Is this a bug? Cause if not it’s unplayable.
Welcome in WW1 tanks.
Say hello to why gaijin has avoided great war era machines.
28 tons being propelled by roughly 100hp through a 2 speed transmission.
It’s not gonna get anywhere fast, or slow really, it’ll get there when it wants to
Simple solution, just don’t play them then
Plenty of speed, it’s not a black prince after all.
Today you learned why this is an event and not vehicles to be played seriously in the main modes.
finally a tank slower then T95 in game
Garford on a slope: Hold my beer
This may be down to a lack of records… I’m not sure that they deemed ‘road speed’ as important when trialing the British vehicles. The A7V though was prone to tipping over or getting stuck (Re: Mephisto) if taken off-road.
The utter lack of traction for vehicles that could climb very well (for the time) is a bit sad though.
speed isnt that bad in my saint charmond i racked up 9 kills 1 death so its okay similar stats in a7v
The St.Charmond and A7V both move at double the speed of the Mk.IV and Mk.V - 8mph rather than 4mph.
A boost to 8mph in arcade would be nice, but all the WWI vehicles are understandably weak.
bigger problem is the gun aiming system is horrible for it you can really on use the right gun as left one is useless not to mention its gun is super weak
I feel like people are/were missreading the disscussion as being about RB, not AB. Of course the vehicles should get the real stats in Realistic Battles. But this topic is about Arcade Battles, and the vehicles getting the real stats in both Realistic Battles and Arcade Battles is dumb. At least give the vehicles in Arcade Battles the Event stats and not the real stats.
This is just a key bind issue. I have switching primaries bound to tab + 1 and its been working pretty well with the left turret.
Dare I say but I’m actually liking the IV and V.
Yeah. They’re bad, but if they were a bit faster wouldn’t be THAT bad.
Quite good for when the other team is sat in your spawn, not bothering to use cover.