yeah, just imagine that you need to get about 260k RP for next vehicle but the one you just got only need about 50% RP of the next one, thats kind pain
No, they don’t. Idk where you got that from but look at any nation and they have around the same cost per vehicle no matter how many are in the rank. Actually with Japan Rank VI their highest price is actually lower than the others even with only 4 vehicles (Excluding folders since they have separate RP gain from the rank)
~480% rank 7 rewards
~200% rank 1 rewards
(both with premium account)
The cost of a rank 1 vehicle goes up by 50x comparing rank 7
while the amount gained is 2.4x higher.
I get that its meant to take longer for end vehicles. But, that is such a drastic difference idk how they expect people to finish a nation let alone all of them.
Here is one with every cost in RP of the Swedish ground vehicle. (The light blue dots are the foldered vehicles)
Average wouldn’t really work considering they would ignore the huge differences caused from 1 or 2 vehicles that are “low” cost. It would only move the huge jump to rank 7 lol and it wouldn’t be accurate to how the grind is.
So it seems like they messed it up when they first added a new rank. No surpised…
yea :/ I hope they fix it but the grind makes them money so i doubt it. (even if having cheaper things with less grind would keep more people playing and probably increase their profits but idk)
sadly wrong, players but premium time + vehicles to grind faster, once they get to top they stop playing ( since play to grind) or stop paying since they have what they want
most people play what they want when they have it and grind for new things that they want after they get the first one. Once someone finishes a nation they don’t usually quit the game, they move onto another one or a different game mode. All making things cheaper (rp and prem vehicles) would do is make people have more vehicles or even finish all nations within their lifetime, letting them play the ones they want. Also im not saying make everything free or super easy to get, just that spending 3 days to get a single vehicle while doing good in the game shouldnt be a thing. Also most people only play one nation because spending ~80$ on a vehicle is a huge investment and they grind with that one thing untill its done, if everything was cheaper they would be able to have more premiums and people who couldnt justify spending 4 years playing this game to play a plane that they saw in an ad or spend 80$ would stick arround instead of play something else. And those who have more money would still spend it just in different places. I cant really see any downsides to this. They would make more money and everyone would enjoy the game more.
It’s not supposed to keep up, it’s supposed to increase and it doesn’t increase as much as this graph portrays.
wdym?? Also if its not meant to raise the rewards from a match with the cost of the vehicle why have it got to 2x at all. Its clearly trying to keep up so its practical to get 400,000 rp but it just doesn’t (Thats the entire point of this post). Also the graph showed numbers directly from the game.
Make a secret Nd graph with to multiplier.
Research starts off fast, when you’re inexperienced.
Then as you gain knowledge you start going faster.
And with it forcing you to play more of vehicles that you should enjoy playing, you gain experience there that preps you for the playerbase of higher BRs.
Even if it’s 2.4, that means 400,000 turns into 166666 2/3rd compared to rank 1 research multiplier which is about half of the required RP. [It’s not actually 166666, just a representation of the relative multipliers.]
whats that?
The problem is that it takes 30 good games to get a single vehicle at only rank 6 and it just gets worse. It slows down so much that if you cant play this game like its a job then it will take years to get to the end of just one line. I have 3k hours in this game and there is no knowledge to go faster with this, I am going fast. That’s the issue. Or is 10 kill games with base caps and full time played not good enough.
Also if they want people to gain knowledge and learn before ranking up they wouldn’t sell high rank prem vehicle. Plus Top tier is drastically different from low br and it doesn’t really prepare you for it. Its even more clear in jets.
Problem isn’t necessarily that RP requirements increase, but that we have had no meaningful increase in earnings in 10 years despite 100-200 million more RP needed.
Obviously, this is what they want.
Let me bring up a fact that the additional rewards provided by GAIJIN program for researching new national techtrees have been postponed from last summer to the latter half of this summer.
I`m so pessimistic that I have no hope for the so-called “BONUS”, my best expectation is an additional 5% bonus for each completed techtree.
(But I believe the official plan will come up with something similar to a 10% bonus item, and then limit the number of times based on the completion of the techtree. )
Yea that’s kinda the point of this post, showing how much and how fast the requirements have increased while we still have no real boost to rewards to make it playable.
As I said before and will continue to say it. Gajin do not want players at top tier and top tier was always Gajin experimental playground. Nothing at any point in game lifespan at top tier was balanced and it never will be.
No not even Mig-15 vs F-86 meta back in the day was balanced. Playing game to reach toptier will only make you depressed tbh.
This is just in a few years… the RP boost we’ll get will be a joke and make no meaningful difference, it’s worse than the free x2 they removed back in the day and now they’re bringing back a worse version that isn’t free and has lower rewards and pretending they’re listening to the community.
yea T^T sucks that i hate props