These (+1 additional page on the APFSDS-T rounds) were posted both on the WT-, aswell as the IAA Forums.
I could also buy the physical brochure (though in german), but I still need to ask the seller whether its’ available (and ofc hopefully for a reasonable price lmao)
The math is only relevant if you want to try to create a computer simulation of the shot :)
Fortunately they provide a lot of diagrams comparing the actual vs simulated behaviour - and the conclusion is that the simulation is good enough for damage prediction.
However I don’t think the actual “real life” penetration achieved supports a conclusion that it is equivalent to a unitary APDS.
They test the shot IRL vs a “TNO array”, which consists of 10 aluminium plates:
Plate 1: 8mm
All other plates: 2mm
There is a 300mm gap between each plate
(there are many other graphs showing actual testing vs simulated values - I just show this one as it is particularly relevant)
So it’s almost completely stopped penetrating after 9 plates - totalling 24mm aluminium and 2700mm air - I don’t think unitary APDS would stop there - even after 2700mm of air (9 x 300mm gaps) is taken into account!!!
well, some of the german tank guns ingame are capable only for a hundred shots before barrel change aswell. So, even if that`s the case, the mixed belts would certainly be better option, or that should not be counted at all. But i recall some guy here said that they offer those belts as option for export, so idk
Not really, as far as i know the apds really fucks up the gepards barrels, i doubt it would be able to handle all of these APDS rounds without serious damage
Edit: jsut saw @QTip_44 said the same thing. Yes the Barrels would at least not be accurate at all anymore
“Максимально допустимый режим огня—100
выстрелов большим темпом, причем 50 выстрелов разрешается стрелять сплошной очередью, а остальные 50 выстрелов — короткими
очередями. После этого необходимо полное охлаждение ствола.”
I’m not saying it can’t fire APDS for that long, but I am saying it can’t fire anything for that long.
It’s lower rate of fire mode (200 - 300) is much more sustainable.
In-game it actually shoots for around 100 rounds before it has to cool down, which is roughly what the manual says, but I can’t see why they can’t add higher RPM for things like the Puma’s and KF41’s 30mm too.
If you’re talking about the fact that the BMP-2 can’t really shoot at 550RPM for that long, I believe it’s already implemented since it currently has the cooldown mechanic after 100 rounds.
Though if you’re talking about the Puma / KF41’s guns not being able to shoot at a higher RPM, there are already threads and bug reports on it:
The Gepard cannot do so despite what some have claimed. The APDS on the 35mm guns are stored in a separate location alongside the weapon in limited quantity, as seen here.
The reason for this is fairly simple. When the 35mm fires APDS, it damages the barrel. If you were to load full belts of APDS, you would break your barrel quickly and constantly.