German Tanks are Overpowered - Buff Needed for Russia and Other Nations

sorry the war thunder craze got me for a moment

T-34-85s can easily kill an angled tiger. T-34-76s can kill Panzer IVs quite easily, and T-34-57s can mantlet shot early panthers

Russia doesn’t need a buff at all. Play Germany first, then complain.

Ricochets do need reworks though. They should happen more against medium-heavy armor than they do now, and happen far less against light armor than they do now.

I see you compared the PUMA to the BMP-2M, but keep in mind that the BMP-2M has the same weaknesses as the PUMA when it comes to 30mm APFSDS. Both are support vehicles, and while they have decent weapons, they aren’t designed to withstand heavy projectiles or frontal fire from stronger vehicles. The difference here is that the PUMA is more exposed due to the recent modules, which, as you mentioned, cause the gun to be disabled very quickly. So, it’s not just about skill or picking the right game, but also about the game’s design. If the game puts these vehicles at a BR like 10.3, there needs to be balancing that takes these vulnerabilities into account, because both the PUMA and the BMP-2M suffer quite a bit in this regard.

Dead internet theory

russian tanks even got volumetric armor, wich for example gives the IS-2 1000mm armor. What else you want?!

German tank´s weakness: Poor mobility, making them pretty vulnerable to flanks.
Russian tank´s strength: good mobility, allowing them move quickly.

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No.
Maybe a Br change. But developers only see player performance, and since Germany it´s a beginner friendly nation, won´t be a problem for them.
I played both nation (Ger I was beginner) I rush to enemies so I got destroyed often due to poor mobility. When I played URSS, I felt more mobile, allowing me to flank or rotate enemies.
I don´t play lower tiers, but Ger is more for sniping and URSS is for mobility.

german tanks are only OP against russian tanks cause at certain brs they lack equipment such as 6.7 with IS-2 1944 and T44 but to be fair you would suffer just as bad in the T44 against the T26-E5 as you would against the tiger 2H its not specficially german fault

russians can be argued as OP at certain brs aswell so what goes around comes around 9.3 to 11.7 is a night mare because of them and at 5.7 they have rail gun 85MM cannons that pen insanley well on angles due to normalization being insanely OP

Does this matter when other nations have stab and HEAT/APDS rounds???

Too difficult to shoot a turret? You can even pen them with 75mm apcr.

Why we have a forum/bug report site full of sources if we are just gonna make unrealistic changes??

Chose the wrong game then.

tenor

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cornball that sucks at a game here!

okay, lets keep it realistic. lets have 10 t34s against one tiger. lets have the tiger break down half way and have horrible leadership. lets have the us also going against the tigers. now thats fair. oh wait, whats wrong? you cant even take 2? yeah buddy thats realism for you

no. russian tanks are also horrible and vulnerable to flanks, just about every tank in the game is… their bad mobility besides ok in low 5 br and maybe t34. t34 plays as a spaa, which should make the gun better and the tank faster. it can not take shells at all. bounces dont happen…

let’s compare stats then, I’ll take two equal vehicles and face them off together. let’s see.

let’s take for example panzer 4 J, and T-34 1942

Let’s consider pen first:

Yeah, p4J wins with 145mm. However BR-350B shell available to the T-34 1942 can comfortably pen p4 at 500 meters, while having 5 times the amount of explosive filler. p4 also has a massive weakspot right above the front lower glacis plate.

P4J is slower at 39kph top speed and 265HP. in comparison T-34 1942 has almost 800HP and top speed of 55kph, so it is much more mobile. T-34 1942 has better turning speed for the turret and gun, both vertical and horizontal.

I don’t think that german tanks are better.

Truth to be told this seems like a troll thread to me.

I’ve been maining Germany for about 3 years now and I feel like this is something that’s been overlooked for way too long. The T-34-85’s gun handling characteristics, specifically the traverse and elevation speed, do not reflect the actual mechanical limitations of the turret drive system on that vehicle. In-game, you can snap the gun across a wide arc and fire with pinpoint accuracy almost immediately after stopping. I’ve tested this in custom battles — the reticle settles in roughly half the time it takes for a Panzer IV’s gun to stabilize under similar conditions.

The issue becomes really apparent in close-quarters engagements where the T-34-85 can track a target moving laterally at close range without any real penalty to dispersion. This isn’t a matter of skill, it’s the fact that the bloom values after traversing are simply too forgiving for a vehicle with a hand-cranked turret. You shouldn’t be able to flick the turret 40 degrees and land a first-shot kill at 300m while on the move. The mechanic just doesn’t reflect how that turret operated.

there is no way he reached panthers after 50 hours