For some reason, and this is happening WAY more often for me now, I shoot my shell WAY before the enemy shoots my shell, and I don’t die; instead, my shell phases RIGHT through a Leopard or t90 tank, and it does NOTHING, like I didn’t shoot less than a second before he did. The same thing happened to me the day before, i shot TWO rounds into a BMPT’s (50 or 90mm) cannons and it went right through and did nothing, i aimed EXACTLY where i would to burn down the autoloader (right next to the barrel) I believe i even shot RIGHT under him, and it went right through, while he just shot twice at me and damaged me. Here are the replays (I don’t know if these are the correct ones). ill display some others just to show you how ENRAGING it felt.
Replays:
Gaijin Entertainment - Single Sign On (second to last timeline)
Gaijin Entertainment - Single Sign On (second to last/last timeline for atgm non pen)
(i wish i had that replay, but its gone now (i dont know when (date) it was)).
Can you point out the timestamp that you’re seeing these shots? I hate blindly having to watch a replay to try and catch a shot, when I can’t rewind the replay.
Like, a split second before it fires, can you get that timestamp, so anyone who views it, can pause it, look at who you are shooting at and get viewing on the target.
Also, the dates on the server replay list are GMT, just FYI.
bro✌️
ohhh ok nvm i see
timestamps only show up in client replays
client replays show what you saw, which is prone to desync and ping problems, which is 95% of the time a user problem not gaijins fault
if you want to see what actually happened watch the server replay, youll see that you died or lost your barrel or never shot or shot somewhere else or something
No they don’t, they also turn up in the server replays.
That’s how you’re expected to report situations via the server replay.
And yes, absolutely, this is also something to also check and compare with the server replay. Whether the shot had something different between the server and the client replay, can show some explanation.
no he’s talking about the divisions that you can enable in client replays that you can go back and forth between, not the actual timestamp, otherwise they wouldve said the time they were refering to instead of “second to last timeline”
these greenlines is what are being referred to I believe
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Ahhh yes, I’m meaning a genuine time from the top clock lol xD
Crazy, they should have that also on the server replay maybe if they can.
i think they cant really tbh
i think its quite common in this type of game for replays to basically be a recording of all players inputs for the whole game and then the “replay” is basically just a simulation of the match