I think of it more like risk management, any time you take a shot or advance you are taking a risk. How much of a risk depends on a lot of factors, outside of the vehicle you have situational awareness, which is why I made a thread whining about scout drones recently giving you such an advantage its absurd in that department that playing anything else feels like playing blind. The second part of the risk assessment pertains to the vehicle itself, for russian tanks you are trading time being exposed for better armor which imo is just a bad trade because you don’t control what kind of shots your enemy takes.
I can say with certainty peaking over a hill or around a corner to take a shot is a lot more risky in a T series because of time of exposure during and after the fact compared to something like a leo 2. There isn’t any way to quantify survivability provided by armor like you can for timed exposed in a situation, but I don’t really think russian tanks have a significant advantage in that regard, its there its marginal for sure, but not so much that you can feel confident to rely on it like you can mobility.
To build more on the risk management thing im sitting
here
In my tam. I the only one on my team near A, going for it is pretty much suicide, my best course of action is to camp here and kill people to prevent our spawn from getting camped and not letting anyone on the west flank. I can safely just sit in this bowl, which btw is off limits to russian vehicles because they can’t depress over this hill, use 3rd person camera and just peek and shoot people, and the whole process takes like 3 seconds from moving, shooting to back in cover, the risk is minimal if the guy im shooting at isn’t looking my direction and the only way I die is I had bad situational awareness or just plain bad luck and there was a 3rd party somewhere looking at me waiting for me to pop up and got a shot on me while I was shooting someone else.
Lets assume russian tanks didn’t have bad depression and could play here, they still don’t accelerate as fast to get into a firing posistion, their vertical targeting is bad so if you aren’t preaimed that’s even more time to shoot added on top, and then you are stuck reverse 4 or 11kmph back into cover. That might add anywhere from 2-4 seconds out of the open longer spent exposed. Thats a a lot of scenarios where you shoot the guy and then exposed just long enough to get 3rd partied where you would have lived in a leopard.
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People asking why things like the 2a7 is banned from tournement play but the t90/bvm aren’t, and the fact that most people don’t even bother touching them anyways. To get some kind of idea of how these tanks fall apart in higher level play.
And they suck in game too for the most part, the only bias is gaijin subtly trying to claim they are 12.0 or whatever material putting them alongside superior NATO equipment both in game and irl. The only vehicles that actually perform are light tanks, and thats because the gameplay here just favors light tank in general, scout drones, scouting, airstrike aside. Virtually all the vehicles that get the most hate are light tanks, 2s38, xm800t, wasn’t the puma at 8.3 at one point, etc.
And maybe suck is too strong of a word, im not advocating for any of them to go down and even if they could .3 is about the best you could hope for in this compressed mm. I dont have any delusions that the t90 or bvm should be 11.0 or something, just compared to the other stuff at 12.0 they are frustrating to play sometimes.