Dude, you are clueless. If 20mm insta-deletes planes, what is exactly the benefit of using 30mm?
Tell me, I’m listening.
And read my comment again, made some changes to it. Anyway, I am able to consistently kill fighters using 2 Brownings. Why? Because I can KINDA aim.
But with RS 3.0 20mm you don’t have to keep the guns on target. All you need is target getting nicked by 1 shell. You need 0,1s on target with a single gun to kill or cripple the plane.
What can 30mm actually do better?
Nothing.
If 4-5 shells to the wing is too much for you to land, maybe ypu should, you know, aim better? German planes needed 3-8 20mm shells on target for years and people were scoring kills alright and almost nobody was complaining it’s too weak, if anything, people were complaining they hit too hard sometimes and they were right. Problems appeared when everyone else started scoring kills with 1-4 shells on target.
Currently it doesn’t even feel “right” or “fun” or “realistic”, planes behave like they are made of gasoline-soaked paper, disintegrating instantly.
It’s a lot fun to see several shells impacting and only then something substantial happening. Also currently every fighter has the same durability - that is, none.
Meanwhile Fw 190 should be able to tank 1-2 Shvak shells and barely notice, while Yak-3 should take way more damage from eating 1-2 M-geschoss. But instead both can lose a wing from a single 20mm impact.
Fire power(? Also not every planes comes with 20mm AND 30mm, some has only 30mm
x2, but what about planes that only has cannons? Look back at the B7A2 videos.
That imho is a skill check, dont position yourself in a way that you may get hit, for the “What can 30mm actually do better?” again, not every plane has 20mm, again again, i hope 30mm becomes as deadly as AN/M2 are rn.
When Shvak 1-click people out of existence, what 30mm can do better exactly?
In your video you took the notoriously tough G.56 and probably clobbered it while some bug was at work, as I had never had a problem downing g.56 using Ta-152Hs 2x20mm. And trust me, I killed a lot of them.
So your entire point is: there was a bug, that is no longer here, that required a lot of hits, so my point that 20mm should not kill in 1 shot is wrong.
Your take is so ridiculously non-smart it’s both sad and hilarious at the same time.
How about we talk about MY POINT and not how the game behaves when it was broken or during Real Shatter 2.0 when MG151/20 was the absolute god??
BTW good part of these hits were AP shells, as they have by far the best ballistics in the stealth belt (every shell in the belt has the same MV).
Look back at the B7A2 videos.
I single clicked people with B7A2. Type 99 Mk2 is a goddamn monster, way vetter than German 30mm thanks to RS 3.0 and German 30mm can’t really be better than 1-shotting people anyway. So you’re saying that RS 3.0 cannons are not nuking people because there was some bug that made cannons too weak for some time?
Go in game, right now, take universal belt and only fire single shells. Each time you hit a wing, it falls off.
This is my common experience with RS 3.0, but during the recent cannon bug I’ve been playing tanks anyway.
This statement is both non-smart and delusional and I think you should stop doing this.
So essentialy you climb to space, because every time one dodges a head on or energy traps the enemy from less than 2km away, he can get hit.
Meanwhile setup of majority of my kills is dodging shots or baiting the enemy to take a super difficult shot and for a long time even if they landed 1 shell, it didn’t help them.
But in the era of nuke 20mm, you no longer need consistent gunnery. Land 1 shell and it’s over. The only point of multiple guns is more spraying. And 30mm has no point at all.
And finally, I won’t lie to you, there’s the “gaijined %” parameter somewhere that results in f.e. MK108 dealing negligible damage to Spitfire’s wing. But workings of some bugs is not the good basis for discussion, because we are not discussing bugs. We are not even discussing “how it is”. We are discussing “how it should be”. And real shatter 3.0 nuke 20mm is NOT how it should be and neither is “buggged MG151/MK108 doing next to nothing”. But I naver claimed it should work that way.
30mm should 1-shot your wings.
20mm should require several impacts to 1 wing. A single hit should not cripple your plane, because when it does, it kills immersion and promotes bad gunnery.
Yeah, the bug that was at work its the same we had on almost every HE round 5 days ago, actually the same we have today on the MG151´s.
This is from 2 days ago in a tournament, after more than 3 hits from another Fw, thats x4 20mm
If I had to choose between this damage for HE and the current one, I would always choose the current one.
I already stated that they are OP at the moment.
Quote me on that.
I know, and i love it.
Yes, i agree 100%, but comming from a whole ass year of “no cannon deals any damage no matter what” feels nice to be able to 1 tap and be 1 tapped by anything
I would prefer a reasonable balance.
See, I want things to be consistent, logical and fairly realistic.
When single 95g 20mm shell removes entire wing off Fw 190, it feels just wrong.
I greatly enjoy the kills when I do a pass on f.e. F8F, and he doesn’t disintegrate, but instead I see flashes of shells impacting and raking the wings and then the guy goes into a flatspin, or his elevator stops working and he just dives into the ground.
Or when his engine dies and that causes him to crash.
Instead almost every one of my kills vs non-plywood planes is rapid disassembly. I touch them and they fall into pieces.
There’s 0 satisfaction in removing a wing when most of my targets lose wings/tail and oftentimes all 3.
I also like when I have to get better with aiming to score consecutive hits instead of just lead-fire-enemy flies into the stream, gets hit once and dies. And BTW this is how I aimed for years, haha.
So 4-5 20mm hits all over the plane should definitely make your life more difficult. 4-5 hits in one wing should end your plane, of course for some guns it should be more, fot some it should be less.
In dueling setting the damage could be boosted because honestly, once somebody gets damaged in rolling scissors, it’s over anyway, unless the attacker overcommited completely.
It doesnt matter what you think Honestly, Its easier for Gaijin to balance one thing than hoping for them to fix all of the aircraft, If one bug can take up to 2-3 year to be solve how do you expect them to fix tens? So we let the german be weaker for 2-3 year while they fix it?
A lot of this is also due to the instructor being far too powerful in regards to mitigating battle damage. In SB that damage would’ve been quite a bit to handle.
Yep. I’ve had this exact same debate.
I’ve been screaming for a while about overpowered Shvak’s (and over exaggerated HE effects full stop) and no joke one of the responses I had was “But it’s called a cannon so it should be powerful!!”.
We missed a trick during the Battle of Britain we should’ve called the Brownings rapid cannons think of the damage we could’ve done! That said in War Thunder those 7mm’s can chop tails clean off in one burst. I’ve got a video in the making showing the stupid damage of the smaller calibre guns.
The issue is Gaijin caves too much to the community. It goes for damage models and flight models as well.
Exactly this. Ze Germans must’ve just wanted to waste resources to down bombers in WW2, along with making their aircraft heavier no doubt to be more sporting.
That said I’m not having any real issues with German cannons in SB definitely not with stealth belts. They seem to shred fine without being hilariously overpowered like they were before. The issue is that now everything else is broken instead.
Explosive heavy machine gun bullets are like two or three times more effective in taking down aircraft than any other type of bullet.
Making them completely overperform compared to HMGs which don’t have them.
Explosive bullets should be more effective against wooden aircraft, thats it.
Against full metal aircraft, the tiny explosive filler is completely useless compare to the ability of Incendiary bullets to penetrate into fuel tanks and set planes on fire instead of just making small holes into the structure.
Same story with explosive, explosive-incendiary or incendiary cannon shells.
Why did the later exist when you can just blow off a planes wing in a single shot with plain HE?
Blowing up structure is the job of Mineshells, while other shells deal damage from fragmentation and incendiary effect against fuel tanks.
Yes, Mineshells are finally fixed and buffed.
They no longer phase through soviet aircraft / plywood either.
HEI:
now uses real shatter for shrapnel parameters instead of the old hit power system
fuze sensitivity: 0.1 → 0.001 mm
fuze delay: 0.3 → 0.1 m
Gaijin pretty much applied everything that we suggested in the reports over the years.
It was a very nice surprise.
Damage now also scales according to caliber and TNT equivalent. They no longer use the same frag coefficient for all of them (thankfully). So it’s worth using 30mm over 20mms now.
Can’t wait to one shot every fighter with a single 20mm Mineshell now 😄🙃
But I guess that was just inevitable after every other 20mm HE easily obliterates planes in a single hit or two, if realShatter RNG is on your side.
Just a reminder that 37mm is the caliber that gives a high chance to destroy a fighter in one hit and that 20mm shells have like a three to four times lower chance to do that.
Hence why there’s a German Quad 20mm and why a single 37mm is generally superior due the greater effective range.