Not just greater effective range, flight time as well. 20mm rounds after 500m loose around half the velocity.
Well, I guess now 20mm kills faster, but Shvak continues being the hammer of god.
The effects of this single Shvak hit = plane is no longer combat capable.
While Mk108 fragments more, the power of explosion of 90g of TNT seems to be roughly equal to Shvak’s 6g of TNT.
GOOD JOB GAIJOOB.
and Ostwind:
Basically we continue living in a world where there’s barely any difference between 95g 20mm shell with 6g of TNT and 37mm 550g shell with 108g of TNT, where the latter is also a lot faster.
All I want is for planes to not get taken out of fight by a single 20mm shell. Not going to happen any time soon I guess.
Not to mention that MG 151/20 are still stuck with 3/5 HE with the worst ballistics in-game, while ShVAKs have access to 100% HE-T.
Yeah, at this point, there seems to be 0 hope.
Also it’s evident that post this change MG151/20 is no longer the perfect open-top removal tool, because the fragmentation pattern is now generic Real Sh*tter 3.0 - old fragmentation pattern was actually pretty realistic in anti-personnel role, because plenty of small fragments can and will mess up human beings.
Basically the ENTIRE extent of changes is: MG151/20 now deals the same damage as Shvak with HE, while having way worse belts.
30mm and 37mm SPAAs are still effectively the same - that is pretty much pointless.
There’s 0 advantage of using Ostwind II dual 37mm over 4x14.5mm MGs or single high ROF 20mm.
FI have a higer fragmentation dagame, that pure HE in game in general, german 20mm with just 4g of tnt for reference
Can’t you see the problem is not “fragmentation”, but the overal damage, which is ridiculously high for lightweight 20mm with 6g of TNT at 500m?
If I didn’t tell you, would you be able to guess you’re looking at 6g of TNT vs 90g of TNT vs 108g of TNT?
Still doesn’t have realShatter or it would be as deadly as ShVAK FI-T
The last one :)
- 25mm FI-T
- Shvak
- 37mm M-geschoss
- Type 99 Mk2
Above is the answer, the only one that can be clearly identified is 37mm due to “graphic visualisation of deformation” being bigger.
Anyway,. there’s basically no real difference between getting hit by Shvak and getting hit by 37mm M-Geschoss. If that’s not absolute SHIT weapon damage design, I don’t know what is.
And a bonus round, what is this weapon?
As you can see, it deals damage over way wider area than that pew-pew 37mm potato launcher (and after this 1 hit, you are either heading towards AF or ground, ebcause in this state Ta-152H loses a dogfight against a heavy bomber):
@KillaKiwi
But hey, at least they fixed the plywood bug, look how this 0,1mm fused shell explodes:
Oh wait…
Oh nooo…
Tell the difference
Shvak FI-T, german 20 mm HEI, german 20mm FIT and german 30mm HEF-t, very clearly the shvak does less damage than the 20mm mineshot
OK, so basically there’s slightly more damage from a shell that weights 5,5 times as much and carries 16 times as much explosives.
GAIJIN, YOU DID IT, IT WORKS JUST FINE.
There’s literally 0 difference between Shvak and 20mm M-geschoss. I aimed at the exact same pixel, got exact same result. How surprising.
The difference between 37mm and 20mm indeed “exists”, wow.
Lets see how 23mm fares, shall we?
Yup, basically the same as 37mm. At 36% the weight, with over 6 times smaller explosive charge and with 220m/s lower muzzle velocity.
Makes PERFECT SENSE:
And 25mm Milktruck. 13g of TNT equivalent (8 times less!!!), similar ballistics to 37mm, half the weight:
First thing you are forgetting is that protection analysis is a rather inaccurate representation of how the shells perform in matches, this has been stated before.
Second, ALL he shells were underperforming in fragments before, plus 20mm, 23mm, 30mm all had the same fragment generation coef which was wildly incorrect.
An increase in fragments for all the cannons means increased consistency across the board for damage which is a positive thing as you won’t have as many hits or crits anymore.
ALL guns have benefited from this increase not just shvak, this change is one of the most positive changes that has come to the game in years.
For all your complaining about mineshells not doing enough, they now use the same system as everything else and have the same fragment generation as Hispano, Shvak, Ho-5 and all the other 20mm’s ingame.
Just because protection analysis says they do the “same” damage (even though the damage is not identical) does not mean they act the same way in a live match.
No.
Protection analysis is fairly accurate when the server calculates the point of impact correctly.
Protection analysis will show you the “correct” performance, but will never show you “exceptionaly bad” shots.
Every weapon gets “gaijined”.
But with high ROF Shvak you usually hit more than 1 so it is a lot less obvious, than when using Ostwind, when I observe every impact and I immediately know the match is rigged against me.
I have played this game for a long, long time.
The performance of Shvak visible in this video has been a norm since Real Sh*tter 3.0
And it continues to behave liek this.
I do not complain about Mineshells being “too weak”
I complain about every LOW CALIBER CANNON being WAY TOO STRONG, and high caliber weapons with several times bigger HE charge being too weak.
I literally used to fly J2M2 and 1-click people, because somebody claimed single shot is too little. I used to have a nice collection of 1-shots, because I scored these in basically every game, essentialy half of my kills were 1-shots.
And there’s 0 difference between Shvak and Type 99 Mk2, even though, especially at 500m, Type 99 Mk2 should be a lot stronger - but when both rip your wing off, what’s the difference, really?


























