German 20mm HEI(minengeschoß) shells low damage compared to other 20mm guns

Here’s a Youtube channel that has two great videos showing what the real world damage of German 20mm and 30mm Minengeschosse was:

https://www.youtube.com/@WWIIUSBombers/search?query=minengeschoss

In real life they were pretty darn devastating to bombers and fighters alike.
The Warthunder game used to represent that kind of damage done my the German cannons fairly accurately before things somehow change completely for whatever inexplicable reasons.

Now a single .303 browning armor piercing incendiary bullet will somehow magically burn your entire plane up within 2 seconds. It will also magically pass through any armored glass designed to stop exactly this type of round and instantly knock out your pilot.
50 cal US bullets really are little nukes compared to anything in the German fighter arsenal, even the mighty 50mm BK5.

I understand that Warthunder probably had to cater to inexperienced players of the British and US tech tree barely able of landing any shots on enemies. It really and rightfully was somewhat difficult to score kills with 6 browning guns the way early WW2 allied fighters were commonly armed, simply because these guns required some time on target and a bunch of lead, whereas German 20mm and 30mm cannons had a much lower rate of fire and comparably poor ballistics, but those really could take out a Spitfire with a single well placed hit.

The general issue arising from the changes in the game however is that heavy twin engine fighters have now become completely obsolete and utterly uncompetitive.

These are planes that in real life could dish out a lot of damage but in turn they could take a serious punch, so to say.
They weren’t nearly as nimble and agile as single engine fighters but they certainly required a lot more .303 hits to bring down, and they carried cannons which dealt a lot of damage, especially to bombers.

Before Gajin completely changed the gun damages, twin engine fighters like the Bf-110 or Me-410, as well as the Mosquito , Firefly or also the P-38, these planes would all have a very reasonable place in the game and rightfully so. They were good against bombers and they were inferior against single engine fighters, less maneuverable, often a bit slower, but however they were basically ‘flying tanks’ and required several hits to bring down, realistically and rightfully so.

Now with the absolutely insane damage outputs Browning MGs and .50 cal bullets produce, all planes pretty much become ‘easy single shot kills’. A single hit or two will now simply do the job.
This practically robs any robust airplane on the game of the advantages they had in real combat.
A Fw-190, a P-47, and a F-4U corsair are now just as easy to shoot down as a Bf-109 or a P-51 are, even twin engine P-38s or a BF-110s are now practically just as quick and easy to shoot down as a Japanese Zero is.

The significantly reduced and now very limited damage output of the German 20mm and 30mm mine-shells is one issue, the much bigger problem is the insane and utterly unrealistic damage output of small caliber guns.

I don’t want to complain too much, and a game is a game and reality is reality and those are two fundamentally different things with fundamentally different goals.
However, comparing a massive 50mm BK5 that can barely penetrate a lightly armored vehicle, with .303 browning MGs blowing the same vehicles up just as quick and easily while carrying far more ammo to do so, is plain absurd.
Aside from that, let me mention that the Me-410 A1/U5 and the B2/U4 variants carrying this 50mm BKW gun were designed and ever used for one single task only which is to snipe B-17, B-24 and Lancaster bombers out of the sky from a mile away.
That is why it had a telescopic gun sight for the BK5 similar to what the game models on the HS-129 with the 75mm gun.
Instead of catering to the true and historic intent of the Me 410 /U4 versions Gajin more and more tweaked it into a ground pounding attacker, which the plane is actually pretty terrible at in the game and in reality.
The 22 shots of slow firing 50mm ammo just don’t allow any reasonably skilled player to rack up a lot of kills on ground targets and any other Me 410 or BF 110 variant carrying bombs or rockets will (rightfully) be far more effective.
As it is now, the Me 410 A1/U4 and B2/U4 (which were quite successful and effective in WW2 despite their low production numbers) have become almost completely unusable in the game.
the 50mm AP and HEI rounds don’t do nearly as much damage as they should and did in reality. The (absurdly) removed tracers from the 50mm air target belt combined with the lack of a telescopic gun sight (which the real WW2 plane had) make it nearly impossible to hit anything other than at close range.
This is not supposed to be a rant, but this used to be by far my favorite plane to fly and with skill it allowed for some amazing long range bomber kills.

The Me 410 /U4 was always challenging to use, and was typically disadvantaged in many situations (rightfully and realistically so). It always required quite some serious skill, to use efficiently, but it was a lot of fun to fly despite and exactly because of all this.
Now in the current version of the game the Me 410 U4s really became nothing but an utterly useless death trap.
Any other type of Me 410 , Bf 110, Mosquito, Firefly and many other heavy fighters have become similarly useless and overly vulnerable to the insanely OP damage outputs of smaller caliber guns.

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Not 20mm one, but I think a high explosive shell with 102g TNT equivalent should not work this way…

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That’s obviously the 30mm MK 108, here is how it really did work:

they just keep rejecting it, all reports, under “not enough info”.
What info? This is a game error for not updating a part of the game. Do we have to like provide the source code of war thunder?

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Pretty much. How are we supposed to find IRL documents for the in-game inconsistencies created by Gaijin? Lmfao.

The solution should be simple, either make both rounds not use realshatter and change the Russian SPAA fuze delay to 0.3m and make it self destroying, or change the German to the same values as the Russian one and add realshatter to it.

I cannot comprehend how they see that the same round performs differently / has different values between the 2 nations and don’t see anything wrong with it.

But since they went out of their way to remove the comments, it kind of tells me that not fixing it is intentional.

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Dude, I know it obviously. I mean it shoud NOT be miserable like current ingame.

I was just supporting your comment with some real world footage for Gaijin and whoever cares to compare.

I generally advise using flaps on the entire FW190 family in turn fights and when taking snap shots or getting shot at night its and day difference you will notice a huge difference the only time to really think about flaps is when landing they’re good for that too using them in a fight can increase turn performance by 20 to 30 percent the tricky part is not breaking them so you need to watch your speed and carefully tap the landing flaps button on and off to find the sweet spot deploy them but don’t break them and you’ll be surprised how much better you’ll fly all FW190 variants can do this

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I find it impressive how after 2 years of your bug report, nothing has changed. It’s like they are doing it on purpose. And also, could you unlock the conversation? I think pp could help you with providing some sources, or idk, it might be a good idea to make a duplicate so gaijin do something.

ah, and this is the one im refeering to is this: Community Bug Reporting System

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Problem is that he never closed the conversation, the tech mod did.

yeah, i feared that could be the case…
but, this is one more justification for creating a duplicate

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Today the closed this new report and was marked as duplicated thanks to that 2 years old report that sadly went nowhere
https://community.gaijin.net/issues/p/warthunder/i/fHX9uU3yc5fB

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Absurdity, this needs to be addressed.
and sincere thanks for sharing this

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Jesus H. Christ, it’s an old issue (like old as War Thunder itself, but initialy it only affected M-geschoss which had less sensitive fuses than any other 20mm HE and some higher caliber cannons) that was fixed edit: in December 2023, it’s been OK for like a 1,5 years and then they broke it again in May, only this time WAY worse (as it affects almost every HE round in game).
Since it greatly benefits Soviets, and basically nobody else (Mosquito sucks either way), of course Gaijin decided to not fix it.
Also they don’t play their own game and can’t track their own bugs.
Absolute cinema!

Just tag one moderator who can be trust for this issue and let’s hope it can be forwarded to dev.

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I wish it was that simple…
If it worked that way, there wouldn’t be so many pp complaining about what is happening here;
the biggest issue is that they don’t listen to us, in the example we just gave here, the mods marked the issue as accepted, and locked the conversation, and kept the case dismissed for more than 2 years;
In the other case that they told us, they didn’t fix the issue for over 2 years too, and then after pp brought it up again in another bug report, they locked the report and marked it as a duplicate, without solving the issue

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I mean I made a report how Incendiary ammo is basically usless compared to even just API.
https://community.gaijin.net/issues/p/warthunder/i/J5e8O2F8Lafs

Did something change? No.

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Again, thank you for providing these links, they will be very valuable;

Aside from my personal stuff i’m dealing with, i haven’t been answering very much here because there is too much to be talked about.

I think that with all this material, once we are finished, we will be able to get their attention to this

Edit: I made it, mostly by sim complains, but it certainly applies for everyone

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I mean, right now majority of Soviet props don’t fuse HE shells, and now the problem is universal, affects both planes and AAA, and the bug report has been shut down because there is some other bug report on COMPLETELY DIFFERENT ISSUE, so it’s a duplicate. Yeah.
I guess at this point it’s safe to assume it’s intentional.

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