever that copy paste thing the snail did with it is supposed to be)is based on, which according to wiki should be 4x4 km his map should be roughly 10 x 10 km. A Tank doing 50 kph on this (out of town) mostly flat map with a lot of open fields without cover is going ~13.9 m/s. To get to the middle of the map (supposedly around where the main front would establish) takes u 360 seconds so estimated 6 minutes.
Seriously how is 6 minutes of driving too long for ppl? Considering there could be objectives at like 1/3 or 1/4 the distance to mid map and stuff to do in between and even enemies like scouts and light tanks that push far beyond the mid map objectives into enemy territory? Almost like moving, planning your movement and scouting/anticipating where enemy forces are was a real thing in vehicle combat.
What if - wild suggestion i know - The spawns at first wouldnt be all the way back at the start of the match?? Lets say yellow square or a couple more are first main objectives and the blue and red squares closest to that are first stage spawns. Once one team controls the majority of those central map objectives for a certain amount of time (meaning one team is pushed back) spawns open up for the team in disadvantage/retreat and their old spawns become the new objectives you need to hold and control. Meaning you have an actual moving frontline with objectives close to said frontline you are fiighting about with spawn areas (or even spawn locations that could be set up by engineering class vehicles or the commander) which would mean you would have a much more realistic map setup in which it would be much harder to get spawntrapped or spawncamped (Given that the commander in artillery or aa had some sort of tool to find and call out sneaky vehicles attempting to do so, which would then be like a spy mission to not get found by drones deep behind enemy lines).
Or is vehicle combat basically call of duty but with an engine? Is it really that every map and new map creation has to cater to the tik tok generation that needs to spawn, drive 10 metres and shoot into the enemy spawn with modern! tanks that go 60 kph and fire laserprecision darts with 1800 m/s that pen anywhere (Looking at you winter version of Wallonia u absolute abomination of a bad map. Hull down positions for one team from spawn to shoot into the other teams spawn)?
10 000s of games in and most tech trees researched and most spaded i gotta tell you: Those old maps work, they are not bad. For BR 4.0. 20 kph tanks with slow shells that are hard to hit, heavy tanks and hiding in bushes. Now with Gen 3 Commander Thermals, Drones with thermals and modern cas, whats the point grinding for 1000s of hours just to sit on the same 2000 x 2000 m maps with half of it out of bounds anyways with 3 lanes to push or sit behind building corners it just gets old. Like dead boring old. Show me any of the existing small and medium maps i can easily point you to 3 power positions and 2 lanes that are important to push and if thats not done or u lose footing there ur spawntrapped 2 min in the match with enemies having all the sp to bomb ur spawn and wipe the people out that survived on the flanks.
Like really guys, on roughly half the maps you push the objective which is 1 km from your spawn and from there u have access to positions to control the rest of the map. Much tactics involved. Funnel everything into 2 or 3 chokepoints or campfest behind builings and get it over with in 2 minutes. And dont even get me started with one cap maps. Despite being a sometimes nice variety in gameplay having that with the same amount of players i dont know what to tell you.
Like, why not try something like this out in an ec format with one map and see how ppl like it? Maybe even only for sim? the maps already there? Make wider spawn areas, more caps or pbjectives and slow down the ticket bleed 10 times, infinite respawns or idk, i am honestly begging the snail try something different. It’s been what? 12 years man and i really really would love to enjoy the game with all the vehicles and mechanics for the years to come and be excited about its development instead of being stuck in this hamster wheel of spawn, die, spawn, die on the same old tiny maps. Dont get me wrong those are good and i enjoy them from time to time but man. I’m tired i guess.
EDIT: Spelling and added a paragraph